Fixed the name of shadow shaders in PBRLighting.j3md, it has changed since the merge with master
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@ -172,8 +172,8 @@ MaterialDef PBR Lighting {
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Technique PostShadow15{
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VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow15.vert
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FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow15.frag
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VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
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FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
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WorldParameters {
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WorldViewProjectionMatrix
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