add a test for issue #1283

master
Stephen Gold 5 years ago
parent bb6ac612ff
commit 5ae9285903
  1. 303
      jme3-examples/src/main/java/jme3test/bullet/TestIssue1283.java

@ -0,0 +1,303 @@
/*
* Copyright (c) 2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.system.AppSettings;
import java.util.logging.Logger;
/**
* Test case for JME issue #1283: collision-group filter not applied to CCD.
* <p>
* Click RMB or press the "B" key to shoot a ball at the wall. In a successful
* test, all balls will pass through the wall. If any ball rebounds, or is
* deflected, the has test failed.
*
* @author Stephen Gold sgold@sonic.net
*/
public class TestIssue1283 extends SimpleApplication {
// *************************************************************************
// constants and loggers
/**
* radius of projectiles
*/
final private static float projectileRadius = 0.7f;
/**
* message logger for this class
*/
final public static Logger logger
= Logger.getLogger(TestIssue1283.class.getName());
/**
* Mesh to visualize projectiles
*/
final private static Mesh projectileMesh
= new Sphere(32, 32, projectileRadius, true, false);
// *************************************************************************
// fields
/**
* Material to visualize projectiles
*/
private Material projectileMaterial;
/**
* Material to visualize the wall
*/
private Material wallMaterial;
/**
* space for physics simulation
*/
private PhysicsSpace physicsSpace;
// *************************************************************************
// new methods exposed
/**
* Main entry point for the TestIssue1283 application.
*
* @param ignored array of command-line arguments (not null)
*/
public static void main(String[] ignored) {
TestIssue1283 application = new TestIssue1283();
AppSettings appSettings = new AppSettings(true);
application.setSettings(appSettings);
application.start();
}
// *************************************************************************
// SimpleApplication methods
/**
* Initialize this application.
*/
@Override
public void simpleInitApp() {
configureCamera();
configureMaterials();
viewPort.setBackgroundColor(ColorRGBA.Blue.clone());
addLighting();
configurePhysics();
addWall();
configureInputs();
showHints();
}
// *************************************************************************
// private methods
/**
* Add lighting to the scene.
*/
private void addLighting() {
ColorRGBA ambientColor = new ColorRGBA(0.2f, 0.2f, 0.2f, 1f);
AmbientLight ambient = new AmbientLight(ambientColor);
rootNode.addLight(ambient);
Vector3f direction = new Vector3f(1f, -2f, -2f).normalizeLocal();
ColorRGBA sunColor = new ColorRGBA(0.5f, 0.5f, 0.5f, 1f);
DirectionalLight sun = new DirectionalLight(direction, sunColor);
rootNode.addLight(sun);
}
/**
* Add a thin wall to the scene and physics space.
*/
private void addWall() {
float thickness = 0.1f;
Box wallMesh = new Box(10f, 10f, thickness);
Geometry geometry = new Geometry("wall", wallMesh);
rootNode.attachChild(geometry);
geometry.setMaterial(wallMaterial);
float mass = 0f; // static rigid body
RigidBodyControl physicsControl = new RigidBodyControl(mass);
geometry.addControl(physicsControl);
physicsControl.setRestitution(0.8f);
physicsSpace.add(physicsControl);
}
/**
* Configure the camera during startup.
*/
private void configureCamera() {
float fHeight = cam.getFrustumTop() - cam.getFrustumBottom();
float fWidth = cam.getFrustumRight() - cam.getFrustumLeft();
float fAspect = fWidth / fHeight;
float yDegrees = 45f;
float near = 0.2f;
float far = 100f;
cam.setFrustumPerspective(yDegrees, fAspect, near, far);
flyCam.setDragToRotate(true);
flyCam.setMoveSpeed(200f);
cam.setLocation(new Vector3f(-2f, 2f, 30f));
cam.setRotation(new Quaternion(0f, 1f, 0f, 0f));
}
/**
* Configure the InputManager during startup.
