Added an experimental MikkTspace generator

experimental v3.1.0-alpha2
Nehon 9 years ago
parent 963bbd42e5
commit 44601cf5ff
  1. 97
      jme3-core/src/main/java/com/jme3/util/mikktspace/MikkTSpaceContext.java
  2. 100
      jme3-core/src/main/java/com/jme3/util/mikktspace/MikkTSpaceImpl.java
  3. 1717
      jme3-core/src/main/java/com/jme3/util/mikktspace/MikktspaceTangentGenerator.java

@ -0,0 +1,97 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.util.mikktspace;
/**
*
* @author Nehon
*/
public interface MikkTSpaceContext {
/**
* Returns the number of faces (triangles/quads) on the mesh to be
* processed.
*
* @return
*/
public int getNumFaces();
/**
* Returns the number of vertices on face number iFace iFace is a number in
* the range {0, 1, ..., getNumFaces()-1}
*
* @param face
* @return
*/
public int getNumVerticesOfFace(int face);
/**
* returns the position/normal/texcoord of the referenced face of vertex
* number iVert. iVert is in the range {0,1,2} for triangles and {0,1,2,3}
* for quads.
*
* @param posOut
* @param face
* @param vert
*/
public void getPosition(float posOut[], int face, int vert);
public void getNormal(float normOut[], int face, int vert);
public void getTexCoord(float texOut[], int face, int vert);
/**
* The call-backsetTSpaceBasic() is sufficient for basic normal mapping.
* This function is used to return the tangent and sign to the application.
* tangent is a unit length vector. For normal maps it is sufficient to use
* the following simplified version of the bitangent which is generated at
* pixel/vertex level.
*
* bitangent = fSign * cross(vN, tangent);
*
* Note that the results are returned unindexed. It is possible to generate
* a new index list But averaging/overwriting tangent spaces by using an
* already existing index list WILL produce INCRORRECT results. DO NOT! use
* an already existing index list.
*
* @param tangent
* @param sign
* @param face
* @param vert
*/
public void setTSpaceBasic(float tangent[], float sign, int face, int vert);
/**
* This function is used to return tangent space results to the application.
* tangent and biTangent are unit length vectors and fMagS and fMagT are
* their true magnitudes which can be used for relief mapping effects.
*
* biTangent is the "real" bitangent and thus may not be perpendicular to
* tangent. However, both are perpendicular to the vertex normal. For normal
* maps it is sufficient to use the following simplified version of the
* bitangent which is generated at pixel/vertex level.
*
* <pre>
* fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
* bitangent = fSign * cross(vN, tangent);
* </pre>
*
* Note that the results are returned unindexed. It is possible to generate
* a new index list. But averaging/overwriting tangent spaces by using an
* already existing index list WILL produce INCRORRECT results. DO NOT! use
* an already existing index list.
*
* @param tangent
* @param biTangent
* @param magS
* @param magT
* @param isOrientationPreserving
* @param face
* @param vert
*/
void setTSpace(float tangent[], float biTangent[], float magS, float magT,
boolean isOrientationPreserving, int face, int vert);
}

@ -0,0 +1,100 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.util.mikktspace;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
/**
*
* @author Nehon
*/
public class MikkTSpaceImpl implements MikkTSpaceContext {
Mesh mesh;
public MikkTSpaceImpl(Mesh mesh) {
this.mesh = mesh;
VertexBuffer tangentBuffer = mesh.getBuffer(VertexBuffer.Type.Tangent);
if(tangentBuffer == null){
FloatBuffer fb = BufferUtils.createFloatBuffer(mesh.getVertexCount() * 4);
mesh.setBuffer(VertexBuffer.Type.Tangent, 4, fb);
}
//TODO ensure the Tangent buffer exists, else create one.
}
@Override
public int getNumFaces() {
return mesh.getTriangleCount();
}
@Override
public int getNumVerticesOfFace(int face) {
return 3;
}
@Override
public void getPosition(float[] posOut, int face, int vert) {
int vertIndex = getIndex(face, vert);
VertexBuffer position = mesh.getBuffer(VertexBuffer.Type.Position);
FloatBuffer pos = (FloatBuffer) position.getData();
pos.position(vertIndex * 3);
posOut[0] = pos.get();
posOut[1] = pos.get();
posOut[2] = pos.get();
}
@Override
public void getNormal(float[] normOut, int face, int vert) {
int vertIndex = getIndex(face, vert);
VertexBuffer normal = mesh.getBuffer(VertexBuffer.Type.Normal);
FloatBuffer norm = (FloatBuffer) normal.getData();
norm.position(vertIndex * 3);
normOut[0] = norm.get();
normOut[1] = norm.get();
normOut[2] = norm.get();
}
@Override
public void getTexCoord(float[] texOut, int face, int vert) {
int vertIndex = getIndex(face, vert);
VertexBuffer texCoord = mesh.getBuffer(VertexBuffer.Type.TexCoord);
FloatBuffer tex = (FloatBuffer) texCoord.getData();
tex.position(vertIndex * 2);
texOut[0] = tex.get();
texOut[1] = tex.get();
}
@Override
public void setTSpaceBasic(float[] tangent, float sign, int face, int vert) {
int vertIndex = getIndex(face, vert);
VertexBuffer tangentBuffer = mesh.getBuffer(VertexBuffer.Type.Tangent);
FloatBuffer tan = (FloatBuffer) tangentBuffer.getData();
tan.position(vertIndex * 4);
tan.put(tangent);
tan.put(sign);
tan.rewind();
tangentBuffer.setUpdateNeeded();
}
@Override
public void setTSpace(float[] tangent, float[] biTangent, float magS, float magT, boolean isOrientationPreserving, int face, int vert) {
//Do nothing
}
private int getIndex(int face, int vert) {
IndexBuffer index = mesh.getIndexBuffer();
int vertIndex = index.get(face * 3 + vert);
return vertIndex;
}
}
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