Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging
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/* |
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* Copyright (c) 2009-2014 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.util; |
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|
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import com.jme3.app.Application; |
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import com.jme3.app.state.AbstractAppState; |
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import com.jme3.app.state.AppStateManager; |
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import com.jme3.asset.AssetInfo; |
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import com.jme3.asset.AssetKey; |
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import com.jme3.asset.DesktopAssetManager; |
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import com.jme3.asset.plugins.UrlAssetInfo; |
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import com.jme3.input.InputManager; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.Trigger; |
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import com.jme3.material.MatParam; |
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import com.jme3.material.Material; |
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import com.jme3.post.Filter; |
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import com.jme3.post.Filter.Pass; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.RendererException; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.shader.Shader; |
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import java.io.File; |
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import java.lang.reflect.Field; |
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import java.net.URL; |
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import java.util.ArrayList; |
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import java.util.Arrays; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.Map; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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|
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/** |
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* This appState is for debug purpose only, and was made to provide an easy way |
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* to test shaders, with a live update capability. |
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* |
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* This calss provides and easy way to reload a material and catches compilation |
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* errors when needed and displays the error in the console. |
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* |
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* If no error accur on compilation, the material is reloaded in the scene. |
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* |
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* You can either trigger the reload when pressing a key (or whatever input is |
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* supported by Triggers you can attach to the input manager), or trigger it |
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* when a specific file (the shader source) has been changed on the hard drive. |
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* |
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* Usage : |
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* |
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* MaterialDebugAppState matDebug = new MaterialDebugAppState(); |
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* stateManager.attach(matDebug); |
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* matDebug.registerBinding(new KeyTrigger(KeyInput.KEY_R), whateverGeometry); |
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* |
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* this will reload the material of whateverGeometry when pressing the R key. |
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* |
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* matDebug.registerBinding("Shaders/distort.frag", whateverGeometry); |
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* |
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* this will reload the material of whateverGeometry when the given file is |
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* changed on the hard drive. |
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* |
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* you can also register bindings to the appState with a post process Filter |
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* |
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* @author Nehon |
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*/ |
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public class MaterialDebugAppState extends AbstractAppState { |
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|
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private RenderManager renderManager; |
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private DesktopAssetManager assetManager; |
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private InputManager inputManager; |
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private List<Binding> bindings = new ArrayList<Binding>(); |
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private Map<Trigger,List<Binding>> fileTriggers = new HashMap<Trigger,List<Binding>> (); |
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@Override |
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public void initialize(AppStateManager stateManager, Application app) { |
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renderManager = app.getRenderManager(); |
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assetManager = (DesktopAssetManager) app.getAssetManager(); |
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inputManager = app.getInputManager(); |
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for (Binding binding : bindings) { |
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bind(binding); |
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} |
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super.initialize(stateManager, app); |
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} |
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|
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/** |
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* Will reload the spatial's materials whenever the trigger is fired |
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* @param trigger the trigger |
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* @param spat the spatial to reload |
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*/ |
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public void registerBinding(Trigger trigger, final Spatial spat) { |
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if(spat instanceof Geometry){ |
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GeometryBinding binding = new GeometryBinding(trigger, (Geometry)spat); |
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bindings.add(binding); |
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if (isInitialized()) { |
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bind(binding); |
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} |
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}else if (spat instanceof Node){ |
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for (Spatial child : ((Node)spat).getChildren()) { |
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registerBinding(trigger, child); |
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} |
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} |
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} |
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/** |
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* Will reload the filter's materials whenever the trigger is fired. |
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* @param trigger the trigger |
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* @param filter the filter to reload |
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*/ |
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public void registerBinding(Trigger trigger, final Filter filter) { |
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FilterBinding binding = new FilterBinding(trigger, filter); |
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bindings.add(binding); |
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if (isInitialized()) { |
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bind(binding); |
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} |
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} |
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/** |
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* Will reload the filter's materials whenever the shader file is changed |
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* on the hard drive |
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* @param shaderName the shader name (relative path to the asset folder or |
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* to a registered asset path) |
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* @param filter the filter to reload |
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*/ |
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public void registerBinding(String shaderName, final Filter filter) { |
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registerBinding(new FileChangedTrigger(shaderName), filter); |
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} |
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/** |
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* Will reload the spatials's materials whenever the shader file is changed |
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* on the hard drive |
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* @param shaderName the shader name (relative path to the asset folder or |
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* to a registered asset path) |
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* @param spat the spatial to reload |
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*/ |
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public void registerBinding(String shaderName, final Spatial spat) { |
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registerBinding(new FileChangedTrigger(shaderName), spat); |
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} |
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private void bind(final Binding binding) { |
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if (binding.getTrigger() instanceof FileChangedTrigger) { |
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FileChangedTrigger t = (FileChangedTrigger) binding.getTrigger(); |
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List<Binding> b = fileTriggers.get(t); |
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if(b == null){ |
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t.init(); |
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b = new ArrayList<Binding>(); |
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fileTriggers.put(t, b); |
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} |
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b.add(binding); |
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} else { |
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final String actionName = binding.getActionName(); |
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inputManager.addListener(new ActionListener() { |
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public void onAction(String name, boolean isPressed, float tpf) { |
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if (actionName.equals(name) && isPressed) { |
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//reloading the material
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binding.reload(); |
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} |
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} |
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}, actionName); |
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inputManager.addMapping(actionName, binding.getTrigger()); |
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} |
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} |
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private Material reloadMaterial(Material mat) { |
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//clear the entire cache, there might be more clever things to do, like clearing only the matdef, and the associated shaders.
