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@ -148,18 +148,56 @@ public class LwjglRenderer implements Renderer { |
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return caps; |
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return caps; |
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} |
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} |
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private static int extractVersion(String prefixStr, String versionStr) { |
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if (versionStr != null) { |
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int spaceIdx = versionStr.indexOf(" ", prefixStr.length()); |
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if (spaceIdx >= 1) { |
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versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim(); |
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} else { |
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versionStr = versionStr.substring(prefixStr.length()).trim(); |
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} |
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// Some device have ":" at the end of the version.
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versionStr = versionStr.replaceAll("\\:", ""); |
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// Pivot on first point.
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int firstPoint = versionStr.indexOf("."); |
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// Remove everything after second point.
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int secondPoint = versionStr.indexOf(".", firstPoint + 1); |
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if (secondPoint != -1) { |
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versionStr = versionStr.substring(0, secondPoint); |
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} |
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String majorVerStr = versionStr.substring(0, firstPoint); |
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String minorVerStr = versionStr.substring(firstPoint + 1); |
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if (minorVerStr.endsWith("0") && minorVerStr.length() > 1) { |
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minorVerStr = minorVerStr.substring(0, minorVerStr.length() - 1); |
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} |
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int majorVer = Integer.parseInt(majorVerStr); |
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int minorVer = Integer.parseInt(minorVerStr); |
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return majorVer * 100 + minorVer * 10; |
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} else { |
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return -1; |
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} |
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} |
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@SuppressWarnings("fallthrough") |
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@SuppressWarnings("fallthrough") |
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public void initialize() { |
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public void initialize() { |
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ctxCaps = GLContext.getCapabilities(); |
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int oglVer = extractVersion("", glGetString(GL_VERSION)); |
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if (ctxCaps.OpenGL20) { |
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if (oglVer >= 200) { |
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caps.add(Caps.OpenGL20); |
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caps.add(Caps.OpenGL20); |
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if (ctxCaps.OpenGL21) { |
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if (oglVer >= 210) { |
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caps.add(Caps.OpenGL21); |
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caps.add(Caps.OpenGL21); |
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if (ctxCaps.OpenGL30) { |
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if (oglVer >= 300) { |
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caps.add(Caps.OpenGL30); |
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caps.add(Caps.OpenGL30); |
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if (ctxCaps.OpenGL31) { |
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if (oglVer >= 310) { |
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caps.add(Caps.OpenGL31); |
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caps.add(Caps.OpenGL31); |
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if (ctxCaps.OpenGL32) { |
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if (oglVer >= 320) { |
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caps.add(Caps.OpenGL32); |
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caps.add(Caps.OpenGL32); |
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} |
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} |
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} |
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} |
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@ -167,20 +205,6 @@ public class LwjglRenderer implements Renderer { |
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} |
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} |
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} |
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} |
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//workaround, always assume we support GLSL100
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//some cards just don't report this correctly
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caps.add(Caps.GLSL100); |
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String versionStr = null; |
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if (ctxCaps.OpenGL20) { |
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versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION); |
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} |
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if (versionStr == null || versionStr.equals("")) { |
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throw new UnsupportedOperationException("GLSL and OpenGL2 is " |
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+ "required for the LWJGL " |
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+ "renderer!"); |
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} |
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// Fix issue in TestRenderToMemory when GL_FRONT is the main
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// Fix issue in TestRenderToMemory when GL_FRONT is the main
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// buffer being used.
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// buffer being used.
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context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER); |
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context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER); |
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@ -192,23 +216,15 @@ public class LwjglRenderer implements Renderer { |
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// initialDrawBuf = GL_BACK;
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// initialDrawBuf = GL_BACK;
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// initialReadBuf = GL_BACK;
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// initialReadBuf = GL_BACK;
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int spaceIdx = versionStr.indexOf(" "); |
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int glslVer = extractVersion("", glGetString(GL_SHADING_LANGUAGE_VERSION)); |
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if (spaceIdx >= 1) { |
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versionStr = versionStr.substring(0, spaceIdx); |
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} |
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float version = Float.parseFloat(versionStr); |
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int glslVer = (int) (version * 100); |
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switch (glslVer) { |
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switch (glslVer) { |
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default: |
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default: |
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if (glslVer < 400) { |
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if (glslVer < 400) { |
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break; |
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break; |
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} |
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} |
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// so that future OpenGL revisions wont break jme3
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// so that future OpenGL revisions wont break jme3
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// fall through intentional
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// fall through intentional
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case 400: |
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case 400: |
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case 330: |
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case 330: |
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case 150: |
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case 150: |
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@ -225,12 +241,13 @@ public class LwjglRenderer implements Renderer { |
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caps.add(Caps.GLSL100); |
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caps.add(Caps.GLSL100); |
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break; |
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break; |
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} |
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} |
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// Workaround, always assume we support GLSL100.
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// Some cards just don't report this correctly.
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caps.add(Caps.GLSL100); |
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if (!caps.contains(Caps.GLSL100)) { |
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ctxCaps = GLContext.getCapabilities(); |
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logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported."); |
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caps.add(Caps.GLSL100); |
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} |
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glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16); |
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glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16); |
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vertexTextureUnits = intBuf16.get(0); |
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vertexTextureUnits = intBuf16.get(0); |
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logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits); |
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logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits); |
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