From 60e0e463445d8a1d4b4b01bf1dbc8dde6a95522f Mon Sep 17 00:00:00 2001 From: "Sha..rd" Date: Sun, 15 Apr 2012 21:20:37 +0000 Subject: [PATCH] * Remove usage of "SimpleTextured" shaders from other materials git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9320 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/core-data/Common/MatDefs/Light/Lighting.j3md | 2 +- engine/src/core-data/Common/MatDefs/Misc/Particle.j3md | 2 +- engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/engine/src/core-data/Common/MatDefs/Light/Lighting.j3md b/engine/src/core-data/Common/MatDefs/Light/Lighting.j3md index 5810b2039..2aff43393 100644 --- a/engine/src/core-data/Common/MatDefs/Light/Lighting.j3md +++ b/engine/src/core-data/Common/MatDefs/Light/Lighting.j3md @@ -287,7 +287,7 @@ MaterialDef Phong Lighting { Technique Glow { - VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert + VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag WorldParameters { diff --git a/engine/src/core-data/Common/MatDefs/Misc/Particle.j3md b/engine/src/core-data/Common/MatDefs/Misc/Particle.j3md index 73674f9bf..2607ea0a1 100644 --- a/engine/src/core-data/Common/MatDefs/Misc/Particle.j3md +++ b/engine/src/core-data/Common/MatDefs/Misc/Particle.j3md @@ -94,7 +94,7 @@ MaterialDef Point Sprite { Technique Glow { - VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert + VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag WorldParameters { diff --git a/engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md b/engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md index 0c48999ac..ecc3c0d4c 100644 --- a/engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md +++ b/engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md @@ -238,7 +238,7 @@ MaterialDef Terrain Lighting { Technique Glow { - VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert + VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag WorldParameters {