Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
This commit is contained in:
commit
3ee52c38ed
1
.gitignore
vendored
1
.gitignore
vendored
@ -123,3 +123,4 @@
|
|||||||
*.so
|
*.so
|
||||||
*.jnilib
|
*.jnilib
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||||||
*.dylib
|
*.dylib
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||||||
|
/sdk/dist/
|
@ -42,6 +42,7 @@ import com.jme3.renderer.queue.RenderQueue;
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|||||||
import com.jme3.system.JmeSystem;
|
import com.jme3.system.JmeSystem;
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||||||
import com.jme3.system.Timer;
|
import com.jme3.system.Timer;
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||||||
import com.jme3.texture.FrameBuffer;
|
import com.jme3.texture.FrameBuffer;
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||||||
|
import com.jme3.texture.Image;
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||||||
import com.jme3.util.AndroidScreenshots;
|
import com.jme3.util.AndroidScreenshots;
|
||||||
import com.jme3.util.BufferUtils;
|
import com.jme3.util.BufferUtils;
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||||||
import java.io.File;
|
import java.io.File;
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||||||
@ -234,7 +235,7 @@ public class VideoRecorderAppState extends AbstractAppState {
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final WorkItem item = freeItems.take();
|
final WorkItem item = freeItems.take();
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usedItems.add(item);
|
usedItems.add(item);
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item.buffer.clear();
|
item.buffer.clear();
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||||||
renderer.readFrameBuffer(out, item.buffer);
|
renderer.readFrameBufferWithFormat(out, item.buffer, Image.Format.BGRA8);
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||||||
executor.submit(new Callable<Void>() {
|
executor.submit(new Callable<Void>() {
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||||||
|
|
||||||
public Void call() throws Exception {
|
public Void call() throws Exception {
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||||||
|
@ -2564,4 +2564,8 @@ public class OGLESShaderRenderer implements Renderer {
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|||||||
public void setLinearizeSrgbImages(boolean linearize) {
|
public void setLinearizeSrgbImages(boolean linearize) {
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||||||
//TODO once opglES3.0 is supported maybe....
|
//TODO once opglES3.0 is supported maybe....
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||||||
}
|
}
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||||||
|
|
||||||
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
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|
throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly");
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||||||
|
}
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}
|
}
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|
@ -366,6 +366,30 @@ public class BoneContext {
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return (flag & flagMask) != 0;
|
return (flag & flagMask) != 0;
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}
|
}
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|
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||||||
|
/**
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|
* @return the root bone context of this bone context
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||||||
|
*/
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|
public BoneContext getRoot() {
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|
BoneContext result = this;
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||||||
|
while (result.parent != null) {
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||||||
|
result = result.parent;
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||||||
|
}
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||||||
|
return result;
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||||||
|
}
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||||||
|
|
||||||
|
/**
|
||||||
|
* @return a number of bones from this bone to its root
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||||||
|
*/
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||||||
|
public int getDistanceFromRoot() {
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||||||
|
int result = 0;
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||||||
|
BoneContext boneContext = this;
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||||||
|
while (boneContext.parent != null) {
|
||||||
|
boneContext = boneContext.parent;
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||||||
|
++result;
|
||||||
|
}
|
||||||
|
return result;
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||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String toString() {
|
public String toString() {
|
||||||
return "BoneContext: " + boneName;
|
return "BoneContext: " + boneName;
|
||||||
|
@ -62,7 +62,7 @@ import com.jme3.scene.plugins.blender.objects.ObjectHelper;
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return constraintDefinition == null ? true : constraintDefinition.isTargetRequired();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -70,4 +70,19 @@ import com.jme3.scene.plugins.blender.objects.ObjectHelper;
|
|||||||
super.apply(frame);
|
super.apply(frame);
|
||||||
blenderContext.getBoneContext(ownerOMA).getBone().updateModelTransforms();
|
blenderContext.getBoneContext(ownerOMA).getBone().updateModelTransforms();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Long getTargetOMA() {
|
||||||
|
if(targetOMA != null && subtargetName != null && !subtargetName.trim().isEmpty()) {
|
||||||
|
Spatial nodeTarget = (Spatial) blenderContext.getLoadedFeature(targetOMA, LoadedDataType.FEATURE);
|
||||||
|
if(nodeTarget != null) {
|
||||||
|
if(blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, nodeTarget) != null) {
|
||||||
|
BoneContext boneContext = blenderContext.getBoneByName(targetOMA, subtargetName);
|
||||||
|
return boneContext != null ? boneContext.getBoneOma() : 0L;
|
||||||
|
}
|
||||||
|
return targetOMA;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0L;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -116,16 +116,33 @@ public abstract class Constraint {
|
|||||||
*/
|
*/
|
||||||
public abstract boolean validate();
|
public abstract boolean validate();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return the OMA of the target or 0 if no target is specified for the constraint
|
||||||
|
*/
|
||||||
|
public abstract Long getTargetOMA();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Applies the constraint to owner (and in some cases can alter other bones of the skeleton).
