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@ -1,5 +1,14 @@ |
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package com.jme3.scene.plugins.blender.modifiers; |
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package com.jme3.scene.plugins.blender.modifiers; |
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import java.nio.ByteBuffer; |
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import java.nio.FloatBuffer; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.Map; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.Animation; |
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import com.jme3.animation.Animation; |
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import com.jme3.animation.Bone; |
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import com.jme3.animation.Bone; |
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@ -26,14 +35,6 @@ import com.jme3.scene.plugins.blender.meshes.MeshContext; |
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import com.jme3.scene.plugins.blender.objects.ObjectHelper; |
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import com.jme3.scene.plugins.blender.objects.ObjectHelper; |
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import com.jme3.scene.plugins.ogre.AnimData; |
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import com.jme3.scene.plugins.ogre.AnimData; |
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import com.jme3.util.BufferUtils; |
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import com.jme3.util.BufferUtils; |
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import java.nio.ByteBuffer; |
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import java.nio.FloatBuffer; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.Map; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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/** |
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/** |
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* This modifier allows to add bone animation to the object. |
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* This modifier allows to add bone animation to the object. |
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@ -145,6 +146,29 @@ import java.util.logging.Logger; |
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} |
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} |
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} |
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} |
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} |
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} |
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//fetching action defined in object
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Pointer pAction = (Pointer) objectStructure.getFieldValue("action"); |
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if (pAction.isNotNull()) { |
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Structure actionStructure = pAction.fetchData(blenderContext.getInputStream()).get(0); |
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String actionName = actionStructure.getName(); |
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BoneTrack[] tracks = armatureHelper.getTracks(actionStructure, skeleton, blenderContext); |
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if(tracks != null && tracks.length > 0) { |
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// determining the animation time
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float maximumTrackLength = 0; |
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for (BoneTrack track : tracks) { |
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float length = track.getLength(); |
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if (length > maximumTrackLength) { |
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maximumTrackLength = length; |
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} |
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} |
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Animation boneAnimation = new Animation(actionName, maximumTrackLength); |
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boneAnimation.setTracks(tracks); |
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animations.add(boneAnimation); |
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} |
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} |
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animData = new AnimData(skeleton, animations); |
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animData = new AnimData(skeleton, animations); |
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// store the animation data for each bone
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// store the animation data for each bone
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