Added CameraNode and new navigation to TestPhysicsCharacter.
Added a variant of createPhysicsTestWorld with more spheres. Changed the size of golem in TestWalkingCharacter to fit step length. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7983 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
3a3a5de8c9
commit
59b00bbae9
@ -17,6 +17,7 @@ import com.jme3.input.controls.MouseButtonTrigger;
|
|||||||
import com.jme3.light.AmbientLight;
|
import com.jme3.light.AmbientLight;
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||||
import com.jme3.scene.Geometry;
|
import com.jme3.scene.Geometry;
|
||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
@ -79,6 +80,49 @@ public class PhysicsTestHelper {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
|
||||||
|
AmbientLight light = new AmbientLight();
|
||||||
|
light.setColor(ColorRGBA.LightGray);
|
||||||
|
rootNode.addLight(light);
|
||||||
|
|
||||||
|
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||||
|
|
||||||
|
Box floorBox = new Box(140, 0.25f, 140);
|
||||||
|
Geometry floorGeometry = new Geometry("Floor", floorBox);
|
||||||
|
floorGeometry.setMaterial(material);
|
||||||
|
floorGeometry.setLocalTranslation(0, -0.25f, 0);
|
||||||
|
// Plane plane = new Plane();
|
||||||
|
// plane.setOriginNormal(new Vector3f(0, 0.25f, 0), Vector3f.UNIT_Y);
|
||||||
|
// floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
|
||||||
|
floorGeometry.addControl(new RigidBodyControl(0));
|
||||||
|
rootNode.attachChild(floorGeometry);
|
||||||
|
space.add(floorGeometry);
|
||||||
|
|
||||||
|
//movable spheres
|
||||||
|
for (int i = 0; i < 5; i++) {
|
||||||
|
Sphere sphere = new Sphere(16, 16, .5f);
|
||||||
|
Geometry ballGeometry = new Geometry("Soccer ball", sphere);
|
||||||
|
ballGeometry.setMaterial(material);
|
||||||
|
ballGeometry.setLocalTranslation(i, 2, -3);
|
||||||
|
//RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh
|
||||||
|
ballGeometry.addControl(new RigidBodyControl(.001f));
|
||||||
|
ballGeometry.getControl(RigidBodyControl.class).setRestitution(1);
|
||||||
|
rootNode.attachChild(ballGeometry);
|
||||||
|
space.add(ballGeometry);
|
||||||
|
}
|
||||||
|
|
||||||
|
//immovable Box with mesh collision shape
|
||||||
|
Box box = new Box(1, 1, 1);
|
||||||
|
Geometry boxGeometry = new Geometry("Box", box);
|
||||||
|
boxGeometry.setMaterial(material);
|
||||||
|
boxGeometry.setLocalTranslation(4, 1, 2);
|
||||||
|
boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0));
|
||||||
|
rootNode.attachChild(boxGeometry);
|
||||||
|
space.add(boxGeometry);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* creates a box geometry with a RigidBodyControl
|
* creates a box geometry with a RigidBodyControl
|
||||||
* @param assetManager
|
* @param assetManager
|
||||||
|
@ -1,33 +1,26 @@
|
|||||||
/*
|
/*
|
||||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. <p/>
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* met:
|
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer. <p/> * Redistributions
|
||||||
*
|
* in binary form must reproduce the above copyright notice, this list of
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* conditions and the following disclaimer in the documentation and/or other
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* materials provided with the distribution. <p/> * Neither the name of
|
||||||
* documentation and/or other materials provided with the distribution.
|
* 'jMonkeyEngine' nor the names of its contributors may be used to endorse or
|
||||||
*
|
* promote products derived from this software without specific prior written
|
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
* permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
||||||
* may be used to endorse or promote products derived from this software
|
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
|
||||||
* without specific prior written permission.
