added a second example to HelloTerrain test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9538 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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				| @ -38,6 +38,7 @@ import com.jme3.terrain.geomipmap.TerrainLodControl; | ||||
| import com.jme3.terrain.geomipmap.TerrainQuad; | ||||
| import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; | ||||
| import com.jme3.terrain.heightmap.AbstractHeightMap; | ||||
| import com.jme3.terrain.heightmap.HillHeightMap; // second example | ||||
| import com.jme3.terrain.heightmap.ImageBasedHeightMap; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.jme3.texture.Texture.WrapMode; | ||||
| @ -85,11 +86,21 @@ public class HelloTerrain extends SimpleApplication { | ||||
|     mat_terrain.setTexture("Tex3", rock); | ||||
|     mat_terrain.setFloat("Tex3Scale", 128f); | ||||
| 
 | ||||
|     /** 2. Create the height map */ | ||||
|     /** 2.a Create a custom height map from an image */ | ||||
|     AbstractHeightMap heightmap = null; | ||||
|     Texture heightMapImage = assetManager.loadTexture( | ||||
|             "Textures/Terrain/splat/mountains512.png"); | ||||
|     heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); | ||||
|      | ||||
| /** 2.b Create a random height map */     | ||||
| //      HillHeightMap heightmap = null; | ||||
| //      HillHeightMap.NORMALIZE_RANGE = 100; | ||||
| //      try { | ||||
| //          heightmap = new HillHeightMap(513, 1000, 50, 100, (byte) 3); | ||||
| //      } catch (Exception ex) { | ||||
| //          ex.printStackTrace(); | ||||
| //      } | ||||
| 
 | ||||
|     heightmap.load(); | ||||
| 
 | ||||
|     /** 3. We have prepared material and heightmap.  | ||||
|  | ||||
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