Uniforms : fixed clearValues to not assign references.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7890 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 14 years ago
parent ba6f64a637
commit 6c4a13ddde
  1. 211
      engine/src/core/com/jme3/shader/Uniform.java

@ -1,35 +1,27 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. <p/>
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* modification, are permitted provided that the following conditions are met:
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer. <p/> * Redistributions
* in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution. <p/> * Neither the name of
* 'jMonkeyEngine' nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written
* permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.shader;
import com.jme3.export.JmeExporter;
@ -42,6 +34,7 @@ import com.jme3.math.Matrix4f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.math.Vector4f;
import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.nio.FloatBuffer;
@ -50,81 +43,77 @@ public class Uniform extends ShaderVariable {
private static final Integer ZERO_INT = Integer.valueOf(0);
private static final Float ZERO_FLT = Float.valueOf(0);
private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4*4);
private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4 * 4);
/**
* Currently set value of the uniform.
*/
protected Object value = null;
protected FloatBuffer multiData = null;
/**
* Type of uniform
*/
protected VarType varType;
/**
* Binding to a renderer value, or null if user-defined uniform
*/
protected UniformBinding binding;
protected boolean setByCurrentMaterial = false;
// protected Object lastChanger = null;
@Override
public void write(JmeExporter ex) throws IOException{
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(varType, "varType", null);
oc.write(binding, "binding", null);
switch (varType){
switch (varType) {
case Boolean:
oc.write( ((Boolean)value).booleanValue(), "valueBoolean", false );
oc.write(((Boolean) value).booleanValue(), "valueBoolean", false);
break;
case Float:
oc.write( ((Float)value).floatValue(), "valueFloat", 0);
oc.write(((Float) value).floatValue(), "valueFloat", 0);
break;
case FloatArray:
oc.write( (FloatBuffer)value, "valueFloatArray", null);
oc.write((FloatBuffer) value, "valueFloatArray", null);
break;
case Int:
oc.write( ((Integer)value).intValue(), "valueInt", 0);
oc.write(((Integer) value).intValue(), "valueInt", 0);
break;
case Matrix3:
oc.write( (Matrix3f)value, "valueMatrix3", null);
oc.write((Matrix3f) value, "valueMatrix3", null);
break;
case Matrix3Array:
case Matrix4Array:
case Vector2Array:
throw new UnsupportedOperationException("Come again?");
case Matrix4:
oc.write( (Matrix4f)value, "valueMatrix4", null);
oc.write((Matrix4f) value, "valueMatrix4", null);
break;
case Vector2:
oc.write( (Vector2f)value, "valueVector2", null);
oc.write((Vector2f) value, "valueVector2", null);
break;
case Vector3:
oc.write( (Vector3f)value, "valueVector3", null);
oc.write((Vector3f) value, "valueVector3", null);
break;
case Vector3Array:
oc.write( (FloatBuffer)value, "valueVector3Array", null);
oc.write((FloatBuffer) value, "valueVector3Array", null);
break;
case Vector4:
oc.write( (ColorRGBA)value, "valueVector4", null);
oc.write((ColorRGBA) value, "valueVector4", null);
break;
case Vector4Array:
oc.write( (FloatBuffer)value, "valueVector4Array", null);
oc.write((FloatBuffer) value, "valueVector4Array", null);
break;
}
}
@Override
public void read(JmeImporter im) throws IOException{
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
varType = ic.readEnum("varType", VarType.class, null);
binding = ic.readEnum("binding", UniformBinding.class, null);
switch (varType){
switch (varType) {
case Boolean:
value = ic.readBoolean("valueBoolean", false);
break;
@ -164,17 +153,17 @@ public class Uniform extends ShaderVariable {
}
@Override
public String toString(){
public String toString() {
StringBuilder sb = new StringBuilder();
if (name != null){
if (name != null) {
sb.append("Uniform[name=");
sb.append(name);
if (varType != null){
if (varType != null) {
sb.append(", type=");
sb.append(varType);
sb.append(", value=");
sb.append(value);
}else{
} else {
sb.append(", value=<not set>");
}
}
@ -182,11 +171,11 @@ public class Uniform extends ShaderVariable {
return sb.toString();
}
public void setBinding(UniformBinding binding){
public void setBinding(UniformBinding binding) {
this.binding = binding;
}
public UniformBinding getBinding(){
public UniformBinding getBinding() {
return binding;
}
@ -194,7 +183,7 @@ public class Uniform extends ShaderVariable {
return varType;
}
public Object getValue(){
public Object getValue() {
return value;
}
@ -202,7 +191,7 @@ public class Uniform extends ShaderVariable {
return setByCurrentMaterial;
}
public void clearSetByCurrentMaterial(){
public void clearSetByCurrentMaterial() {
setByCurrentMaterial = false;
}
@ -213,16 +202,15 @@ public class Uniform extends ShaderVariable {
// public Object getLastChanger(){
// return lastChanger;
// }
public void clearValue(){
public void clearValue() {
updateNeeded = true;
if (multiData != null){
if (multiData != null) {
ZERO_BUF.clear();
multiData.clear();
while (multiData.remaining() > 0){
ZERO_BUF.limit( Math.min(multiData.remaining(), 16) );
while (multiData.remaining() > 0) {
ZERO_BUF.limit(Math.min(multiData.remaining(), 16));
multiData.put(ZERO_BUF);
}
@ -231,10 +219,11 @@ public class Uniform extends ShaderVariable {
return;
}
if (varType == null)
if (varType == null) {
return;
}
switch (varType){