|
* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||||
*
|
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
package jme3test.bullet;
|
package jme3test.bullet;
|
||||||
|
|
||||||
@ -35,32 +28,34 @@ import com.jme3.bullet.BulletAppState;
|
|||||||
import com.jme3.app.SimpleApplication;
|
import com.jme3.app.SimpleApplication;
|
||||||
import com.jme3.bullet.PhysicsSpace;
|
import com.jme3.bullet.PhysicsSpace;
|
||||||
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
|
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
|
||||||
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
|
|
||||||
import com.jme3.bullet.control.CharacterControl;
|
import com.jme3.bullet.control.CharacterControl;
|
||||||
import com.jme3.input.KeyInput;
|
import com.jme3.input.KeyInput;
|
||||||
import com.jme3.input.MouseInput;
|
import com.jme3.input.MouseInput;
|
||||||
import com.jme3.input.controls.ActionListener;
|
import com.jme3.input.controls.ActionListener;
|
||||||
import com.jme3.input.controls.KeyTrigger;
|
import com.jme3.input.controls.KeyTrigger;
|
||||||
import com.jme3.input.controls.MouseButtonTrigger;
|
import com.jme3.input.controls.MouseButtonTrigger;
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.Vector3f;
|
import com.jme3.math.Vector3f;
|
||||||
import com.jme3.renderer.RenderManager;
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.scene.CameraNode;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
import com.jme3.scene.Spatial;
|
import com.jme3.scene.Spatial;
|
||||||
import com.jme3.scene.shape.Sphere;
|
import com.jme3.scene.control.CameraControl.ControlDirection;
|
||||||
import com.jme3.scene.shape.Sphere.TextureMode;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
* A walking physical character followed by a 3rd person camera. (No animation.)
|
||||||
* @author normenhansen
|
* @author normenhansen, zathras
|
||||||
*/
|
*/
|
||||||
public class TestPhysicsCharacter extends SimpleApplication implements ActionListener {
|
public class TestPhysicsCharacter extends SimpleApplication implements ActionListener {
|
||||||
|
|
||||||
private BulletAppState bulletAppState;
|
private BulletAppState bulletAppState;
|
||||||
private CharacterControl physicsCharacter;
|
private CharacterControl physicsCharacter;
|
||||||
private Vector3f walkDirection = new Vector3f();
|
private Node characterNode;
|
||||||
private Material mat;
|
private CameraNode camNode;
|
||||||
private Sphere bullet;
|
boolean rotate = false;
|
||||||
private SphereCollisionShape bulletCollisionShape;
|
private Vector3f walkDirection = new Vector3f(0,0,0);
|
||||||
|
private Vector3f viewDirection = new Vector3f(0,0,0);
|
||||||
|
boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
|
||||||
|
leftRotate = false, rightRotate = false;
|
||||||
|
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
TestPhysicsCharacter app = new TestPhysicsCharacter();
|
TestPhysicsCharacter app = new TestPhysicsCharacter();
|
||||||
@ -68,90 +63,145 @@ public class TestPhysicsCharacter extends SimpleApplication implements ActionLis
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void setupKeys() {
|
private void setupKeys() {
|
||||||
inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
|
inputManager.addMapping("Strafe Left",
|
||||||
inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
|
new KeyTrigger(KeyInput.KEY_Q),
|
||||||
inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
|
new KeyTrigger(KeyInput.KEY_Z));
|
||||||
inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
|
inputManager.addMapping("Strafe Right",
|
||||||
inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
