- Excluded spatials that have a cullHint.Always from shadow queues
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8466 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -774,7 +774,7 @@ public class RenderManager {
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// check culling first.
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// check culling first.
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if (!scene.checkCulling(vp.getCamera())) {
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if (!scene.checkCulling(vp.getCamera())) {
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// move on to shadow-only render
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// move on to shadow-only render
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if (scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) {
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if ((scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) && scene.getCullHint()!=Spatial.CullHint.Always) {
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renderShadow(scene, vp.getQueue());
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renderShadow(scene, vp.getQueue());
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}
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}
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return;
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return;
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