LodGenerator : fixed typo
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10641 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -18,11 +18,11 @@
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* without specific prior written permission.
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* without specific prior written permission.
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*
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*
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* This class is the java implementation of
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* This class is the java implementation of
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* the enhanced version og Ogre engine Lod generator, by Péter Szücs, originally
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* the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally
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* based on Stan Melax "easy mesh simplification". The MIT licences C++ source
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* based on Stan Melax "easy mesh simplification". The MIT licenced C++ source
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* code can be found here
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* code can be found here
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* https://github.com/worldforge/ember/tree/master/src/components/ogre/lod
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* https://github.com/worldforge/ember/tree/master/src/components/ogre/lod
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* The licensing for the original code is :
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* The licencing for the original code is :
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* in the Software without restriction, including without limitation the rights
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@ -74,8 +74,8 @@ import java.util.logging.Logger;
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* arbitrary mesh. It computes a collapse cost for each vertex and each edges.
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* arbitrary mesh. It computes a collapse cost for each vertex and each edges.
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* The higher the cost the most likely collapsing the edge or the vertex will
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* The higher the cost the most likely collapsing the edge or the vertex will
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* produce artifacts on the mesh. <p>This class is the java implementation of
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* produce artifacts on the mesh. <p>This class is the java implementation of
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* the enhanced version og Ogre engine Lod generator, by Péter Szücs, originally
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* the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally
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* based on Stan Melax "easy mesh simplification". The MIT licences C++ source
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* based on Stan Melax "easy mesh simplification". The MIT licenced C++ source
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* code can be found here
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* code can be found here
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* https://github.com/worldforge/ember/tree/master/src/components/ogre/lod more
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* https://github.com/worldforge/ember/tree/master/src/components/ogre/lod more
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* informations can be found here http://www.melax.com/polychop
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* informations can be found here http://www.melax.com/polychop
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