|
new KeyTrigger(KeyInput.KEY_E),
|
||||||
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
new KeyTrigger(KeyInput.KEY_X));
|
||||||
inputManager.addListener(this, "shoot");
|
inputManager.addMapping("Rotate Left",
|
||||||
inputManager.addListener(this, "Lefts");
|
new KeyTrigger(KeyInput.KEY_A),
|
||||||
inputManager.addListener(this, "Rights");
|
new KeyTrigger(KeyInput.KEY_LEFT));
|
||||||
inputManager.addListener(this, "Ups");
|
inputManager.addMapping("Rotate Right",
|
||||||
inputManager.addListener(this, "Downs");
|
new KeyTrigger(KeyInput.KEY_D),
|
||||||
inputManager.addListener(this, "Space");
|
new KeyTrigger(KeyInput.KEY_RIGHT));
|
||||||
inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
|
inputManager.addMapping("Walk Forward",
|
||||||
inputManager.addListener(this, "gc");
|
new KeyTrigger(KeyInput.KEY_W),
|
||||||
|
new KeyTrigger(KeyInput.KEY_UP));
|
||||||
|
inputManager.addMapping("Walk Backward",
|
||||||
|
new KeyTrigger(KeyInput.KEY_S),
|
||||||
|
new KeyTrigger(KeyInput.KEY_DOWN));
|
||||||
|
inputManager.addMapping("Jump",
|
||||||
|
new KeyTrigger(KeyInput.KEY_SPACE),
|
||||||
|
new KeyTrigger(KeyInput.KEY_RETURN));
|
||||||
|
inputManager.addMapping("Shoot",
|
||||||
|
new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||||
|
inputManager.addListener(this, "Strafe Left", "Strafe Right");
|
||||||
|
inputManager.addListener(this, "Rotate Left", "Rotate Right");
|
||||||
|
inputManager.addListener(this, "Walk Forward", "Walk Backward");
|
||||||
|
inputManager.addListener(this, "Jump", "Shoot");
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
|
// activate physics
|
||||||
bulletAppState = new BulletAppState();
|
bulletAppState = new BulletAppState();
|
||||||
stateManager.attach(bulletAppState);
|
stateManager.attach(bulletAppState);
|
||||||
bullet = new Sphere(32, 32, 0.4f, true, false);
|
|
||||||
bullet.setTextureMode(TextureMode.Projected);
|
|
||||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
|
||||||
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
|
||||||
|
|
||||||
|
// init a physical test scene
|
||||||
|
PhysicsTestHelper.createPhysicsTestWorldSoccer(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
||||||
setupKeys();
|
setupKeys();
|
||||||
|
|
||||||
// Add a physics character to the world
|
// Add a physics character to the world
|
||||||
physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f,1.8f), .1f);
|
physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f, 1.8f), .1f);
|
||||||
physicsCharacter.setPhysicsLocation(new Vector3f(3, 6, 0));
|
physicsCharacter.setPhysicsLocation(new Vector3f(0, 1, 0));
|
||||||
|
characterNode = new Node("character node");
|
||||||
Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
|
Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
|
||||||
model.scale(0.25f);
|
model.scale(0.25f);
|
||||||
model.addControl(physicsCharacter);
|
characterNode.addControl(physicsCharacter);
|
||||||
getPhysicsSpace().add(physicsCharacter);
|
getPhysicsSpace().add(physicsCharacter);
|
||||||
rootNode.attachChild(model);
|
rootNode.attachChild(characterNode);
|
||||||
|
characterNode.attachChild(model);
|
||||||
|
|
||||||
|
// set forward camera node that follows the character
|
||||||
|
camNode = new CameraNode("CamNode", cam);
|
||||||
|
camNode.setControlDir(ControlDirection.SpatialToCamera);
|
||||||
|
camNode.setLocalTranslation(new Vector3f(0, 1, -5));
|
||||||
|
camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y);
|
||||||
|
characterNode.attachChild(camNode);
|
||||||
|
|
||||||
|
//disable the default 1st-person flyCam (don't forget this!!)
