* Remove usage of "SimpleTextured" shaders from other materials
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9320 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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engine/src
core-data/Common/MatDefs
terrain/Common/MatDefs/Terrain
@ -287,7 +287,7 @@ MaterialDef Phong Lighting {
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Technique Glow {
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VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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WorldParameters {
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@ -94,7 +94,7 @@ MaterialDef Point Sprite {
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Technique Glow {
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VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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WorldParameters {
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@ -238,7 +238,7 @@ MaterialDef Terrain Lighting {
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Technique Glow {
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VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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WorldParameters {
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