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@ -17,6 +17,8 @@ import com.jme3.animation.Bone; |
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import com.jme3.animation.BoneTrack; |
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import com.jme3.animation.Skeleton; |
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import com.jme3.animation.SkeletonControl; |
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import com.jme3.math.Matrix4f; |
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import com.jme3.math.Transform; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Mesh; |
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import com.jme3.scene.Node; |
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@ -29,12 +31,16 @@ import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType; |
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import com.jme3.scene.plugins.blender.animations.AnimationData; |
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import com.jme3.scene.plugins.blender.animations.ArmatureHelper; |
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import com.jme3.scene.plugins.blender.animations.BoneContext; |
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import com.jme3.scene.plugins.blender.constraints.ConstraintHelper; |
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import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space; |
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import com.jme3.scene.plugins.blender.file.BlenderFileException; |
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import com.jme3.scene.plugins.blender.file.FileBlockHeader; |
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import com.jme3.scene.plugins.blender.file.Pointer; |
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import com.jme3.scene.plugins.blender.file.Structure; |
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import com.jme3.scene.plugins.blender.meshes.MeshContext; |
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import com.jme3.scene.plugins.blender.objects.ObjectHelper; |
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import com.jme3.util.BufferUtils; |
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import com.jme3.util.TempVars; |
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/** |
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* This modifier allows to add bone animation to the object. |
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@ -45,6 +51,7 @@ import com.jme3.util.BufferUtils; |
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private static final Logger LOGGER = Logger.getLogger(ArmatureModifier.class.getName()); |
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private static final int MAXIMUM_WEIGHTS_PER_VERTEX = 4; // JME
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private Structure armatureObject; |
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private Skeleton skeleton; |
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private Structure objectStructure; |
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private Structure meshStructure; |
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@ -75,7 +82,7 @@ import com.jme3.util.BufferUtils; |
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if (pArmatureObject.isNotNull()) { |
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ArmatureHelper armatureHelper = blenderContext.getHelper(ArmatureHelper.class); |
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Structure armatureObject = pArmatureObject.fetchData(blenderContext.getInputStream()).get(0); |
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armatureObject = pArmatureObject.fetchData(blenderContext.getInputStream()).get(0); |
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// load skeleton
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Structure armatureStructure = ((Pointer) armatureObject.getFieldValue("data")).fetchData(blenderContext.getInputStream()).get(0); |
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@ -147,7 +154,7 @@ import com.jme3.util.BufferUtils; |
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// store the animation data for each bone
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for (Bone bone : bones) { |
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if(bone.getName().length() > 0) { |
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if (bone.getName().length() > 0) { |
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BoneContext boneContext = blenderContext.getBoneContext(bone); |
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Long boneOma = boneContext.getBoneOma(); |
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if (boneOma != null) { |
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@ -167,7 +174,7 @@ import com.jme3.util.BufferUtils; |
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if (invalid) { |
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LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName()); |
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}// if invalid, animData will be null
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if(animationData != null && skeleton != null) { |
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if (animationData != null && skeleton != null) { |
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// setting weights for bones
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List<Geometry> geomList = (List<Geometry>) blenderContext.getLoadedFeature(meshOMA, LoadedFeatureDataType.LOADED_FEATURE); |
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MeshContext meshContext = blenderContext.getMeshContext(meshOMA); |
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@ -191,9 +198,8 @@ import com.jme3.util.BufferUtils; |
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mesh.getBuffer(Type.Position).setUsage(Usage.Stream); |
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mesh.getBuffer(Type.Normal).setUsage(Usage.Stream); |
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//creating empty buffers for HW skinning
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//the buffers will be setup if ever used.
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// creating empty buffers for HW skinning
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// the buffers will be setup if ever used.