|
||||||
|
flyCam.setEnabled(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void simpleUpdate(float tpf) {
|
||||||
|
Vector3f camDir = cam.getDirection().mult(0.2f);
|
||||||
|
Vector3f camLeft = cam.getLeft().mult(0.2f);
|
||||||
|
camDir.y = 0;
|
||||||
|
camLeft.y = 0;
|
||||||
|
viewDirection.set(camDir);
|
||||||
|
walkDirection.set(0, 0, 0);
|
||||||
|
if (leftStrafe) {
|
||||||
|
walkDirection.addLocal(camLeft);
|
||||||
|
} else
|
||||||
|
if (rightStrafe) {
|
||||||
|
walkDirection.addLocal(camLeft.negate());
|
||||||
|
}
|
||||||
|
if (leftRotate) {
|
||||||
|
viewDirection.addLocal(camLeft.mult(0.02f));
|
||||||
|
} else
|
||||||
|
if (rightRotate) {
|
||||||
|
viewDirection.addLocal(camLeft.mult(0.02f).negate());
|
||||||
|
}
|
||||||
|
if (forward) {
|
||||||
|
walkDirection.addLocal(camDir);
|
||||||
|
} else
|
||||||
|
if (backward) {
|
||||||
|
walkDirection.addLocal(camDir.negate());
|
||||||
|
}
|
||||||
|
physicsCharacter.setWalkDirection(walkDirection);
|
||||||
|
physicsCharacter.setViewDirection(viewDirection);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onAction(String binding, boolean value, float tpf) {
|
||||||
|
if (binding.equals("Strafe Left")) {
|
||||||
|
if (value) {
|
||||||
|
leftStrafe = true;
|
||||||
|
} else {
|
||||||
|
leftStrafe = false;
|
||||||
|
}
|
||||||
|
} else if (binding.equals("Strafe Right")) {
|
||||||
|
if (value) {
|
||||||
|
rightStrafe = true;
|
||||||
|
} else {
|
||||||
|
rightStrafe = false;
|
||||||
|
}
|
||||||
|
} else if (binding.equals("Rotate Left")) {
|
||||||
|
if (value) {
|
||||||
|
leftRotate = true;
|
||||||
|
} else {
|
||||||
|
leftRotate = false;
|
||||||
|
}
|
||||||
|
} else if (binding.equals("Rotate Right")) {
|
||||||
|
if (value) {
|
||||||
|
rightRotate = true;
|
||||||
|
} else {
|
||||||
|
rightRotate = false;
|
||||||
|
}
|
||||||
|
} else if (binding.equals("Walk Forward")) {
|
||||||
|
if (value) {
|
||||||
|
forward = true;
|
||||||
|
} else {
|
||||||
|
forward = false;
|
||||||
|
}
|
||||||
|
} else if (binding.equals("Walk Backward")) {
|
||||||
|
if (value) {
|
||||||
|
backward = true;
|
||||||
|
} else {
|
||||||
|
backward = false;
|
||||||
|
}
|
||||||
|
} else if (binding.equals("Jump")) {
|
||||||
|
physicsCharacter.jump();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private PhysicsSpace getPhysicsSpace() {
|
private PhysicsSpace getPhysicsSpace() {
|
||||||
return bulletAppState.getPhysicsSpace();
|
return bulletAppState.getPhysicsSpace();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void simpleUpdate(float tpf) {
|
|
||||||
physicsCharacter.setWalkDirection(walkDirection);
|
|
||||||
physicsCharacter.setViewDirection(walkDirection);
|
|
||||||
cam.lookAt(physicsCharacter.getPhysicsLocation(), Vector3f.UNIT_Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleRender(RenderManager rm) {
|
public void simpleRender(RenderManager rm) {
|
||||||
//TODO: add render code
|
//TODO: add render code
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onAction(String binding, boolean value, float tpf) {
|
|
||||||
if (binding.equals("Lefts")) {
|
|
||||||
if (value) {
|
|
||||||
walkDirection.addLocal(new Vector3f(-.1f, 0, 0));
|
|
||||||
} else {
|
|
||||||
walkDirection.addLocal(new Vector3f(.1f, 0, 0));
|
|
||||||
}
|
|
||||||
} else if (binding.equals("Rights")) {
|
|
||||||
if (value) {
|
|
||||||
walkDirection.addLocal(new Vector3f(.1f, 0, 0));
|
|
||||||
} else {
|
|
||||||
walkDirection.addLocal(new Vector3f(-.1f, 0, 0));
|
|
||||||
}
|
|
||||||
} else if (binding.equals("Ups")) {
|
|
||||||
if (value) {
|
|
||||||
walkDirection.addLocal(new Vector3f(0, 0, -.1f));