|
* Applies the constraint to owner (and in some cases can alter other bones of the skeleton).
|
||||||
* @param frame
|
* @param frame
|
||||||
* the frame of the animation
|
* the frame of the animation
|
||||||
*/
|
*/
|
||||||
public void apply(int frame) {
|
public void apply(int frame) {
|
||||||
|
if (LOGGER.isLoggable(Level.FINEST)) {
|
||||||
|
LOGGER.log(Level.FINEST, "Applying constraint: {0} for frame {1}", new Object[] { name, frame });
|
||||||
|
}
|
||||||
Transform targetTransform = targetOMA != null ? constraintHelper.getTransform(targetOMA, subtargetName, targetSpace) : null;
|
Transform targetTransform = targetOMA != null ? constraintHelper.getTransform(targetOMA, subtargetName, targetSpace) : null;
|
||||||
constraintDefinition.bake(ownerSpace, targetSpace, targetTransform, (float) ipo.calculateValue(frame));
|
constraintDefinition.bake(ownerSpace, targetSpace, targetTransform, (float) ipo.calculateValue(frame));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return determines if the definition of the constraint will change the bone in any way; in most cases
|
||||||
|
* it is possible to tell that even before the constraint baking simulation is started, so we can discard such bones from constraint
|
||||||
|
* computing to improve the computation speed and lower the computations complexity
|
||||||
|
*/
|
||||||
|
public boolean isTrackToBeChanged() {
|
||||||
|
return constraintDefinition == null ? false : constraintDefinition.isTrackToBeChanged();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int hashCode() {
|
public int hashCode() {
|
||||||
final int prime = 31;
|
final int prime = 31;
|
||||||
@ -163,4 +180,9 @@ public abstract class Constraint {
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "Constraint(name = " + name + ", def = " + constraintDefinition + ")";
|
||||||
|
}
|
||||||
}
|
}
|
@ -2,8 +2,10 @@ package com.jme3.scene.plugins.blender.constraints;
|
|||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
import java.util.HashSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
import java.util.Set;
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
import com.jme3.animation.Bone;
|
import com.jme3.animation.Bone;
|
||||||
@ -170,30 +172,23 @@ public class ConstraintHelper extends AbstractBlenderHelper {
|
|||||||
* the blender context
|
* the blender context
|
||||||
*/
|
*/
|
||||||
public void bakeConstraints(BlenderContext blenderContext) {
|
public void bakeConstraints(BlenderContext blenderContext) {
|
||||||
List<SimulationNode> simulationRootNodes = new ArrayList<SimulationNode>();
|
Set<Long> owners = new HashSet<Long>();
|
||||||
for (Constraint constraint : blenderContext.getAllConstraints()) {
|
for (Constraint constraint : blenderContext.getAllConstraints()) {
|
||||||
boolean constraintUsed = false;
|
|
||||||
for (SimulationNode node : simulationRootNodes) {
|
|
||||||
if (node.contains(constraint)) {
|
|
||||||
constraintUsed = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!constraintUsed) {
|
|
||||||
if(constraint instanceof BoneConstraint) {
|
if(constraint instanceof BoneConstraint) {
|
||||||
BoneContext boneContext = blenderContext.getBoneContext(constraint.ownerOMA);
|
BoneContext boneContext = blenderContext.getBoneContext(constraint.ownerOMA);
|
||||||
simulationRootNodes.add(new SimulationNode(boneContext.getArmatureObjectOMA(), blenderContext));
|
owners.add(boneContext.getArmatureObjectOMA());
|
||||||
} else if (constraint instanceof SpatialConstraint) {
|
} else {
|
||||||
Spatial spatial = (Spatial) blenderContext.getLoadedFeature(constraint.ownerOMA, LoadedDataType.FEATURE);
|
Spatial spatial = (Spatial) blenderContext.getLoadedFeature(constraint.ownerOMA, LoadedDataType.FEATURE);
|
||||||
while (spatial.getParent() != null) {
|
while (spatial.getParent() != null) {
|
||||||
spatial = spatial.getParent();
|
spatial = spatial.getParent();
|
||||||
}
|
}
|
||||||
simulationRootNodes.add(new SimulationNode((Long) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, spatial), blenderContext));
|
owners.add((Long)blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, spatial));
|
||||||
} else {
|
|
||||||
throw new IllegalStateException("Unsupported constraint type: " + constraint);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
List<SimulationNode> simulationRootNodes = new ArrayList<SimulationNode>(owners.size());
|
||||||
|
for(Long ownerOMA : owners) {
|
||||||
|
simulationRootNodes.add(new SimulationNode(ownerOMA, blenderContext));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (SimulationNode node : simulationRootNodes) {
|
for (SimulationNode node : simulationRootNodes) {
|
||||||
|
@ -7,7 +7,6 @@ import java.util.List;