*/
private void configureInputs() {
final String launchActionName = "launch";
ActionListener actionListener = new ActionListener() {
@Override
public void onAction(String name, boolean ongoing, float tpf) {
if (ongoing) {
if (name.equals(launchActionName)) {
launchProjectile();
}
}
}
};
Trigger bTrigger = new KeyTrigger(KeyInput.KEY_B);
Trigger rmbTrigger = new MouseButtonTrigger(MouseInput.BUTTON_RIGHT);
inputManager.addMapping(launchActionName, bTrigger, rmbTrigger);
inputManager.addListener(actionListener, launchActionName);
}
/**
* Configure materials during startup.
*/
private void configureMaterials() {
wallMaterial = new Material(assetManager,
"Common/MatDefs/Misc/Unshaded.j3md");
wallMaterial.setColor("Color", ColorRGBA.White.clone());
wallMaterial.getAdditionalRenderState().setWireframe(true);
projectileMaterial = new Material(assetManager,
"Common/MatDefs/Light/Lighting.j3md");
projectileMaterial.setBoolean("UseMaterialColors", true);
projectileMaterial.setColor("Ambient", ColorRGBA.Red.clone());
projectileMaterial.setColor("Diffuse", ColorRGBA.Red.clone());
projectileMaterial.setColor("Specular", ColorRGBA.Black.clone());
}
/**
* Configure physics during startup.
*/
private void configurePhysics() {
BulletAppState bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
physicsSpace = bulletAppState.getPhysicsSpace();
Vector3f gravityVector = new Vector3f(0f, -30f, 0f);
physicsSpace.setGravity(gravityVector);
}
/**
* Add a projectile to the scene and physics space. Its initial position and
* velocity are determined by the camera the and mouse pointer.
*/
private void launchProjectile() {
Vector2f screenXY = inputManager.getCursorPosition();
float nearZ = 0f;
Vector3f nearLocation = cam.getWorldCoordinates(screenXY, nearZ);
float farZ = 1f;
Vector3f farLocation = cam.getWorldCoordinates(screenXY, farZ);
Vector3f direction = farLocation.subtract(nearLocation);
direction.normalizeLocal();
Geometry geometry = new Geometry("projectile", projectileMesh);
rootNode.attachChild(geometry);
geometry.setLocalTranslation(nearLocation);
geometry.setMaterial(projectileMaterial);
float mass = 1f;
RigidBodyControl physicsControl = new RigidBodyControl(mass);
geometry.addControl(physicsControl);
physicsControl.setCcdMotionThreshold(0.01f);
physicsControl.setCcdSweptSphereRadius(projectileRadius);
physicsControl.setCollisionGroup(
PhysicsCollisionObject.COLLISION_GROUP_02);
physicsControl.setCollideWithGroups(
PhysicsCollisionObject.COLLISION_GROUP_02);
physicsControl.setRestitution(0.8f);
float projectileSpeed = 250f; // physics-space units per second
Vector3f initialVelocity = direction.mult(projectileSpeed);
physicsControl.setLinearVelocity(initialVelocity);
physicsSpace.add(physicsControl);
}
/**
* Attach hint text to the GUI node.
*/
private void showHints() {
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
int numLines = 4;
BitmapText lines[] = new BitmapText[numLines];
for (int lineIndex = 0; lineIndex < numLines; ++lineIndex) {
lines[lineIndex] = new BitmapText(guiFont);
}
lines[0].setText("Test for jMonkeyEngine issue #1283");
lines[1].setText("Click RMB or press the B key to shoot a ball.");
lines[2].setText("Use W/A/S/D/Q/Z keys to move the camera.");
lines[3].setText("F5: toggle render statistics,"
+ " C: print camera position, M: print memory statistics");
float textHeight = guiFont.getCharSet().getLineHeight();
float viewHeight = cam.getHeight();
float viewWidth = cam.getWidth();
for (int lineIndex = 0; lineIndex < numLines; ++lineIndex) {
float lineWidth = lines[lineIndex].getLineWidth();
float leftX = Math.round((viewWidth - lineWidth) / 2f);
float topY = viewHeight - lineIndex * textHeight;
lines[lineIndex].setLocalTranslation(leftX, topY, 0f);
guiNode.attachChild(lines[lineIndex]);
}
}
}
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