|
|
||||||
} else {
|
|
||||||
walkDirection.addLocal(new Vector3f(0, 0, .1f));
|
|
||||||
}
|
|
||||||
} else if (binding.equals("Downs")) {
|
|
||||||
if (value) {
|
|
||||||
walkDirection.addLocal(new Vector3f(0, 0, .1f));
|
|
||||||
} else {
|
|
||||||
walkDirection.addLocal(new Vector3f(0, 0, -.1f));
|
|
||||||
}
|
|
||||||
} else if (binding.equals("Space")) {
|
|
||||||
physicsCharacter.jump();
|
|
||||||
}
|
|
||||||
if (binding.equals("gc") && !value) {
|
|
||||||
System.gc();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -37,7 +37,6 @@ import com.jme3.animation.AnimEventListener;
|
|||||||
import com.jme3.animation.LoopMode;
|
import com.jme3.animation.LoopMode;
|
||||||
import com.jme3.bullet.BulletAppState;
|
import com.jme3.bullet.BulletAppState;
|
||||||
import com.jme3.app.SimpleApplication;
|
import com.jme3.app.SimpleApplication;
|
||||||
import com.jme3.bounding.BoundingBox;
|
|
||||||
import com.jme3.bullet.PhysicsSpace;
|
import com.jme3.bullet.PhysicsSpace;
|
||||||
import com.jme3.bullet.collision.PhysicsCollisionEvent;
|
import com.jme3.bullet.collision.PhysicsCollisionEvent;
|
||||||
import com.jme3.bullet.collision.PhysicsCollisionListener;
|
import com.jme3.bullet.collision.PhysicsCollisionListener;
|
||||||
@ -56,8 +55,6 @@ import com.jme3.input.controls.KeyTrigger;
|
|||||||
import com.jme3.light.DirectionalLight;
|
import com.jme3.light.DirectionalLight;
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector2f;
|
import com.jme3.math.Vector2f;
|
||||||
import com.jme3.math.Vector3f;
|
import com.jme3.math.Vector3f;
|
||||||
import com.jme3.post.FilterPostProcessor;
|
import com.jme3.post.FilterPostProcessor;
|
||||||
@ -82,7 +79,7 @@ import java.util.List;
|
|||||||
import jme3tools.converters.ImageToAwt;
|
import jme3tools.converters.ImageToAwt;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
* A walking animated character followed by a 3rd person camera on a terrain with LOD.
|
||||||
* @author normenhansen
|
* @author normenhansen
|
||||||
*/
|
*/
|
||||||
public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
|
public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
|
||||||
@ -296,12 +293,12 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void createCharacter() {
|
private void createCharacter() {
|
||||||
CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.5f, 2f);
|
CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
|
||||||
character = new CharacterControl(capsule, 0.01f);
|
character = new CharacterControl(capsule, 0.01f);
|
||||||
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
||||||
model.setLocalScale(0.5f);
|
//model.setLocalScale(0.5f);
|
||||||
model.addControl(character);
|
model.addControl(character);
|
||||||
character.setPhysicsLocation(new Vector3f(-140, 10, -10));
|
character.setPhysicsLocation(new Vector3f(-140, 15, -10));
|
||||||
rootNode.attachChild(model);
|
rootNode.attachChild(model);
|
||||||
getPhysicsSpace().add(character);
|
getPhysicsSpace().add(character);
|
||||||
}
|
}
|
||||||
@ -323,8 +320,8 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void simpleUpdate(float tpf) {
|
public void simpleUpdate(float tpf) {
|
||||||
Vector3f camDir = cam.getDirection().clone().multLocal(0.2f);
|
Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
|
||||||
Vector3f camLeft = cam.getLeft().clone().multLocal(0.2f);
|
Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
|
||||||
camDir.y = 0;
|
camDir.y = 0;
|
||||||
camLeft.y = 0;
|
camLeft.y = 0;
|
||||||
walkDirection.set(0, 0, 0);
|
walkDirection.set(0, 0, 0);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user