|
|||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.Map.Entry;
|
import java.util.Map.Entry;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
import java.util.logging.Level;
|
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
import com.jme3.animation.AnimChannel;
|
import com.jme3.animation.AnimChannel;
|
||||||
@ -41,14 +40,13 @@ import com.jme3.util.TempVars;
|
|||||||
public class SimulationNode {
|
public class SimulationNode {
|
||||||
private static final Logger LOGGER = Logger.getLogger(SimulationNode.class.getName());
|
private static final Logger LOGGER = Logger.getLogger(SimulationNode.class.getName());
|
||||||
|
|
||||||
|
private Long featureOMA;
|
||||||
/** The blender context. */
|
/** The blender context. */
|
||||||
private BlenderContext blenderContext;
|
private BlenderContext blenderContext;
|
||||||
/** The name of the node (for debugging purposes). */
|
/** The name of the node (for debugging purposes). */
|
||||||
private String name;
|
private String name;
|
||||||
/** A list of children for the node (either bones or child spatials). */
|
/** A list of children for the node (either bones or child spatials). */
|
||||||
private List<SimulationNode> children = new ArrayList<SimulationNode>();
|
private List<SimulationNode> children = new ArrayList<SimulationNode>();
|
||||||
/** A list of constraints that the current node has. */
|
|
||||||
private List<Constraint> constraints;
|
|
||||||
/** A list of node's animations. */
|
/** A list of node's animations. */
|
||||||
private List<Animation> animations;
|
private List<Animation> animations;
|
||||||
|
|
||||||
@ -92,6 +90,7 @@ public class SimulationNode {
|
|||||||
* indicates if the feature is a root bone or root spatial or not
|
* indicates if the feature is a root bone or root spatial or not
|
||||||
*/
|
*/
|
||||||
private SimulationNode(Long featureOMA, BlenderContext blenderContext, boolean rootNode) {
|
private SimulationNode(Long featureOMA, BlenderContext blenderContext, boolean rootNode) {
|
||||||
|
this.featureOMA = featureOMA;
|
||||||
this.blenderContext = blenderContext;
|
this.blenderContext = blenderContext;
|
||||||
Node spatial = (Node) blenderContext.getLoadedFeature(featureOMA, LoadedDataType.FEATURE);
|
Node spatial = (Node) blenderContext.getLoadedFeature(featureOMA, LoadedDataType.FEATURE);
|
||||||
if (blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, spatial) != null) {
|
if (blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, spatial) != null) {
|
||||||
@ -115,22 +114,8 @@ public class SimulationNode {
|
|||||||
|
|
||||||
name = '>' + spatial.getName() + '<';
|
name = '>' + spatial.getName() + '<';
|
||||||
|
|
||||||
constraints = this.findConstraints(featureOMA, blenderContext);
|
|
||||||
if (constraints == null) {
|
|
||||||
constraints = new ArrayList<Constraint>();
|
|
||||||
}
|
|
||||||
|
|
||||||
// add children nodes
|
// add children nodes
|
||||||
if (skeleton != null) {
|
if (skeleton != null) {
|
||||||
// bone with index 0 is a root bone and should not be considered
|
|
||||||
// here
|
|
||||||
for (int i = 1; i < skeleton.getBoneCount(); ++i) {
|
|
||||||
BoneContext boneContext = blenderContext.getBoneContext(skeleton.getBone(i));
|
|
||||||
List<Constraint> boneConstraints = this.findConstraints(boneContext.getBoneOma(), blenderContext);
|
|
||||||
if (boneConstraints != null) {
|
|
||||||
constraints.addAll(boneConstraints);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Node node = blenderContext.getControlledNode(skeleton);
|
Node node = blenderContext.getControlledNode(skeleton);
|
||||||
Long animatedNodeOMA = ((Number) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, node)).longValue();
|
Long animatedNodeOMA = ((Number) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, node)).longValue();
|
||||||
animations = blenderContext.getAnimations(animatedNodeOMA);
|
animations = blenderContext.getAnimations(animatedNodeOMA);
|
||||||
@ -142,38 +127,6 @@ public class SimulationNode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
LOGGER.info("Removing invalid constraints.");
|
|
||||||
List<Constraint> validConstraints = new ArrayList<Constraint>(constraints.size());
|
|
||||||
for (Constraint constraint : constraints) {
|
|
||||||
if (constraint.validate()) {
|
|
||||||
validConstraints.add(constraint);
|
|
||||||
} else {
|
|
||||||
LOGGER.log(Level.WARNING, "Constraint {0} is invalid and will not be applied.", constraint.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
constraints = validConstraints;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Tells if the node already contains the given constraint (so that it is
|
|
||||||
* not applied twice).
