diff --git a/engine/src/test/jme3test/helloworld/HelloTerrain.java b/engine/src/test/jme3test/helloworld/HelloTerrain.java index 6986b6cca..bc1c0cde9 100644 --- a/engine/src/test/jme3test/helloworld/HelloTerrain.java +++ b/engine/src/test/jme3test/helloworld/HelloTerrain.java @@ -38,6 +38,7 @@ import com.jme3.terrain.geomipmap.TerrainLodControl; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; import com.jme3.terrain.heightmap.AbstractHeightMap; +import com.jme3.terrain.heightmap.HillHeightMap; // second example import com.jme3.terrain.heightmap.ImageBasedHeightMap; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; @@ -85,11 +86,21 @@ public class HelloTerrain extends SimpleApplication { mat_terrain.setTexture("Tex3", rock); mat_terrain.setFloat("Tex3Scale", 128f); - /** 2. Create the height map */ + /** 2.a Create a custom height map from an image */ AbstractHeightMap heightmap = null; Texture heightMapImage = assetManager.loadTexture( "Textures/Terrain/splat/mountains512.png"); heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); + +/** 2.b Create a random height map */ +// HillHeightMap heightmap = null; +// HillHeightMap.NORMALIZE_RANGE = 100; +// try { +// heightmap = new HillHeightMap(513, 1000, 50, 100, (byte) 3); +// } catch (Exception ex) { +// ex.printStackTrace(); +// } + heightmap.load(); /** 3. We have prepared material and heightmap.