* Use INT_BGR format in AwtPanel - allows using old compatible readFrameBuffer
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13e9cdc201
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@ -155,7 +155,7 @@ public class AwtPanel extends Canvas implements SceneProcessor {
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public void repaintInThread(){
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public void repaintInThread(){
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// Convert screenshot.
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// Convert screenshot.
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byteBuf.clear();
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byteBuf.clear();
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rm.getRenderer().readFrameBufferWithFormat(fb, byteBuf,Format.BGRA8);
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rm.getRenderer().readFrameBuffer(fb, byteBuf);
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synchronized (lock){
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synchronized (lock){
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// All operations on img must be synchronized
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// All operations on img must be synchronized
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@ -168,7 +168,7 @@ public class AwtPanel extends Canvas implements SceneProcessor {
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public void drawFrameInThread(){
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public void drawFrameInThread(){
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// Convert screenshot.
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// Convert screenshot.
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byteBuf.clear();
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byteBuf.clear();
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rm.getRenderer().readFrameBufferWithFormat(fb, byteBuf,Format.BGRA8);
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rm.getRenderer().readFrameBuffer(fb, byteBuf);
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Screenshots.convertScreenShot2(intBuf, img);
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Screenshots.convertScreenShot2(intBuf, img);
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synchronized (lock){
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synchronized (lock){
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@ -238,6 +238,11 @@ public class AwtPanel extends Canvas implements SceneProcessor {
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byteBuf = BufferUtils.ensureLargeEnough(byteBuf, width * height * 4);
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byteBuf = BufferUtils.ensureLargeEnough(byteBuf, width * height * 4);
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intBuf = byteBuf.asIntBuffer();
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intBuf = byteBuf.asIntBuffer();
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if (fb != null) {
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fb.dispose();
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fb = null;
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}
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fb = new FrameBuffer(width, height, 1);
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fb = new FrameBuffer(width, height, 1);
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fb.setDepthBuffer(Format.Depth);
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fb.setDepthBuffer(Format.Depth);
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fb.setColorBuffer(Format.RGB8);
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fb.setColorBuffer(Format.RGB8);
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@ -247,7 +252,7 @@ public class AwtPanel extends Canvas implements SceneProcessor {
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}
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}
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synchronized (lock){
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synchronized (lock){
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img = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
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img = new BufferedImage(width, height, BufferedImage.TYPE_INT_BGR);
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}
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}
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// synchronized (lock){
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// synchronized (lock){
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