|
|
||||||
*
|
|
||||||
* @param constraint
|
|
||||||
* the constraint to be checked
|
|
||||||
* @return <b>true</b> if the constraint already is stored in the node and
|
|
||||||
* <b>false</b> otherwise
|
|
||||||
*/
|
|
||||||
public boolean contains(Constraint constraint) {
|
|
||||||
boolean result = false;
|
|
||||||
if (constraints != null && constraints.size() > 0) {
|
|
||||||
for (Constraint c : constraints) {
|
|
||||||
if (c.equals(constraint)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -189,6 +142,7 @@ public class SimulationNode {
|
|||||||
for (Entry<Bone, Transform> entry : boneStartTransforms.entrySet()) {
|
for (Entry<Bone, Transform> entry : boneStartTransforms.entrySet()) {
|
||||||
Transform t = entry.getValue();
|
Transform t = entry.getValue();
|
||||||
entry.getKey().setBindTransforms(t.getTranslation(), t.getRotation(), t.getScale());
|
entry.getKey().setBindTransforms(t.getTranslation(), t.getRotation(), t.getScale());
|
||||||
|
entry.getKey().updateModelTransforms();
|
||||||
}
|
}
|
||||||
skeleton.reset();
|
skeleton.reset();
|
||||||
}
|
}
|
||||||
@ -198,7 +152,9 @@ public class SimulationNode {
|
|||||||
* Simulates the spatial node.
|
* Simulates the spatial node.
|
||||||
*/
|
*/
|
||||||
private void simulateSpatial() {
|
private void simulateSpatial() {
|
||||||
|
List<Constraint> constraints = blenderContext.getConstraints(featureOMA);
|
||||||
if (constraints != null && constraints.size() > 0) {
|
if (constraints != null && constraints.size() > 0) {
|
||||||
|
LOGGER.fine("Simulating spatial.");
|
||||||
boolean applyStaticConstraints = true;
|
boolean applyStaticConstraints = true;
|
||||||
if (animations != null) {
|
if (animations != null) {
|
||||||
for (Animation animation : animations) {
|
for (Animation animation : animations) {
|
||||||
@ -206,7 +162,7 @@ public class SimulationNode {
|
|||||||
int maxFrame = (int) animationTimeBoundaries[0];
|
int maxFrame = (int) animationTimeBoundaries[0];
|
||||||
float maxTime = animationTimeBoundaries[1];
|
float maxTime = animationTimeBoundaries[1];
|
||||||
|
|
||||||
VirtualTrack vTrack = new VirtualTrack(maxFrame, maxTime);
|
VirtualTrack vTrack = new VirtualTrack(spatial.getName(), maxFrame, maxTime);
|
||||||
for (Track track : animation.getTracks()) {
|
for (Track track : animation.getTracks()) {
|
||||||
for (int frame = 0; frame < maxFrame; ++frame) {
|
for (int frame = 0; frame < maxFrame; ++frame) {
|
||||||
spatial.setLocalTranslation(((SpatialTrack) track).getTranslations()[frame]);
|
spatial.setLocalTranslation(((SpatialTrack) track).getTranslations()[frame]);
|
||||||
@ -246,12 +202,14 @@ public class SimulationNode {
|
|||||||
* Simulates the bone node.
