TestBoneRagdoll: reduce jumpiness during "toggle" actions

This commit is contained in:
Stephen Gold 2019-04-26 10:13:01 -07:00
parent 234bd476f3
commit 432085c191

View File

@ -131,7 +131,6 @@ public class TestBoneRagdoll
if (name.equals("toggle") && isPressed) { if (name.equals("toggle") && isPressed) {
Vector3f v = new Vector3f(model.getLocalTranslation()); Vector3f v = new Vector3f(model.getLocalTranslation());
v.y = 0f; v.y = 0f;
model.setLocalTranslation(v);
Quaternion q = new Quaternion(); Quaternion q = new Quaternion();
float[] angles = new float[3]; float[] angles = new float[3];
model.getLocalRotation().toAngles(angles); model.getLocalRotation().toAngles(angles);