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((DesktopAssetManager) assetManager).clearCache(); |
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//creating a dummy mat with the mat def of the mat to reload
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Material dummy = new Material(mat.getMaterialDef()); |
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for (MatParam matParam : mat.getParams()) { |
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dummy.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue()); |
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} |
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//creating a dummy geom and assigning the dummy material to it
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Geometry dummyGeom = new Geometry("dummyGeom", new Box(1f, 1f, 1f)); |
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dummyGeom.setMaterial(dummy); |
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try { |
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//preloading the dummyGeom, this call will compile the shader again
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renderManager.preloadScene(dummyGeom); |
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} catch (RendererException e) { |
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//compilation error, the shader code will be output to the console
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//the following code will output the error
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//System.err.println(e.getMessage());
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Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, e.getMessage()); |
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return null; |
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} |
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Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.INFO, "Material succesfully reloaded"); |
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//System.out.println("Material succesfully reloaded");
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return dummy; |
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} |
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@Override |
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public void update(float tpf) { |
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super.update(tpf); //To change body of generated methods, choose Tools | Templates.
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for (Trigger trigger : fileTriggers.keySet()) { |
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if (trigger instanceof FileChangedTrigger) { |
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FileChangedTrigger t = (FileChangedTrigger) trigger; |
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if (t.shouldFire()) { |
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List<Binding> b = fileTriggers.get(t); |
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for (Binding binding : b) { |
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binding.reload(); |
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} |
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} |
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} |
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} |
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} |
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private interface Binding { |
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public String getActionName(); |
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public void reload(); |
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public Trigger getTrigger(); |
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} |
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private class GeometryBinding implements Binding { |
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Trigger trigger; |
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Geometry geom; |
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public GeometryBinding(Trigger trigger, Geometry geom) { |
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this.trigger = trigger; |
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this.geom = geom; |
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} |
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public void reload() { |
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Material reloadedMat = reloadMaterial(geom.getMaterial()); |
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//if the reload is successful, we re setupt the material with its params and reassign it to the box
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if (reloadedMat != null) { |
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// setupMaterial(reloadedMat);
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geom.setMaterial(reloadedMat); |
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} |
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} |
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public String getActionName() { |
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return geom.getName() + "Reload"; |
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} |
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public Trigger getTrigger() { |
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return trigger; |
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} |
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} |
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private class FilterBinding implements Binding { |
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Trigger trigger; |
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Filter filter; |
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public FilterBinding(Trigger trigger, Filter filter) { |
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this.trigger = trigger; |
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this.filter = filter; |
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} |
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public void reload() { |
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Field[] fields1 = filter.getClass().getDeclaredFields(); |
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Field[] fields2 = filter.getClass().getSuperclass().getDeclaredFields(); |
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List<Field> fields = new ArrayList<Field>(); |
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fields.addAll(Arrays.asList(fields1)); |
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fields.addAll(Arrays.asList(fields2)); |
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Material m = new Material(); |
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Filter.Pass p = filter.new Pass(); |
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try { |
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for (Field field : fields) { |
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if (field.getType().isInstance(m)) { |
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field.setAccessible(true); |
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Material mat = reloadMaterial((Material) field.get(filter)); |
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if (mat == null) { |
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return; |
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} else { |
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field.set(filter, mat); |
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} |
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} |
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if (field.getType().isInstance(p)) { |
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field.setAccessible(true); |
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p = (Filter.Pass) field.get(filter); |
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if (p.getPassMaterial() != null) { |
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Material mat = reloadMaterial(p.getPassMaterial()); |
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if (mat == null) { |
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return; |
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} else { |
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p.setPassMaterial(mat); |
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} |
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} |
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} |
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if (field.getName().equals("postRenderPasses")) { |
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field.setAccessible(true); |
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List<Pass> passes = new ArrayList<Pass>(); |
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passes = (List<Pass>) field.get(filter); |
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if (passes != null) { |
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for (Pass pass : passes) { |
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Material mat = reloadMaterial(pass.getPassMaterial()); |
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if (mat == null) { |
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return; |
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} else { |
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pass.setPassMaterial(mat); |
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} |
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} |
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} |
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} |
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} |
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} catch (IllegalArgumentException ex) { |
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Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex); |
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} catch (IllegalAccessException ex) { |
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Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex); |
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} |
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} |
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public String getActionName() { |
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return filter.getName() + "Reload"; |
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} |
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public Trigger getTrigger() { |
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return trigger; |
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} |
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} |
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private class FileChangedTrigger implements Trigger { |
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String fileName; |
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File file; |
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Long fileLastM; |
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public FileChangedTrigger(String fileName) { |
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this.fileName = fileName; |
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} |
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public void init() { |
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AssetInfo info = assetManager.locateAsset(new AssetKey<Shader>(fileName)); |
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if (info != null && info instanceof UrlAssetInfo) { |
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try { |
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Field f = info.getClass().getDeclaredField("url"); |
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f.setAccessible(true); |
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URL url = (URL) f.get(info); |
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file = new File(url.getFile()); |
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fileLastM = file.lastModified(); |
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} catch (NoSuchFieldException ex) { |
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Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex); |
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} catch (SecurityException ex) { |
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Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex); |
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} catch (IllegalArgumentException ex) { |
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Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex); |
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} catch (IllegalAccessException ex) { |
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Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex); |
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} |
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} |
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} |
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public boolean shouldFire() { |
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if (file.lastModified() != fileLastM) { |
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fileLastM = file.lastModified(); |
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return true; |
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} |
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return false; |
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} |
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public String getName() { |
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return fileName; |
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} |
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public int triggerHashCode() { |
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return 0; |
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} |
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} |
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} |
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