Added a method to clear collision data. This is often
necessary when modifying the mesh in some way. Previously, the only other option was to force creation of the collision data for every change but this is wasteful since the collision data does not need to be regenerated until collideWith() is called. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10951 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
e7aeb9a222
commit
4e98d0e13d
@ -887,6 +887,15 @@ public class Mesh implements Savable, Cloneable {
|
||||
collisionTree = tree;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears any previously generated collision data. Use this if
|
||||
* the mesh has changed in some way that invalidates any previously
|
||||
* generated BIHTree.
|
||||
*/
|
||||
public void clearCollisionData() {
|
||||
collisionTree = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles collision detection, internal use only.
|
||||
* User code should only use collideWith() on scene
|
||||
|
Loading…
x
Reference in New Issue
Block a user