|
|
|
@ -62,10 +62,13 @@ import com.jme3.texture.Texture.MinFilter; |
|
|
|
|
import com.jme3.texture.Texture.ShadowCompareMode; |
|
|
|
|
import com.jme3.texture.Texture2D; |
|
|
|
|
import com.jme3.ui.Picture; |
|
|
|
|
import com.jme3.util.clone.Cloner; |
|
|
|
|
import com.jme3.util.clone.JmeCloneable; |
|
|
|
|
|
|
|
|
|
import java.io.IOException; |
|
|
|
|
import java.util.ArrayList; |
|
|
|
|
import java.util.List; |
|
|
|
|
import java.util.logging.Logger; |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* abstract shadow renderer that holds commons feature to have for a shadow |
|
|
|
@ -73,7 +76,9 @@ import java.util.List; |
|
|
|
|
* |
|
|
|
|
* @author Rémy Bouquet aka Nehon |
|
|
|
|
*/ |
|
|
|
|
public abstract class AbstractShadowRenderer implements SceneProcessor, Savable { |
|
|
|
|
public abstract class AbstractShadowRenderer implements SceneProcessor, Savable, JmeCloneable, Cloneable { |
|
|
|
|
|
|
|
|
|
protected static final Logger logger = Logger.getLogger(AbstractShadowRenderer.class.getName()); |
|
|
|
|
|
|
|
|
|
protected int nbShadowMaps = 1; |
|
|
|
|
protected float shadowMapSize; |
|
|
|
@ -147,7 +152,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
protected void init(AssetManager assetManager, int nbShadowMaps, int shadowMapSize) { |
|
|
|
|
private void init(AssetManager assetManager, int nbShadowMaps, int shadowMapSize) { |
|
|
|
|
this.postshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PostShadow.j3md"); |
|
|
|
|
shadowFB = new FrameBuffer[nbShadowMaps]; |
|
|
|
|
shadowMaps = new Texture2D[nbShadowMaps]; |
|
|
|
@ -677,8 +682,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* returns true if the light source bounding box is in the view frustum |
|
|
|
|
* @return |
|
|
|
|
* @return true if the light source bounding box is in the view frustum |
|
|
|
|
*/ |
|
|
|
|
protected abstract boolean checkCulling(Camera viewCam); |
|
|
|
|
|
|
|
|
@ -747,7 +751,6 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable |
|
|
|
|
@Deprecated |
|
|
|
|
public void setFlushQueues(boolean flushQueues) {} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* returns the pre shadows pass render state. |
|
|
|
|
* use it to adjust the RenderState parameters of the pre shadow pass. |
|
|
|
@ -789,13 +792,28 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable |
|
|
|
|
return renderBackFacesShadows != null?renderBackFacesShadows:false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
|
public Object jmeClone() { |
|
|
|
|
try { |
|
|
|
|
return super.clone(); |
|
|
|
|
} catch (final CloneNotSupportedException e) { |
|
|
|
|
throw new RuntimeException(e); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
|
public void cloneFields(final Cloner cloner, final Object original) { |
|
|
|
|
forcedRenderState = cloner.clone(forcedRenderState); |
|
|
|
|
init(assetManager, nbShadowMaps, (int) shadowMapSize); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* De-serialize this instance, for example when loading from a J3O file. |
|
|
|
|
* |
|
|
|
|
* @param im importer (not null) |
|
|
|
|
*/ |
|
|
|
|
public void read(JmeImporter im) throws IOException { |
|
|
|
|
InputCapsule ic = (InputCapsule) im.getCapsule(this); |
|
|
|
|
InputCapsule ic = im.getCapsule(this); |
|
|
|
|
assetManager = im.getAssetManager(); |
|
|
|
|
nbShadowMaps = ic.readInt("nbShadowMaps", 1); |
|
|
|
|
shadowMapSize = ic.readFloat("shadowMapSize", 0f); |
|
|
|
@ -814,7 +832,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable |
|
|
|
|
* @param ex exporter (not null) |
|
|
|
|
*/ |
|
|
|
|
public void write(JmeExporter ex) throws IOException { |
|
|
|
|
OutputCapsule oc = (OutputCapsule) ex.getCapsule(this); |
|
|
|
|
OutputCapsule oc = ex.getCapsule(this); |
|
|
|
|
oc.write(nbShadowMaps, "nbShadowMaps", 1); |
|
|
|
|
oc.write(shadowMapSize, "shadowMapSize", 0); |
|
|
|
|
oc.write(shadowIntensity, "shadowIntensity", 0.7f); |
|
|
|
|