TestBoneRagdoll: reduce jumpiness during "toggle" actions
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@ -131,7 +131,6 @@ public class TestBoneRagdoll
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if (name.equals("toggle") && isPressed) {
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if (name.equals("toggle") && isPressed) {
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Vector3f v = new Vector3f(model.getLocalTranslation());
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Vector3f v = new Vector3f(model.getLocalTranslation());
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v.y = 0f;
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v.y = 0f;
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model.setLocalTranslation(v);
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Quaternion q = new Quaternion();
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Quaternion q = new Quaternion();
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float[] angles = new float[3];
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float[] angles = new float[3];
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model.getLocalRotation().toAngles(angles);
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model.getLocalRotation().toAngles(angles);
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