* Don't depend on ContextCapabilities for determining OGL / GLSL versions
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@ -148,18 +148,56 @@ public class LwjglRenderer implements Renderer {
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return caps;
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}
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private static int extractVersion(String prefixStr, String versionStr) {
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if (versionStr != null) {
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int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
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if (spaceIdx >= 1) {
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versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
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} else {
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versionStr = versionStr.substring(prefixStr.length()).trim();
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}
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// Some device have ":" at the end of the version.
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versionStr = versionStr.replaceAll("\\:", "");
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// Pivot on first point.
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int firstPoint = versionStr.indexOf(".");
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// Remove everything after second point.
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int secondPoint = versionStr.indexOf(".", firstPoint + 1);
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if (secondPoint != -1) {
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versionStr = versionStr.substring(0, secondPoint);
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}
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String majorVerStr = versionStr.substring(0, firstPoint);
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String minorVerStr = versionStr.substring(firstPoint + 1);
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if (minorVerStr.endsWith("0") && minorVerStr.length() > 1) {
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minorVerStr = minorVerStr.substring(0, minorVerStr.length() - 1);
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}
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int majorVer = Integer.parseInt(majorVerStr);
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int minorVer = Integer.parseInt(minorVerStr);
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return majorVer * 100 + minorVer * 10;
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} else {
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return -1;
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}
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}
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@SuppressWarnings("fallthrough")
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public void initialize() {
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ctxCaps = GLContext.getCapabilities();
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if (ctxCaps.OpenGL20) {
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int oglVer = extractVersion("", glGetString(GL_VERSION));
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if (oglVer >= 200) {
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caps.add(Caps.OpenGL20);
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if (ctxCaps.OpenGL21) {
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if (oglVer >= 210) {
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caps.add(Caps.OpenGL21);
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if (ctxCaps.OpenGL30) {
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if (oglVer >= 300) {
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caps.add(Caps.OpenGL30);
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if (ctxCaps.OpenGL31) {
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if (oglVer >= 310) {
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caps.add(Caps.OpenGL31);
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if (ctxCaps.OpenGL32) {
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if (oglVer >= 320) {
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caps.add(Caps.OpenGL32);
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}
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}
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@ -167,20 +205,6 @@ public class LwjglRenderer implements Renderer {
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}
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}
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//workaround, always assume we support GLSL100
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//some cards just don't report this correctly
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caps.add(Caps.GLSL100);
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String versionStr = null;
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if (ctxCaps.OpenGL20) {
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versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION);
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}
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if (versionStr == null || versionStr.equals("")) {
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throw new UnsupportedOperationException("GLSL and OpenGL2 is "
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+ "required for the LWJGL "
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+ "renderer!");
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}
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// Fix issue in TestRenderToMemory when GL_FRONT is the main
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// buffer being used.
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context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
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@ -192,22 +216,14 @@ public class LwjglRenderer implements Renderer {
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// initialDrawBuf = GL_BACK;
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// initialReadBuf = GL_BACK;
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int spaceIdx = versionStr.indexOf(" ");
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if (spaceIdx >= 1) {
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versionStr = versionStr.substring(0, spaceIdx);
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}
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float version = Float.parseFloat(versionStr);
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int glslVer = (int) (version * 100);
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int glslVer = extractVersion("", glGetString(GL_SHADING_LANGUAGE_VERSION));
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switch (glslVer) {
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default:
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if (glslVer < 400) {
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break;
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}
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// so that future OpenGL revisions wont break jme3
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// fall through intentional
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case 400:
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case 330:
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@ -226,10 +242,11 @@ public class LwjglRenderer implements Renderer {
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break;
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}
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if (!caps.contains(Caps.GLSL100)) {
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logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
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// Workaround, always assume we support GLSL100.
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// Some cards just don't report this correctly.
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caps.add(Caps.GLSL100);
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}
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ctxCaps = GLContext.getCapabilities();
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glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
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vertexTextureUnits = intBuf16.get(0);
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