Fixed the name of shadow shaders in PBRLighting.j3md, it has changed since the merge with master

This commit is contained in:
Nehon 2016-04-10 10:17:06 +02:00
parent 17ef34ad3a
commit 7101bbe1e0

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@ -172,8 +172,8 @@ MaterialDef PBR Lighting {
Technique PostShadow15{ Technique PostShadow15{
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow15.vert VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow15.frag FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
WorldParameters { WorldParameters {
WorldViewProjectionMatrix WorldViewProjectionMatrix