|
* Simulates the bone node.
|
||||||
*/
|
*/
|
||||||
private void simulateSkeleton() {
|
private void simulateSkeleton() {
|
||||||
if (constraints != null && constraints.size() > 0) {
|
LOGGER.fine("Simulating skeleton.");
|
||||||
Set<Long> alteredOmas = new HashSet<Long>();
|
Set<Long> alteredOmas = new HashSet<Long>();
|
||||||
|
|
||||||
if (animations != null) {
|
if (animations != null) {
|
||||||
TempVars vars = TempVars.get();
|
TempVars vars = TempVars.get();
|
||||||
AnimChannel animChannel = animControl.createChannel();
|
AnimChannel animChannel = animControl.createChannel();
|
||||||
|
|
||||||
|
// List<Bone> bonesWithConstraints = this.collectBonesWithConstraints(skeleton);
|
||||||
for (Animation animation : animations) {
|
for (Animation animation : animations) {
|
||||||
float[] animationTimeBoundaries = this.computeAnimationTimeBoundaries(animation);
|
float[] animationTimeBoundaries = this.computeAnimationTimeBoundaries(animation);
|
||||||
int maxFrame = (int) animationTimeBoundaries[0];
|
int maxFrame = (int) animationTimeBoundaries[0];
|
||||||
@ -271,10 +229,11 @@ public class SimulationNode {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ... and then apply constraints from the root bone to the last child ...
|
// ... and then apply constraints from the root bone to the last child ...
|
||||||
|
Set<Long> applied = new HashSet<Long>();
|
||||||
for (Bone rootBone : skeleton.getRoots()) {
|
for (Bone rootBone : skeleton.getRoots()) {
|
||||||
|
// ignore the 0-indexed bone
|
||||||
if (skeleton.getBoneIndex(rootBone) > 0) {
|
if (skeleton.getBoneIndex(rootBone) > 0) {
|
||||||
// ommit the 0 - indexed root bone as it is the bone added by importer
|
this.applyConstraints(rootBone, alteredOmas, applied, frame);
|
||||||
this.applyConstraints(rootBone, alteredOmas, frame);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -283,7 +242,7 @@ public class SimulationNode {
|
|||||||
BoneContext boneContext = blenderContext.getBoneContext(boneOMA);
|
BoneContext boneContext = blenderContext.getBoneContext(boneOMA);
|
||||||
int boneIndex = skeleton.getBoneIndex(boneContext.getBone());
|
int boneIndex = skeleton.getBoneIndex(boneContext.getBone());
|
||||||
if (!tracks.containsKey(boneIndex)) {
|
if (!tracks.containsKey(boneIndex)) {
|
||||||
tracks.put(boneIndex, new VirtualTrack(maxFrame, maxTime));
|
tracks.put(boneIndex, new VirtualTrack(boneContext.getBone().getName(), maxFrame, maxTime));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
alteredOmas.clear();
|
alteredOmas.clear();
|
||||||
@ -325,7 +284,6 @@ public class SimulationNode {
|
|||||||
this.reset();
|
this.reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Applies constraints to the given bone and its children.
|
* Applies constraints to the given bone and its children.
