diff --git a/engine/src/core/com/jme3/audio/AudioNode.java b/engine/src/core/com/jme3/audio/AudioNode.java
index 5ee74dbd5..0e75db9fe 100644
--- a/engine/src/core/com/jme3/audio/AudioNode.java
+++ b/engine/src/core/com/jme3/audio/AudioNode.java
@@ -45,15 +45,18 @@ import java.util.logging.Level;
import java.util.logging.Logger;
/**
- * An AudioNode
is used in jME3 for playing audio files.
- *
- * First, an {@link AudioNode} is loaded from file, and then assigned
- * to an audio node for playback. Once the audio node is attached to the
- * scene, its location will influence the position it is playing from relative
- * to the {@link Listener}.
- *
- * An audio node can also play in "headspace", meaning its location
- * or velocity does not influence how it is played.
+ * An AudioNode
is a scene Node which can play audio assets.
+ *
+ * An AudioNode is either positional or ambient, with positional being the
+ * default. Once a positional node is attached to the scene, its location and
+ * velocity relative to the {@link Listener} affect how it sounds when played.
+ * Positional nodes can only play monoaural (single-channel) assets, not stereo
+ * ones.
+ *
+ * An ambient AudioNode plays in "headspace", meaning that the node's location
+ * and velocity do not affect how it sounds when played. Ambient audio nodes can
+ * play stereo assets.
+ *
* The "positional" property of an AudioNode can be set via
* {@link AudioNode#setPositional(boolean) }.
*