Fix syntax error
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77e552f551
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5aa2c722fe
@ -145,7 +145,7 @@ public class DirectionalLightShadowRendererVR extends AbstractShadowRendererVR {
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//We prevent computing the frustum points and splits with zeroed or negative near clip value
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//We prevent computing the frustum points and splits with zeroed or negative near clip value
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float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f);
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float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f);
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ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points);
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ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, points);
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//shadowCam.setDirection(direction);
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//shadowCam.setDirection(direction);
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shadowCam.getRotation().lookAt(light.getDirection(), shadowCam.getUp());
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shadowCam.getRotation().lookAt(light.getDirection(), shadowCam.getUp());
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@ -180,7 +180,7 @@ public class DirectionalLightShadowRendererVR extends AbstractShadowRendererVR {
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protected GeometryList getOccludersToRender(int shadowMapIndex, GeometryList shadowMapOccluders) {
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protected GeometryList getOccludersToRender(int shadowMapIndex, GeometryList shadowMapOccluders) {
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// update frustum points based on current camera and split
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// update frustum points based on current camera and split
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ShadowUtil.updateFrustumPoints(viewPort.getCamera(), splitsArray[shadowMapIndex], splitsArray[shadowMapIndex + 1], 1.0f, points);
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ShadowUtil.updateFrustumPoints(viewPort.getCamera(), splitsArray[shadowMapIndex], splitsArray[shadowMapIndex + 1], points);
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//Updating shadow cam with curent split frustra
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//Updating shadow cam with curent split frustra
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if (lightReceivers.size()==0) {
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if (lightReceivers.size()==0) {
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