|
||||||
@ -337,11 +295,18 @@ public class SimulationNode {
|
|||||||
* @param frame
|
* @param frame
|
||||||
* the current frame of the animation
|
* the current frame of the animation
|
||||||
*/
|
*/
|
||||||
private void applyConstraints(Bone bone, Set<Long> alteredOmas, int frame) {
|
private void applyConstraints(Bone bone, Set<Long> alteredOmas, Set<Long> applied, int frame) {
|
||||||
BoneContext boneContext = blenderContext.getBoneContext(bone);
|
BoneContext boneContext = blenderContext.getBoneContext(bone);
|
||||||
|
if(!applied.contains(boneContext.getBoneOma())) {
|
||||||
List<Constraint> constraints = this.findConstraints(boneContext.getBoneOma(), blenderContext);
|
List<Constraint> constraints = this.findConstraints(boneContext.getBoneOma(), blenderContext);
|
||||||
if (constraints != null && constraints.size() > 0) {
|
if (constraints != null && constraints.size() > 0) {
|
||||||
|
// TODO: BEWARE OF INFINITE LOOPS !!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||||
for (Constraint constraint : constraints) {
|
for (Constraint constraint : constraints) {
|
||||||
|
if (constraint.getTargetOMA() != null && constraint.getTargetOMA() > 0L) {
|
||||||
|
// first apply constraints of the target bone
|
||||||
|
BoneContext targetBone = blenderContext.getBoneContext(constraint.getTargetOMA());
|
||||||
|
this.applyConstraints(targetBone.getBone(), alteredOmas, applied, frame);
|
||||||
|
}
|
||||||
constraint.apply(frame);
|
constraint.apply(frame);
|
||||||
if (constraint.getAlteredOmas() != null) {
|
if (constraint.getAlteredOmas() != null) {
|
||||||
alteredOmas.addAll(constraint.getAlteredOmas());
|
alteredOmas.addAll(constraint.getAlteredOmas());
|
||||||
@ -349,8 +314,14 @@ public class SimulationNode {
|
|||||||
alteredOmas.add(boneContext.getBoneOma());
|
alteredOmas.add(boneContext.getBoneOma());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
applied.add(boneContext.getBoneOma());
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Bone> children = bone.getChildren();
|
||||||
|
if (children != null && children.size() > 0) {
|
||||||
for (Bone child : bone.getChildren()) {
|
for (Bone child : bone.getChildren()) {
|
||||||
this.applyConstraints(child, alteredOmas, frame);
|
this.applyConstraints(child, alteredOmas, applied, frame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -376,7 +347,7 @@ public class SimulationNode {
|
|||||||
*/
|
*/
|
||||||
private float[] computeAnimationTimeBoundaries(Animation animation) {
|
private float[] computeAnimationTimeBoundaries(Animation animation) {
|
||||||
int maxFrame = Integer.MIN_VALUE;
|
int maxFrame = Integer.MIN_VALUE;
|
||||||
float maxTime = Float.MIN_VALUE;
|
float maxTime = -Float.MAX_VALUE;
|
||||||
for (Track track : animation.getTracks()) {
|
for (Track track : animation.getTracks()) {
|
||||||
if (track instanceof BoneTrack) {
|
if (track instanceof BoneTrack) {
|
||||||
maxFrame = Math.max(maxFrame, ((BoneTrack) track).getTranslations().length);
|
maxFrame = Math.max(maxFrame, ((BoneTrack) track).getTranslations().length);
|
||||||
@ -405,11 +376,10 @@ public class SimulationNode {
|
|||||||
List<Constraint> constraints = blenderContext.getConstraints(ownerOMA);
|
List<Constraint> constraints = blenderContext.getConstraints(ownerOMA);
|
||||||
if (constraints != null) {
|
if (constraints != null) {
|
||||||
for (Constraint constraint : constraints) {
|
for (Constraint constraint : constraints) {
|
||||||
if (constraint.isImplemented() && constraint.validate()) {
|
if (constraint.isImplemented() && constraint.validate() && constraint.isTrackToBeChanged()) {
|
||||||
result.add(constraint);
|
result.add(constraint);
|
||||||
} else {
|
|
||||||
LOGGER.log(Level.WARNING, "Constraint named: ''{0}'' of type ''{1}'' is not implemented and will NOT be applied!", new Object[] { constraint.name, constraint.getConstraintTypeName() });
|
|
||||||
}
|
}
|
||||||
|
// TODO: add proper warnings to some map or set so that they are not logged on every frame
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return result.size() > 0 ? result : null;
|
return result.size() > 0 ? result : null;
|
||||||
|
@ -32,4 +32,10 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
public void apply(int frame) {
|
public void apply(int frame) {
|
||||||
LOGGER.warning("Applying constraints to skeleton is not supported.");
|
LOGGER.warning("Applying constraints to skeleton is not supported.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Long getTargetOMA() {
|
||||||
|
LOGGER.warning("Constraints for skeleton are not supported.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,6 +22,11 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
if (targetOMA != null) {
|
if (targetOMA != null) {
|
||||||
return blenderContext.getLoadedFeature(targetOMA, LoadedDataType.FEATURE) != null;