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VertexBuffer verticesWeightsHW = new VertexBuffer(Type.HWBoneWeight); |
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VertexBuffer verticesWeightsIndicesHW = new VertexBuffer(Type.HWBoneIndex); |
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mesh.setBuffer(verticesWeightsHW); |
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@ -205,7 +211,7 @@ import com.jme3.util.BufferUtils; |
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} |
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} |
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if(!invalid) { |
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if (!invalid) { |
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// applying animations
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AnimControl control = new AnimControl(animationData.skeleton); |
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List<Animation> animList = animationData.anims; |
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@ -219,8 +225,51 @@ import com.jme3.util.BufferUtils; |
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} |
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node.addControl(control); |
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node.addControl(new SkeletonControl(animationData.skeleton)); |
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blenderContext.setNodeForSkeleton(skeleton, node); |
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TempVars tempVars = TempVars.get(); |
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try { |
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Pointer pPose = (Pointer) armatureObject.getFieldValue("pose"); |
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if (pPose.isNotNull()) { |
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LOGGER.fine("Loading the pose of the armature."); |
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ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class); |
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ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class); |
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Structure pose = pPose.fetchData(blenderContext.getInputStream()).get(0); |
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Structure chanbase = (Structure) pose.getFieldValue("chanbase"); |
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List<Structure> chans = chanbase.evaluateListBase(blenderContext); |
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Transform transform = new Transform(); |
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for (Structure poseChannel : chans) { |
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Pointer pBone = (Pointer) poseChannel.getFieldValue("bone"); |
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if (pBone.isNull()) { |
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throw new BlenderFileException("Cannot find bone for pose channel named: " + poseChannel.getName()); |
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} |
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BoneContext boneContext = blenderContext.getBoneContext(pBone.getOldMemoryAddress()); |
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LOGGER.log(Level.FINEST, "Getting the global pose transformation for bone: {0}", boneContext); |
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Matrix4f poseMat = objectHelper.getMatrix(poseChannel, "pose_mat", blenderContext.getBlenderKey().isFixUpAxis()); |
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poseMat.multLocal(BoneContext.BONE_ARMATURE_TRANSFORMATION_MATRIX); |
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Matrix4f armatureWorldMat = objectHelper.getMatrix(armatureObject, "obmat", blenderContext.getBlenderKey().isFixUpAxis()); |
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Matrix4f boneWorldMat = armatureWorldMat.multLocal(poseMat); |
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boneWorldMat.toTranslationVector(tempVars.vect1); |
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boneWorldMat.toRotationQuat(tempVars.quat1); |
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boneWorldMat.toScaleVector(tempVars.vect2); |
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transform.setTranslation(tempVars.vect1); |
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transform.setRotation(tempVars.quat1); |
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transform.setScale(tempVars.vect2); |
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constraintHelper.applyTransform(boneContext.getArmatureObjectOMA(), boneContext.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD, transform); |
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} |
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} |
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} catch (BlenderFileException e) { |
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LOGGER.log(Level.WARNING, "Problems occured during pose loading: {0}.", e.getLocalizedMessage()); |
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} finally { |
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tempVars.release(); |
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} |
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node.updateModelBound(); |
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} |
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} |
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} |
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@ -277,8 +326,7 @@ import com.jme3.util.BufferUtils; |
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* this exception is thrown when the blend file structure is |
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* somehow invalid or corrupted |
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*/ |
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private VertexBuffer[] getBoneWeightAndIndexBuffer(Structure meshStructure, int vertexListSize, int[] bonesGroups, Map<Integer, List<Integer>> vertexReferenceMap, Map<Integer, Integer> groupToBoneIndexMap, BlenderContext blenderContext) |
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throws BlenderFileException { |
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private VertexBuffer[] getBoneWeightAndIndexBuffer(Structure meshStructure, int vertexListSize, int[] bonesGroups, Map<Integer, List<Integer>> vertexReferenceMap, Map<Integer, Integer> groupToBoneIndexMap, BlenderContext blenderContext) throws BlenderFileException { |
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bonesGroups[0] = 0; |
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Pointer pDvert = (Pointer) meshStructure.getFieldValue("dvert");// dvert
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// =
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@ -295,7 +343,7 @@ import com.jme3.util.BufferUtils; |
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TreeMap<Float, Integer> weightToIndexMap = new TreeMap<Float, Integer>(); |
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for (Structure dvert : dverts) { |
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//we fetch the referenced vertices here
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// we fetch the referenced vertices here
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List<Integer> vertexIndices = vertexReferenceMap.get(Integer.valueOf(vertexIndex)); |
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if (vertexIndices != null) { |
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// total amount of wights assigned to the vertex (max. 4 in JME)
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