GLRenderer: merge changes from master

experimental
Kirill Vainer 10 years ago
parent 28e2b5650c
commit 4e572605a8
  1. 112
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -1816,7 +1816,7 @@ public class GLRenderer implements Renderer {
} }
@SuppressWarnings("fallthrough") @SuppressWarnings("fallthrough")
private void setupTextureParams(Texture tex) { private void setupTextureParams(int unit, Texture tex) {
Image image = tex.getImage(); Image image = tex.getImage();
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1); int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
@ -1829,32 +1829,23 @@ public class GLRenderer implements Renderer {
// filter things // filter things
if (image.getLastTextureState().magFilter != tex.getMagFilter()) { if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
int magFilter = convertMagFilter(tex.getMagFilter()); int magFilter = convertMagFilter(tex.getMagFilter());
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter); gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter);
image.getLastTextureState().magFilter = tex.getMagFilter(); image.getLastTextureState().magFilter = tex.getMagFilter();
} }
if (image.getLastTextureState().minFilter != tex.getMinFilter()) { if (image.getLastTextureState().minFilter != tex.getMinFilter()) {
int minFilter = convertMinFilter(tex.getMinFilter(), haveMips); int minFilter = convertMinFilter(tex.getMinFilter(), haveMips);
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter); gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
image.getLastTextureState().minFilter = tex.getMinFilter(); image.getLastTextureState().minFilter = tex.getMinFilter();
} }
if (caps.contains(Caps.SeamlessCubemap) && tex.getType() == Texture.Type.CubeMap) { if (caps.contains(Caps.TextureFilterAnisotropic)
if (haveMips && !context.seamlessCubemap) { && image.getLastTextureState().anisoFilter != tex.getAnisotropicFilter()) {
// We can enable seamless cubemap filtering. bindTextureAndUnit(target, image, unit);
gl.glEnable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
context.seamlessCubemap = true;
} else if (!haveMips && context.seamlessCubemap) {
// For skyboxes (no mipmaps), disable seamless cubemap filtering.
gl.glDisable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
context.seamlessCubemap = false;
}
}
if (tex.getAnisotropicFilter() > 1) {
if (caps.contains(Caps.TextureFilterAnisotropic)) {
gl.glTexParameterf(target, gl.glTexParameterf(target,
GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT, GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT,
tex.getAnisotropicFilter()); tex.getAnisotropicFilter());
} image.getLastTextureState().anisoFilter = tex.getAnisotropicFilter();
} }
// repeat modes // repeat modes
@ -1862,6 +1853,7 @@ public class GLRenderer implements Renderer {
case ThreeDimensional: case ThreeDimensional:
case CubeMap: // cubemaps use 3D coords case CubeMap: // cubemaps use 3D coords
if (gl2 != null && image.getLastTextureState().rWrap != tex.getWrap(WrapAxis.R)) { if (gl2 != null && image.getLastTextureState().rWrap != tex.getWrap(WrapAxis.R)) {
bindTextureAndUnit(target, image, unit);
gl2.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); gl2.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
image.getLastTextureState().rWrap = tex.getWrap(WrapAxis.R); image.getLastTextureState().rWrap = tex.getWrap(WrapAxis.R);
} }
@ -1869,10 +1861,12 @@ public class GLRenderer implements Renderer {
case TwoDimensional: case TwoDimensional:
case TwoDimensionalArray: case TwoDimensionalArray:
if (image.getLastTextureState().tWrap != tex.getWrap(WrapAxis.T)) { if (image.getLastTextureState().tWrap != tex.getWrap(WrapAxis.T)) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
image.getLastTextureState().tWrap = tex.getWrap(WrapAxis.T); image.getLastTextureState().tWrap = tex.getWrap(WrapAxis.T);
} }
if (image.getLastTextureState().sWrap != tex.getWrap(WrapAxis.S)) { if (image.getLastTextureState().sWrap != tex.getWrap(WrapAxis.S)) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
image.getLastTextureState().sWrap = tex.getWrap(WrapAxis.S); image.getLastTextureState().sWrap = tex.getWrap(WrapAxis.S);
} }
@ -1884,18 +1878,24 @@ public class GLRenderer implements Renderer {
if (tex.isNeedCompareModeUpdate() && gl2 != null) { if (tex.isNeedCompareModeUpdate() && gl2 != null) {
// R to Texture compare mode // R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) { if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
bindTextureAndUnit(target, image, unit);
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) { if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
} else { } else {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
} }
} else { } else {
bindTextureAndUnit(target, image, unit);
//restoring default value //restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
} }
tex.compareModeUpdated(); tex.compareModeUpdated();
} }
// If at this point we didn't bind the texture, bind it now
bindTextureOnly(target, image, unit);
} }
/** /**
@ -1953,6 +1953,50 @@ public class GLRenderer implements Renderer {
} }
} }
/**
* Ensures that the texture is bound to the given unit
* and that the unit is currently active (for modification).
