From 5095396ce344578bcf5fa4faf5a9a17f168d7e85 Mon Sep 17 00:00:00 2001 From: "rem..om" Date: Sun, 2 Jun 2013 21:43:52 +0000 Subject: [PATCH] LodGenerator : fixed typo git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10641 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/tools/jme3tools/optimize/LodGenerator.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/engine/src/tools/jme3tools/optimize/LodGenerator.java b/engine/src/tools/jme3tools/optimize/LodGenerator.java index 6b8f6675c..3c2035281 100644 --- a/engine/src/tools/jme3tools/optimize/LodGenerator.java +++ b/engine/src/tools/jme3tools/optimize/LodGenerator.java @@ -18,11 +18,11 @@ * without specific prior written permission. * * This class is the java implementation of - * the enhanced version og Ogre engine Lod generator, by Péter Szücs, originally - * based on Stan Melax "easy mesh simplification". The MIT licences C++ source + * the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally + * based on Stan Melax "easy mesh simplification". The MIT licenced C++ source * code can be found here * https://github.com/worldforge/ember/tree/master/src/components/ogre/lod - * The licensing for the original code is : + * The licencing for the original code is : * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights @@ -74,8 +74,8 @@ import java.util.logging.Logger; * arbitrary mesh. It computes a collapse cost for each vertex and each edges. * The higher the cost the most likely collapsing the edge or the vertex will * produce artifacts on the mesh.

This class is the java implementation of - * the enhanced version og Ogre engine Lod generator, by Péter Szücs, originally - * based on Stan Melax "easy mesh simplification". The MIT licences C++ source + * the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally + * based on Stan Melax "easy mesh simplification". The MIT licenced C++ source * code can be found here * https://github.com/worldforge/ember/tree/master/src/components/ogre/lod more * informations can be found here http://www.melax.com/polychop