From 697d23ddc0300fa3d08aadc153f681e310a2eb9b Mon Sep 17 00:00:00 2001 From: "nor..67" Date: Wed, 18 Jan 2012 01:36:13 +0000 Subject: [PATCH] - fix FXAA shader BlindCoding(TM) bug git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9096 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/core-data/Common/MatDefs/Post/FXAA.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/src/core-data/Common/MatDefs/Post/FXAA.frag b/engine/src/core-data/Common/MatDefs/Post/FXAA.frag index 00f11f90b..d630b3595 100644 --- a/engine/src/core-data/Common/MatDefs/Post/FXAA.frag +++ b/engine/src/core-data/Common/MatDefs/Post/FXAA.frag @@ -12,7 +12,7 @@ varying vec4 posPos; #define FxaaTex(t, p) texture2D(t, p) -#if __VERSION_ >= 130 +#if __VERSION__ >= 130 #define OffsetVec(a, b) ivec2(a, b) #define FxaaTexOff(t, p, o, r) textureOffset(t, p, o) #elif defined(GL_EXT_gpu_shader4)