*
* @param target The texture target, one of GL_TEXTURE_***
* @param img The image texture to bind
* @param unit At what unit to bind the texture.
*/
private void bindTextureAndUnit(int target, Image img, int unit) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
if (context.boundTextures[unit] != img) {
gl.glBindTexture(target, img.getId());
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
} else {
statistics.onTextureUse(img, false);
}
}
/**
* Ensures that the texture is bound to the given unit,
* but does not care if the unit is active (for rendering).
*
* @param target The texture target, one of GL_TEXTURE_***
* @param img The image texture to bind
* @param unit At what unit to bind the texture.
*/
private void bindTextureOnly(int target, Image img, int unit) {
if (context.boundTextures[unit] != img) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(target, img.getId());
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
} else {
statistics.onTextureUse(img, false);
}
}
/** /**
* Uploads the given image to the GL driver. * Uploads the given image to the GL driver.
* *
@ -1976,17 +2020,8 @@ public class GLRenderer implements Renderer {
// bind texture // bind texture
int target = convertTextureType(type, img.getMultiSamples(), -1); int target = convertTextureType(type, img.getMultiSamples(), -1);
if (context.boundTextures[unit] != img) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(target, texId); bindTextureAndUnit(target, img, unit);
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
}
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) { if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
// Image does not have mipmaps, but they are required. // Image does not have mipmaps, but they are required.
@ -2095,6 +2130,7 @@ public class GLRenderer implements Renderer {
img.clearUpdateNeeded(); img.clearUpdateNeeded();
} }
@Override
public void setTexture(int unit, Texture tex) { public void setTexture(int unit, Texture tex) {
Image image = tex.getImage(); Image image = tex.getImage();
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) { if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
@ -2121,24 +2157,7 @@ public class GLRenderer implements Renderer {
int texId = image.getId(); int texId = image.getId();
assert texId != -1; assert texId != -1;
Image[] textures = context.boundTextures; setupTextureParams(unit, tex);
int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
if (textures[unit] != image) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(type, texId);
textures[unit] = image;
statistics.onTextureUse(image, true);
} else {
statistics.onTextureUse(image, false);
}
setupTextureParams(tex);
} }
public void modifyTexture(Texture tex, Image pixels, int x, int y) { public void modifyTexture(Texture tex, Image pixels, int x, int y) {
@ -2722,12 +2741,15 @@ public class GLRenderer implements Renderer {
private void renderMeshLegacy(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { private void renderMeshLegacy(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
setupVertexBuffersLegacy(mesh, instanceData); setupVertexBuffersLegacy(mesh, instanceData);
VertexBuffer indices = getIndexBuffer(mesh, lod); VertexBuffer indices = getIndexBuffer(mesh, lod);
clearVertexAttribs();
if (indices != null) { if (indices != null) {
drawTriangleList(indices, mesh, count); drawTriangleList(indices, mesh, count);
} else { } else {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
} }
clearVertexAttribs();
} }
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {

Loading…
Cancel
Save