Terrain GLSL shader: fix incorrect glsllib import

- (PhongLighting -> BlinnPhongLighting)
experimental
shadowislord 10 years ago
parent 2f86e0c17b
commit 621f6de083
  1. 2
      jme3-terrain/src/main/resources/Common/MatDefs/Terrain/SPTerrainLighting.frag
  2. 2
      jme3-terrain/src/main/resources/Common/MatDefs/Terrain/TerrainLighting.frag

@ -1,4 +1,4 @@
#import "Common/ShaderLib/PhongLighting.glsllib" #import "Common/ShaderLib/BlinnPhongLighting.glsllib"
#import "Common/ShaderLib/Lighting.glsllib" #import "Common/ShaderLib/Lighting.glsllib"
uniform float m_Shininess; uniform float m_Shininess;

@ -1,4 +1,4 @@
#import "Common/ShaderLib/PhongLighting.glsllib" #import "Common/ShaderLib/BlinnPhongLighting.glsllib"
#import "Common/ShaderLib/Lighting.glsllib" #import "Common/ShaderLib/Lighting.glsllib"
uniform float m_Shininess; uniform float m_Shininess;

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