Assume OpenGL ES 2.0 is supported on ICS and higher devices

Fixes running jME3 in Android Emulator
experimental
shadowislord 10 years ago
parent 18807cf175
commit 6bdebb937a
  1. 12
      jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java

@ -99,10 +99,14 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
public GLSurfaceView createView() { public GLSurfaceView createView() {
Context appContext = JmeAndroidSystem.getActivity().getApplication(); Context appContext = JmeAndroidSystem.getActivity().getApplication();
ActivityManager am = (ActivityManager) appContext.getSystemService(Context.ACTIVITY_SERVICE); // NOTE: We assume all ICS devices have OpenGL ES 2.0.
ConfigurationInfo info = am.getDeviceConfigurationInfo(); if (Build.VERSION.SDK_INT < Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
if (info.reqGlEsVersion < 0x20000) { // below 4.0, check OpenGL ES 2.0 support.
throw new UnsupportedOperationException("OpenGL ES 2.0 is not supported on this device"); ActivityManager am = (ActivityManager) appContext.getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo info = am.getDeviceConfigurationInfo();
if (info.reqGlEsVersion < 0x20000) {
throw new UnsupportedOperationException("OpenGL ES 2.0 is not supported on this device");
}
} }
// Start to set up the view // Start to set up the view

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