Changed the javadoc of AudioNode to clarify its behaviour when it's positional or not and regarding mono and stereo format audio sources
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10831 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -45,15 +45,18 @@ import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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/**
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/**
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* An <code>AudioNode</code> is used in jME3 for playing audio files.
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* An <code>AudioNode</code> is a scene Node which can play audio assets.
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* <br/>
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*
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* First, an {@link AudioNode} is loaded from file, and then assigned
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* An AudioNode is either positional or ambient, with positional being the
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* to an audio node for playback. Once the audio node is attached to the
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* default. Once a positional node is attached to the scene, its location and
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* scene, its location will influence the position it is playing from relative
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* velocity relative to the {@link Listener} affect how it sounds when played.
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* to the {@link Listener}.
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* Positional nodes can only play monoaural (single-channel) assets, not stereo
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* <br/>
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* ones.
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* An audio node can also play in "headspace", meaning its location
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*
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* or velocity does not influence how it is played.
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* An ambient AudioNode plays in "headspace", meaning that the node's location
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* and velocity do not affect how it sounds when played. Ambient audio nodes can
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* play stereo assets.
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*
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* The "positional" property of an AudioNode can be set via
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* The "positional" property of an AudioNode can be set via
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* {@link AudioNode#setPositional(boolean) }.
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* {@link AudioNode#setPositional(boolean) }.
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*
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*
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