diff --git a/engine/src/test/jme3test/input/TestJoystick.java b/engine/src/test/jme3test/input/TestJoystick.java index 8d1fb3100..9d9abc914 100644 --- a/engine/src/test/jme3test/input/TestJoystick.java +++ b/engine/src/test/jme3test/input/TestJoystick.java @@ -204,24 +204,24 @@ public class TestJoystick extends SimpleApplication { attachChild(rightStick); // A "standard" mapping... fits a majority of my game pads - addButton( "Button 0", 371, 512 - 176, 42, 42 ); - addButton( "Button 1", 407, 512 - 212, 42, 42 ); - addButton( "Button 2", 371, 512 - 248, 42, 42 ); - addButton( "Button 3", 334, 512 - 212, 42, 42 ); + addButton( JoystickButton.BUTTON_0, 371, 512 - 176, 42, 42 ); + addButton( JoystickButton.BUTTON_1, 407, 512 - 212, 42, 42 ); + addButton( JoystickButton.BUTTON_2, 371, 512 - 248, 42, 42 ); + addButton( JoystickButton.BUTTON_3, 334, 512 - 212, 42, 42 ); // Front buttons Some of these have the top ones and the bottoms ones flipped. - addButton( "Button 4", 67, 512 - 111, 95, 21 ); - addButton( "Button 5", 348, 512 - 111, 95, 21 ); - addButton( "Button 6", 67, 512 - 89, 95, 21 ); - addButton( "Button 7", 348, 512 - 89, 95, 21 ); + addButton( JoystickButton.BUTTON_4, 67, 512 - 111, 95, 21 ); + addButton( JoystickButton.BUTTON_5, 348, 512 - 111, 95, 21 ); + addButton( JoystickButton.BUTTON_6, 67, 512 - 89, 95, 21 ); + addButton( JoystickButton.BUTTON_7, 348, 512 - 89, 95, 21 ); // Select and start buttons - addButton( "Button 8", 206, 512 - 198, 48, 30 ); - addButton( "Button 9", 262, 512 - 198, 48, 30 ); + addButton( JoystickButton.BUTTON_8, 206, 512 - 198, 48, 30 ); + addButton( JoystickButton.BUTTON_9, 262, 512 - 198, 48, 30 ); // Joystick push buttons - addButton( "Button 10", 147, 512 - 300, 75, 70 ); - addButton( "Button 11", 285, 512 - 300, 75, 70 ); + addButton( JoystickButton.BUTTON_10, 147, 512 - 300, 75, 70 ); + addButton( JoystickButton.BUTTON_11, 285, 512 - 300, 75, 70 ); // Fake button highlights for the POV axes // @@ -249,14 +249,14 @@ public class TestJoystick extends SimpleApplication { setXAxis(value); } else if( axis == axis.getJoystick().getYAxis() ) { setYAxis(-value); - } else if( axis == axis.getJoystick().getAxis("Z Axis") ) { + } else if( axis == axis.getJoystick().getAxis(JoystickAxis.Z_AXIS) ) { // Note: in the above condition, we could check the axis name but // I have at least one joystick that reports 2 "Z Axis" axes. // In this particular case, the first one is the right one so // a name based lookup will find the proper one. It's a problem // because the erroneous axis sends a constant stream of values. setZAxis(value); - } else if( axis == axis.getJoystick().getAxis("Z Rotation") ) { + } else if( axis == axis.getJoystick().getAxis(JoystickAxis.Z_ROTATION) ) { setZRotation(-value); } else if( axis == axis.getJoystick().getPovXAxis() ) { if( lastPovX < 0 ) { @@ -287,7 +287,7 @@ public class TestJoystick extends SimpleApplication { public void setButtonValue( JoystickButton button, boolean isPressed ) { System.out.println( "Button:" + button.getName() + "=" + (isPressed ? "Down" : "Up") ); - setButtonValue( button.getName(), isPressed ); + setButtonValue( button.getLogicalId(), isPressed ); } protected void setButtonValue( String name, boolean isPressed ) { @@ -355,7 +355,7 @@ public class TestJoystick extends SimpleApplication { private ColorRGBA hilite = new ColorRGBA( 0.0f, 0.75f, 0.75f, 0.5f ); public ButtonView( String name, float x, float y, float width, float height ) { - super(name); + super( "Button:" + name ); setLocalTranslation( x, y, -0.5f ); material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");