LodGenerator : fixed typo

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10641 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent a610cdc99a
commit 5095396ce3
  1. 10
      engine/src/tools/jme3tools/optimize/LodGenerator.java

@ -18,11 +18,11 @@
* without specific prior written permission.
*
* This class is the java implementation of
* the enhanced version og Ogre engine Lod generator, by Péter Szücs, originally
* based on Stan Melax "easy mesh simplification". The MIT licences C++ source
* the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally
* based on Stan Melax "easy mesh simplification". The MIT licenced C++ source
* code can be found here
* https://github.com/worldforge/ember/tree/master/src/components/ogre/lod
* The licensing for the original code is :
* The licencing for the original code is :
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@ -74,8 +74,8 @@ import java.util.logging.Logger;
* arbitrary mesh. It computes a collapse cost for each vertex and each edges.
* The higher the cost the most likely collapsing the edge or the vertex will
* produce artifacts on the mesh. <p>This class is the java implementation of
* the enhanced version og Ogre engine Lod generator, by Péter Szücs, originally
* based on Stan Melax "easy mesh simplification". The MIT licences C++ source
* the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally
* based on Stan Melax "easy mesh simplification". The MIT licenced C++ source
* code can be found here
* https://github.com/worldforge/ember/tree/master/src/components/ogre/lod more
* informations can be found here http://www.melax.com/polychop

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