|
return blenderContext.getLoadedFeature(targetOMA, LoadedDataType.FEATURE) != null;
|
||||||
}
|
}
|
||||||
return true;
|
return constraintDefinition == null ? true : constraintDefinition.isTargetRequired();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Long getTargetOMA() {
|
||||||
|
return targetOMA;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,8 @@ import com.jme3.math.Vector3f;
|
|||||||
* @author Marcin Roguski (Kaelthas)
|
* @author Marcin Roguski (Kaelthas)
|
||||||
*/
|
*/
|
||||||
/* package */class VirtualTrack {
|
/* package */class VirtualTrack {
|
||||||
|
/** The name of the track (for debugging purposes). */
|
||||||
|
private String name;
|
||||||
/** The last frame for the track. */
|
/** The last frame for the track. */
|
||||||
public int maxFrame;
|
public int maxFrame;
|
||||||
/** The max time for the track. */
|
/** The max time for the track. */
|
||||||
@ -35,7 +37,8 @@ import com.jme3.math.Vector3f;
|
|||||||
* @param maxTime
|
* @param maxTime
|
||||||
* the max time for the track
|
* the max time for the track
|
||||||
*/
|
*/
|
||||||
public VirtualTrack(int maxFrame, float maxTime) {
|
public VirtualTrack(String name, int maxFrame, float maxTime) {
|
||||||
|
this.name = name;
|
||||||
this.maxFrame = maxFrame;
|
this.maxFrame = maxFrame;
|
||||||
this.maxTime = maxTime;
|
this.maxTime = maxTime;
|
||||||
}
|
}
|
||||||
@ -101,7 +104,7 @@ import com.jme3.math.Vector3f;
|
|||||||
*/
|
*/
|
||||||
private float[] createTimes() {
|
private float[] createTimes() {
|
||||||
float[] times = new float[maxFrame];
|
float[] times = new float[maxFrame];
|
||||||
float dT = maxTime / (float) maxFrame;
|
float dT = maxTime / maxFrame;
|
||||||
float t = 0;
|
float t = 0;
|
||||||
for (int i = 0; i < maxFrame; ++i) {
|
for (int i = 0; i < maxFrame; ++i) {
|
||||||
times[i] = t;
|
times[i] = t;
|
||||||
@ -143,4 +146,20 @@ import com.jme3.math.Vector3f;
|
|||||||
list.add(element);
|
list.add(element);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
StringBuilder result = new StringBuilder(2048);
|
||||||
|
result.append("TRACK: ").append(name).append('\n');
|
||||||
|
if (translations != null && translations.size() > 0) {
|
||||||
|
result.append("TRANSLATIONS: ").append(translations.toString()).append('\n');
|
||||||
|
}
|
||||||
|
if (rotations != null && rotations.size() > 0) {
|
||||||
|
result.append("ROTATIONS: ").append(rotations.toString()).append('\n');
|
||||||
|
}
|
||||||
|
if (scales != null && scales.size() > 0) {
|
||||||
|
result.append("SCALES: ").append(scales.toString()).append('\n');
|
||||||
|
}
|
||||||
|
return result.toString();
|
||||||
|
}
|
||||||
}
|
}
|
@ -28,6 +28,8 @@ public abstract class ConstraintDefinition {
|
|||||||
protected Long ownerOMA;
|
protected Long ownerOMA;
|
||||||
/** Stores the OMA addresses of all features whose transform had been altered beside the constraint owner. */
|
/** Stores the OMA addresses of all features whose transform had been altered beside the constraint owner. */
|
||||||
protected Set<Long> alteredOmas;
|
protected Set<Long> alteredOmas;
|
||||||
|
/** The variable that determines if the constraint will alter the track in any way. */
|
||||||
|
protected boolean trackToBeChanged = true;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads a constraint definition based on the constraint definition
|
* Loads a constraint definition based on the constraint definition
|
||||||
@ -52,6 +54,20 @@ public abstract class ConstraintDefinition {
|
|||||||
this.ownerOMA = ownerOMA;
|
this.ownerOMA = ownerOMA;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return determines if the definition of the constraint will change the bone in any way; in most cases
|
||||||
|
* it is possible to tell that even before the constraint baking simulation is started, so we can discard such bones from constraint
|
||||||
|
* computing to improve the computation speed and lower the computations complexity
|
||||||
|
*/
|
||||||
|
public boolean isTrackToBeChanged() {
|
||||||
|
return trackToBeChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return determines if this constraint definition requires a defined target or not
|
||||||
|
*/
|
||||||
|
public abstract boolean isTargetRequired();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method is here because we have no guarantee that the owner is loaded
|
* This method is here because we have no guarantee that the owner is loaded
|
||||||
* when constraint is being created. So use it to get the owner when it is
|
* when constraint is being created. So use it to get the owner when it is
|
||||||
@ -132,4 +148,9 @@ public abstract class ConstraintDefinition {
|
|||||||
* the influence of the constraint (from range <0; 1>)
|
* the influence of the constraint (from range <0; 1>)
