Fixes a bug occurring when exiting the full screen mode and adds an abstract display based on NEWT (work in progress)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9938 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
jul..om 12 years ago
parent 0170c7b5eb
commit 44b89a367c
  1. 49
      engine/src/jogl/com/jme3/system/jogl/JoglDisplay.java
  2. 178
      engine/src/jogl/com/jme3/system/jogl/JoglNewtAbstractDisplay.java

@ -71,34 +71,9 @@ public class JoglDisplay extends JoglAbstractDisplay {
}
frame.setResizable(false);
frame.add(canvas);
//frame.validate();
applySettings(settings);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent evt) {
// If required, restore the previous display mode
/*if (isDisplayModeModified) {
gd.setDisplayMode(previousDisplayMode);
}
// If required, get back to the windowed mode
if (gd.getFullScreenWindow() == frame) {
gd.setFullScreenWindow(null);
}*/
windowCloseRequest.set(true);
}
@Override
public void windowActivated(WindowEvent evt) {
active.set(true);
}
@Override
public void windowDeactivated(WindowEvent evt) {
active.set(false);
}
});
// Make the window visible to realize the OpenGL surface.
frame.setVisible(true);
@ -224,6 +199,30 @@ public class JoglDisplay extends JoglAbstractDisplay {
frame.setLocation(x, y);
}
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent evt) {
// If required, restore the previous display mode
if (isDisplayModeModified) {
gd.setDisplayMode(previousDisplayMode);
}
// If required, get back to the windowed mode
if (gd.getFullScreenWindow() == frame) {
gd.setFullScreenWindow(null);
}
windowCloseRequest.set(true);
}
@Override
public void windowActivated(WindowEvent evt) {
active.set(true);
}
@Override
public void windowDeactivated(WindowEvent evt) {
active.set(false);
}
});
logger.log(Level.INFO, "Selected display mode: {0}x{1}x{2} @{3}",
new Object[]{gd.getDisplayMode().getWidth(),
gd.getDisplayMode().getHeight(),

@ -0,0 +1,178 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.jogl;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput;
import com.jme3.renderer.jogl.JoglRenderer;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.AnimatorBase;
import com.jogamp.opengl.util.FPSAnimator;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Logger;
import javax.media.opengl.DebugGL4bc;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLRunnable;
public abstract class JoglNewtAbstractDisplay extends JoglContext implements GLEventListener {
private static final Logger logger = Logger.getLogger(JoglNewtAbstractDisplay.class.getName());
protected GLWindow canvas;
protected AnimatorBase animator;
protected AtomicBoolean active = new AtomicBoolean(false);
protected boolean wasActive = false;
protected int frameRate;
protected boolean useAwt = true;
protected AtomicBoolean autoFlush = new AtomicBoolean(true);
protected boolean wasAnimating = false;
protected void initGLCanvas() {
//FIXME use the settings to know whether to use the max programmable profile
//then call GLProfile.getMaxProgrammable(true);
GLCapabilities caps = new GLCapabilities(GLProfile.getMaxFixedFunc(true));
caps.setHardwareAccelerated(true);
caps.setDoubleBuffered(true);
caps.setStencilBits(settings.getStencilBits());
caps.setDepthBits(settings.getDepthBits());
if (settings.getSamples() > 1) {
caps.setSampleBuffers(true);
caps.setNumSamples(settings.getSamples());
}
canvas = GLWindow.create(caps);
if (settings.isVSync()) {
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
canvas.getGL().setSwapInterval(1);
return true;
}
});
}
canvas.requestFocus();
canvas.setSize(settings.getWidth(), settings.getHeight());
canvas.addGLEventListener(this);
if (settings.getBoolean("GraphicsDebug")) {
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
GL gl = glad.getGL();
if (gl.isGL4bc()) {
canvas.setGL(new DebugGL4bc(gl.getGL4bc()));
}
return true;
}
});
}
renderer = new JoglRenderer();
}
protected void startGLCanvas() {
if (frameRate > 0) {
animator = new FPSAnimator(canvas, frameRate);
}
else {
animator = new Animator();
animator.add(canvas);
((Animator) animator).setRunAsFastAsPossible(true);
}
animator.start();
wasAnimating = true;
//FIXME not sure it is the best place to do that
renderable.set(true);
}
protected void onCanvasAdded() {
}
protected void onCanvasRemoved() {
}
@Override
public KeyInput getKeyInput() {
//TODO
return null;
}
@Override
public MouseInput getMouseInput() {
//TODO
return null;
}
public TouchInput getTouchInput() {
return null;
}
public void setAutoFlushFrames(boolean enabled) {
autoFlush.set(enabled);
}
/**
* Callback.
*/
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
listener.reshape(width, height);
}
/**
* Callback.
*/
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
/**
* Callback
*/
public void dispose(GLAutoDrawable drawable) {
}
}
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