switch (varType) {
case Int:
this.value = ZERO_INT;
break;
@ -245,16 +234,18 @@ public class Uniform extends ShaderVariable {
this.value = ZERO_FLT;
break;
case Vector2:
this.value = Vector2f.ZERO;
((Vector2f) this.value).set(Vector2f.ZERO);
break;
case Vector3:
this.value = Vector3f.ZERO;
((Vector3f) this.value).set(Vector3f.ZERO);
break;
case Vector4:
if (this.value instanceof ColorRGBA){
this.value = ColorRGBA.BlackNoAlpha;
}else{
this.value = Quaternion.ZERO;
if (this.value instanceof ColorRGBA) {
((ColorRGBA) this.value).set(ColorRGBA.BlackNoAlpha);
} else if (this.value instanceof Quaternion) {
((Quaternion) this.value).set(Quaternion.ZERO);
} else {
((Vector4f) this.value).set(Vector4f.ZERO);
}
break;
default:
@ -263,40 +254,45 @@ public class Uniform extends ShaderVariable {
}
}
public void setValue(VarType type, Object value){
if (location == -1)
public void setValue(VarType type, Object value) {
if (location == -1) {
return;
}
if (varType != null && varType != type)
throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
if (varType != null && varType != type) {
throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
}
if (value == null)
if (value == null) {
throw new NullPointerException();
}
setByCurrentMaterial = true;
switch (type){
switch (type) {
case Matrix3:
Matrix3f m3 = (Matrix3f) value;
if (multiData == null)
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(9);
}
m3.fillFloatBuffer(multiData, true);
multiData.clear();
break;
case Matrix4:
Matrix4f m4 = (Matrix4f) value;
if (multiData == null)
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(16);
}
m4.fillFloatBuffer(multiData, true);
multiData.clear();
break;
case FloatArray:
float[] fa = (float[]) value;
if (multiData == null){
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(fa);
}else{
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, fa.length);
}
@ -305,68 +301,73 @@ public class Uniform extends ShaderVariable {
break;
case Vector2Array:
Vector2f[] v2a = (Vector2f[]) value;
if (multiData == null){
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(v2a);
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, v2a.length * 2);
}
for (int i = 0; i < v2a.length; i++)
for (int i = 0; i < v2a.length; i++) {
BufferUtils.setInBuffer(v2a[i], multiData, i);
}
multiData.clear();
break;
case Vector3Array:
Vector3f[] v3a = (Vector3f[]) value;
if (multiData == null){
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(v3a);
} else{
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, v3a.length * 3);
}
for (int i = 0; i < v3a.length; i++)
for (int i = 0; i < v3a.length; i++) {
BufferUtils.setInBuffer(v3a[i], multiData, i);
}
multiData.clear();
break;
case Vector4Array:
Quaternion[] v4a = (Quaternion[]) value;
if (multiData == null){
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(v4a);
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, v4a.length * 4);
}
for (int i = 0; i < v4a.length; i++)
for (int i = 0; i < v4a.length; i++) {
BufferUtils.setInBuffer(v4a[i], multiData, i);
}
multiData.clear();
break;
case Matrix3Array:
Matrix3f[] m3a = (Matrix3f[]) value;
if (multiData == null)
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(m3a.length * 9);
else{
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, m3a.length * 9);
}
for (int i = 0; i < m3a.length; i++)
for (int i = 0; i < m3a.length; i++) {
m3a[i].fillFloatBuffer(multiData, true);
}
multiData.clear();
break;
case Matrix4Array:
Matrix4f[] m4a = (Matrix4f[]) value;
if (multiData == null)
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(m4a.length * 16);
else{
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, m4a.length * 16);
}
for (int i = 0; i < m4a.length; i++)
for (int i = 0; i < m4a.length; i++) {
m4a[i].fillFloatBuffer(multiData, true);
}
multiData.clear();
break;
@ -374,8 +375,9 @@ public class Uniform extends ShaderVariable {
case Int:
case Float:
case Boolean:
if (this.value != null && this.value.equals(value))
if (this.value != null && this.value.equals(value)) {
return;
}
this.value = value;
break;
@ -384,19 +386,21 @@ public class Uniform extends ShaderVariable {
break;
}
if (multiData != null)
if (multiData != null) {
this.value = multiData;
}
varType = type;
updateNeeded = true;
}
public void setVector4Length(int length){
if (location == -1)
public void setVector4Length(int length) {
if (location == -1) {
return;
}
FloatBuffer fb = (FloatBuffer) value;
if (fb == null || fb.capacity() < length){
if (fb == null || fb.capacity() < length) {
value = BufferUtils.createFloatBuffer(length * 4);
}
@ -405,12 +409,14 @@ public class Uniform extends ShaderVariable {
setByCurrentMaterial = true;
}
public void setVector4InArray(float x, float y, float z, float w, int index){
if (location == -1)
public void setVector4InArray(float x, float y, float z, float w, int index) {
if (location == -1) {
return;
}
if (varType != null && varType != VarType.Vector4Array)
throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
if (varType != null && varType != VarType.Vector4Array) {
throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
}
FloatBuffer fb = (FloatBuffer) value;
fb.position(index * 4);
@ -420,18 +426,17 @@ public class Uniform extends ShaderVariable {
setByCurrentMaterial = true;
}
public boolean isUpdateNeeded(){
public boolean isUpdateNeeded() {
return updateNeeded;
}
public void clearUpdateNeeded(){
public void clearUpdateNeeded() {
updateNeeded = false;
}
public void reset(){
public void reset() {
setByCurrentMaterial = false;
location = -2;
updateNeeded = true;
}
}

Loading…
Cancel
Save