diff --git a/engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java b/engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java index d3f56d704..e071a0e76 100644 --- a/engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java +++ b/engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java @@ -65,16 +65,16 @@ import java.util.logging.Level; import java.util.logging.Logger; /** + *
* A terrain quad is a node in the quad tree of the terrain system. * The root terrain quad will be the only one that receives the update() call every frame * and it will determine if there has been any LOD change. - * + *
* The leaves of the terrain quad tree are Terrain Patches. These have the real geometry mesh. - * - * + *
* Heightmap coordinates start from the bottom left of the world and work towards the * top right. - * + *
* +x * ^ * | ......N = length of heightmap @@ -83,11 +83,10 @@ import java.util.logging.Logger; * | 0.....: * +---------> +z * (world coordinates) - * + ** @author Brent Owens */ public class TerrainQuad extends Node implements Terrain { - protected Vector2f offset; protected int totalSize; // the size of this entire terrain tree (on one side)