- Removed SafeArray usage as it wasn't used.
- Added a forgotten break for cubemap texture parameters. - Imports and some code cleanup. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11015 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -55,9 +55,7 @@ import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapAxis;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObject;
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import com.jme3.util.NativeObjectManager;
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import com.jme3.util.SafeArrayList;
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import java.nio.*;
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import java.util.EnumSet;
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import java.util.List;
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@ -1168,13 +1166,13 @@ public class LwjglRenderer implements Renderer {
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if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
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int srcX0 = 0;
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int srcY0 = 0;
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int srcX1 = 0;
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int srcY1 = 0;
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int srcX1;
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int srcY1;
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int dstX0 = 0;
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int dstY0 = 0;
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int dstX1 = 0;
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int dstY1 = 0;
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int dstX1;
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int dstY1;
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int prevFBO = context.boundFBO;
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@ -1774,6 +1772,7 @@ public class LwjglRenderer implements Renderer {
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case ThreeDimensional:
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case CubeMap: // cubemaps use 3D coords
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glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
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break;
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case TwoDimensional:
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case TwoDimensionalArray:
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glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
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@ -2406,7 +2405,7 @@ public class LwjglRenderer implements Renderer {
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}
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private void renderMeshDefault(Mesh mesh, int lod, int count) {
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VertexBuffer indices = null;
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VertexBuffer indices;
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VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
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if (interleavedData != null && interleavedData.isUpdateNeeded()) {
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@ -2414,7 +2413,7 @@ public class LwjglRenderer implements Renderer {
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}
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// IntMap<VertexBuffer> buffers = mesh.getBuffers();
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SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
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// SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
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if (mesh.getNumLodLevels() > 0) {
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indices = mesh.getLodLevel(lod);
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