GLRenderer: fix incorrect gl3 check

Should check against caps; since gl3 is always
set on desktop regardless if GL3 is available or not.
Also add FBO blit support if we have GL3.
experimental
Kirill Vainer 9 years ago
parent cba39fa0ff
commit 4fef16ee9f
  1. 6
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -380,14 +380,14 @@ public final class GLRenderer implements Renderer {
}
if (hasExtension("GL_EXT_framebuffer_object")
|| gl3 != null
|| caps.contains(Caps.OpenGL30)
|| caps.contains(Caps.OpenGLES20)) {
caps.add(Caps.FrameBuffer);
limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));
limits.put(Limits.FrameBufferAttachments, getInteger(GLFbo.GL_MAX_COLOR_ATTACHMENTS_EXT));
if (hasExtension("GL_EXT_framebuffer_blit")) {
if (hasExtension("GL_EXT_framebuffer_blit") || caps.contains(Caps.OpenGL30)) {
caps.add(Caps.FrameBufferBlit);
}
@ -406,7 +406,7 @@ public final class GLRenderer implements Renderer {
}
}
if (hasExtension("GL_ARB_draw_buffers") || gl3 != null) {
if (hasExtension("GL_ARB_draw_buffers") || caps.contains(Caps.OpenGL30)) {
limits.put(Limits.FrameBufferMrtAttachments, getInteger(GLExt.GL_MAX_DRAW_BUFFERS_ARB));
if (limits.get(Limits.FrameBufferMrtAttachments) > 1) {
caps.add(Caps.FrameBufferMRT);

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