From 7101bbe1e0742817035a7605b9c659f838944b58 Mon Sep 17 00:00:00 2001 From: Nehon Date: Sun, 10 Apr 2016 10:17:06 +0200 Subject: [PATCH] Fixed the name of shadow shaders in PBRLighting.j3md, it has changed since the merge with master --- .../src/main/resources/Common/MatDefs/Light/PBRLighting.j3md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md b/jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md index 6759f266e..dd76c09fe 100644 --- a/jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md +++ b/jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md @@ -172,8 +172,8 @@ MaterialDef PBR Lighting { Technique PostShadow15{ - VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow15.vert - FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow15.frag + VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert + FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag WorldParameters { WorldViewProjectionMatrix