- fix FXAA shader BlindCoding(TM) bug
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9096 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -12,7 +12,7 @@ varying vec4 posPos;
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#define FxaaTex(t, p) texture2D(t, p)
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#if __VERSION_ >= 130
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#if __VERSION__ >= 130
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#define OffsetVec(a, b) ivec2(a, b)
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#define FxaaTexOff(t, p, o, r) textureOffset(t, p, o)
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#elif defined(GL_EXT_gpu_shader4)
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