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@ -54,8 +54,8 @@ MaterialDef Unshaded { |
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} |
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Technique { |
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert |
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FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag |
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VertexShader GLSL150: Common/MatDefs/Misc/Unshaded.vert |
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FragmentShader GLSL150: Common/MatDefs/Misc/Unshaded.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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@ -76,6 +76,25 @@ MaterialDef Unshaded { |
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} |
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Technique { |
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert |
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FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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ViewProjectionMatrix |
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ViewMatrix |
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} |
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Defines { |
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INSTANCING : UseInstancing |
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SEPARATE_TEXCOORD : SeparateTexCoord |
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HAS_COLORMAP : ColorMap |
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HAS_LIGHTMAP : LightMap |
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HAS_VERTEXCOLOR : VertexColor |
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HAS_COLOR : Color |
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NUM_BONES : NumberOfBones |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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} |
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} |
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Technique PreNormalPass { |
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