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@ -388,10 +388,10 @@ public class Mesh implements Savable, Cloneable { |
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tangents.setUsage(Usage.Stream); |
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tangents.setUsage(Usage.Stream); |
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} |
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} |
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} else { |
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} else { |
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//if HWBoneIndex and HWBoneWieght are empty, we setup them as direct
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//if HWBoneIndex and HWBoneWeight are empty, we setup them as direct
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//buffers with software anim buffers data
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//buffers with software anim buffers data
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VertexBuffer indicesHW = getBuffer(Type.HWBoneIndex); |
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VertexBuffer indicesHW = getBuffer(Type.HWBoneIndex); |
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if(indicesHW.getData() == null){ |
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if (indicesHW.getData() == null) { |
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VertexBuffer indices = getBuffer(Type.BoneIndex); |
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VertexBuffer indices = getBuffer(Type.BoneIndex); |
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ByteBuffer originalIndex = (ByteBuffer) indices.getData(); |
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ByteBuffer originalIndex = (ByteBuffer) indices.getData(); |
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ByteBuffer directIndex = BufferUtils.createByteBuffer(originalIndex.capacity()); |
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ByteBuffer directIndex = BufferUtils.createByteBuffer(originalIndex.capacity()); |
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@ -401,25 +401,38 @@ public class Mesh implements Savable, Cloneable { |
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} |
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} |
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VertexBuffer weightsHW = getBuffer(Type.HWBoneWeight); |
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VertexBuffer weightsHW = getBuffer(Type.HWBoneWeight); |
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if(weightsHW.getData() == null){ |
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if (weightsHW.getData() == null) { |
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VertexBuffer weights = getBuffer(Type.BoneWeight); |
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VertexBuffer weights = getBuffer(Type.BoneWeight); |
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FloatBuffer originalWeight = (FloatBuffer) weights.getData(); |
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FloatBuffer originalWeight = (FloatBuffer) weights.getData(); |
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FloatBuffer directWeight = BufferUtils.createFloatBuffer(originalWeight.capacity()); |
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FloatBuffer directWeight = BufferUtils.createFloatBuffer(originalWeight.capacity()); |
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originalWeight.clear(); |
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originalWeight.clear(); |
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directWeight.put(originalWeight); |
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directWeight.put(originalWeight); |
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weightsHW.setupData(Usage.Static, weights.getNumComponents(), weights.getFormat(), directWeight); |
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weightsHW.setupData(Usage.Static, weights.getNumComponents(), weights.getFormat(), directWeight); |
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} |
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} |
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// position, normal, and tanget buffers to be in "Static" mode
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// position, normal, and tanget buffers to be in "Static" mode
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VertexBuffer positions = getBuffer(Type.Position); |
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VertexBuffer positions = getBuffer(Type.Position); |
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VertexBuffer normals = getBuffer(Type.Normal); |
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VertexBuffer normals = getBuffer(Type.Normal); |
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VertexBuffer tangents = getBuffer(Type.Tangent); |
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VertexBuffer tangents = getBuffer(Type.Tangent); |
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VertexBuffer positionsBP = getBuffer(Type.BindPosePosition); |
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VertexBuffer normalsBP = getBuffer(Type.BindPoseNormal); |
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VertexBuffer tangentsBP = getBuffer(Type.BindPoseTangent); |
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positions.setUsage(Usage.Static); |
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positions.setUsage(Usage.Static); |
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positionsBP.copyElements(0, positions, 0, positionsBP.getNumElements()); |
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positions.setUpdateNeeded(); |
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if (normals != null) { |
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if (normals != null) { |
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normals.setUsage(Usage.Static); |
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normals.setUsage(Usage.Static); |
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normalsBP.copyElements(0, normals, 0, normalsBP.getNumElements()); |
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normals.setUpdateNeeded(); |
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} |
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} |
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if (tangents != null) { |
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if (tangents != null) { |
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tangents.setUsage(Usage.Static); |
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tangents.setUsage(Usage.Static); |
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tangentsBP.copyElements(0, tangents, 0, tangentsBP.getNumElements()); |
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tangents.setUpdateNeeded(); |
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} |
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} |
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} |
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} |
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} |
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} |
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