Migrate TestOgreAnim to new anim system (#1333)

* Migrate TestOgreAnim to new anim system

* Removing tabs

* Update TestOgreAnim.java
master
Jérôme 5 years ago committed by GitHub
parent d109e4739e
commit 4c8e400a83
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  1. 95
      jme3-examples/src/main/java/jme3test/model/anim/TestOgreAnim.java

@ -32,23 +32,30 @@
package jme3test.model.anim;
import com.jme3.animation.*;
import com.jme3.anim.AnimClip;
import com.jme3.anim.AnimComposer;
import com.jme3.anim.SkinningControl;
import com.jme3.anim.tween.Tween;
import com.jme3.anim.tween.action.Action;
import com.jme3.anim.tween.action.BaseAction;
import com.jme3.anim.tween.action.LinearBlendSpace;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.math.*;
import com.jme3.scene.*;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
//TODO rework this Test when the new animation system is done.
public class TestOgreAnim extends SimpleApplication
implements AnimEventListener, ActionListener {
public class TestOgreAnim extends SimpleApplication implements ActionListener {
private AnimChannel channel;
private AnimControl control;
private Geometry geom;
private AnimComposer animComposer;
private static LoopAction currentAction;
public static void main(String[] args) {
TestOgreAnim app = new TestOgreAnim();
@ -66,25 +73,25 @@ public class TestOgreAnim extends SimpleApplication
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl);
Spatial model = assetManager.loadModel("Models/Oto/OtoOldAnim.j3o");
Spatial model = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
model.center();
control = model.getControl(AnimControl.class);
control.addListener(this);
channel = control.createChannel();
for (String anim : control.getAnimationNames())
System.out.println(anim);
animComposer = model.getControl(AnimComposer.class);
animComposer.actionBlended("Attack", new LinearBlendSpace(0f, 0.5f), "Dodge");
for (AnimClip animClip : animComposer.getAnimClips()) {
Action action = animComposer.action(animClip.getName());
animComposer.addAction(animClip.getName(), new LoopAction(action, animComposer));
}
currentAction = (LoopAction) animComposer.setCurrentAction("stand"); // Walk, pull, Dodge, stand, push
channel.setAnim("stand");
geom = (Geometry)((Node)model).getChild(0);
SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
SkinningControl skinningControl = model.getControl(SkinningControl.class);
skinningControl.setHardwareSkinningPreferred(false);
Box b = new Box(.25f, 3f, .25f);
Geometry item = new Geometry("Item", b);
item.move(0, 1.5f, 0);
item.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
Node n = skeletonControl.getAttachmentsNode("hand.right");
Node n = skinningControl.getAttachmentsNode("hand.right");
n.attachChild(item);
rootNode.attachChild(model);
@ -94,35 +101,47 @@ public class TestOgreAnim extends SimpleApplication
}
@Override
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
// geom.getMesh().createCollisionData();
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("Attack") && value) {
if (currentAction != null && !currentAction.equals(animComposer.getAction("Dodge"))) {
currentAction = (LoopAction) animComposer.setCurrentAction("Dodge");
currentAction.setNextAnim("stand");
currentAction.setSpeed(0.1f);
}
}
}
static class LoopAction extends BaseAction {
@Override
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
if (animName.equals("Dodge")){
channel.setAnim("stand", 0.50f);
channel.setLoopMode(LoopMode.DontLoop);
channel.setSpeed(1f);
final AnimComposer ac;
private boolean loop = false;
private String nextAnim = null;
public LoopAction(Tween delegate, AnimComposer ac) {
super(delegate);
this.ac = ac;
}
public void setLoop(boolean loop) {
this.loop = loop;
}
@Override
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
public void setNextAnim(String nextAction) {
this.nextAnim = nextAction;
}
@Override
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("Attack") && value){
if (!channel.getAnimationName().equals("Dodge")){
channel.setAnim("Dodge", 0.50f);
channel.setLoopMode(LoopMode.Cycle);
channel.setSpeed(0.10f);
public boolean interpolate(double t) {
boolean running = super.interpolate(t);
if (!loop && !running) {
setSpeed(0);
ac.removeCurrentAction(AnimComposer.DEFAULT_LAYER);
if (nextAnim != null && ac.hasAction(nextAnim)) {
currentAction = (LoopAction) ac.setCurrentAction(nextAnim);
}
}
return running;
}
}
}

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