From 5aa2c722fe020009ba79c2dc7f24e11a09cec2c5 Mon Sep 17 00:00:00 2001 From: Kirill Vainer Date: Sun, 10 Sep 2017 18:34:47 -0400 Subject: [PATCH] Fix syntax error --- .../com/jme3/shadow/DirectionalLightShadowRendererVR.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/jme3-vr/src/main/java/com/jme3/shadow/DirectionalLightShadowRendererVR.java b/jme3-vr/src/main/java/com/jme3/shadow/DirectionalLightShadowRendererVR.java index f9bdd1f59..e82fcc8be 100644 --- a/jme3-vr/src/main/java/com/jme3/shadow/DirectionalLightShadowRendererVR.java +++ b/jme3-vr/src/main/java/com/jme3/shadow/DirectionalLightShadowRendererVR.java @@ -145,7 +145,7 @@ public class DirectionalLightShadowRendererVR extends AbstractShadowRendererVR { //We prevent computing the frustum points and splits with zeroed or negative near clip value float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f); - ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points); + ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, points); //shadowCam.setDirection(direction); shadowCam.getRotation().lookAt(light.getDirection(), shadowCam.getUp()); @@ -180,7 +180,7 @@ public class DirectionalLightShadowRendererVR extends AbstractShadowRendererVR { protected GeometryList getOccludersToRender(int shadowMapIndex, GeometryList shadowMapOccluders) { // update frustum points based on current camera and split - ShadowUtil.updateFrustumPoints(viewPort.getCamera(), splitsArray[shadowMapIndex], splitsArray[shadowMapIndex + 1], 1.0f, points); + ShadowUtil.updateFrustumPoints(viewPort.getCamera(), splitsArray[shadowMapIndex], splitsArray[shadowMapIndex + 1], points); //Updating shadow cam with curent split frustra if (lightReceivers.size()==0) {