implement contact-response for jme3-jbullet's PhysicsRigidBody

accellbaker
Stephen Gold 6 years ago
parent 8d3980bbe9
commit 234bd476f3
  1. 19
      jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -279,12 +279,17 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
/**
* Enable/disable this body's contact response.
*
* @param newState true to respond to contacts (default=true)
* @param responsive true to respond to contacts, false to ignore them
* (default=true)
*/
public void setContactResponse(boolean newState) {
if (!newState) {
throw new UnsupportedOperationException("Not implemented.");
public void setContactResponse(boolean responsive) {
int flags = rBody.getCollisionFlags();
if (responsive) {
flags &= ~CollisionFlags.NO_CONTACT_RESPONSE;
} else {
flags |= CollisionFlags.NO_CONTACT_RESPONSE;
}
rBody.setCollisionFlags(flags);
}
/**
@ -293,7 +298,9 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
* @return true if responsive, otherwise false
*/
public boolean isContactResponse() {
return true;
int flags = rBody.getCollisionFlags();
boolean result = (flags & CollisionFlags.NO_CONTACT_RESPONSE) == 0x0;
return result;
}
public void setCcdSweptSphereRadius(float radius) {

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