|
||||||
*/
|
*/
|
||||||
public abstract void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence);
|
public abstract void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence);
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return this.getConstraintTypeName();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,8 +29,7 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
if (this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null &&
|
if (this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null && blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT)) {
|
||||||
blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT)) {
|
|
||||||
// distance limit does not work on bones who are connected to their parent
|
// distance limit does not work on bones who are connected to their parent
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -73,6 +72,11 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
this.applyOwnerTransform(ownerTransform, ownerSpace);
|
this.applyOwnerTransform(ownerTransform, ownerSpace);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Limit distance";
|
return "Limit distance";
|
||||||
|
@ -6,13 +6,15 @@ import java.util.HashSet;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.jme3.animation.Bone;
|
import com.jme3.animation.Bone;
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Transform;
|
import com.jme3.math.Transform;
|
||||||
import com.jme3.math.Vector3f;
|
import com.jme3.math.Vector3f;
|
||||||
import com.jme3.scene.plugins.blender.BlenderContext;
|
import com.jme3.scene.plugins.blender.BlenderContext;
|
||||||
import com.jme3.scene.plugins.blender.animations.BoneContext;
|
import com.jme3.scene.plugins.blender.animations.BoneContext;
|
||||||
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
|
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
|
||||||
import com.jme3.scene.plugins.blender.file.Structure;
|
import com.jme3.scene.plugins.blender.file.Structure;
|
||||||
|
import com.jme3.scene.plugins.blender.math.DQuaternion;
|
||||||
|
import com.jme3.scene.plugins.blender.math.DTransform;
|
||||||
|
import com.jme3.scene.plugins.blender.math.Vector3d;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The Inverse Kinematics constraint.
|
* The Inverse Kinematics constraint.
|
||||||
@ -28,9 +30,7 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
|
|||||||
/** The number of affected bones. Zero means that all parent bones of the current bone should take part in baking. */
|
/** The number of affected bones. Zero means that all parent bones of the current bone should take part in baking. */
|
||||||
private int bonesAffected;
|
private int bonesAffected;
|
||||||
/** The total length of the bone chain. Useful for optimisation of computations speed in some cases. */
|
/** The total length of the bone chain. Useful for optimisation of computations speed in some cases. */
|
||||||
private float chainLength;
|
private double chainLength;
|
||||||
/** Tells if there is anything to compute at all. */
|
|
||||||
private boolean needToCompute = true;
|
|
||||||
/** Indicates if the tail of the bone should be used or not. */
|
/** Indicates if the tail of the bone should be used or not. */
|
||||||
private boolean useTail;
|
private boolean useTail;
|
||||||
/** The amount of iterations of the algorithm. */
|
/** The amount of iterations of the algorithm. */
|
||||||
@ -43,26 +43,26 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
|
|||||||
useTail = (flag & FLAG_USE_TAIL) != 0;
|
useTail = (flag & FLAG_USE_TAIL) != 0;
|
||||||
|
|
||||||
if ((flag & FLAG_POSITION) == 0) {
|
if ((flag & FLAG_POSITION) == 0) {
|
||||||
needToCompute = false;
|
trackToBeChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (needToCompute) {
|
if (trackToBeChanged) {
|
||||||
alteredOmas = new HashSet<Long>();
|
alteredOmas = new HashSet<Long>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
if (influence == 0 || !needToCompute || targetTransform == null) {
|
if (influence == 0 || !trackToBeChanged || targetTransform == null) {
|
||||||
return;// no need to do anything
|
return;// no need to do anything
|
||||||
}
|
}
|
||||||
Quaternion q = new Quaternion();
|
DQuaternion q = new DQuaternion();
|
||||||
Vector3f t = targetTransform.getTranslation();
|
Vector3d t = new Vector3d(targetTransform.getTranslation());
|
||||||
List<BoneContext> bones = this.loadBones();
|
List<BoneContext> bones = this.loadBones();
|
||||||
if (bones.size() == 0) {
|
if (bones.size() == 0) {
|
||||||
return;// no need to do anything
|
return;// no need to do anything
|
||||||
}
|
}
|
||||||
float distanceFromTarget = Float.MAX_VALUE;
|
double distanceFromTarget = Double.MAX_VALUE;
|
||||||
|
|
||||||
int iterations = this.iterations;
|
int iterations = this.iterations;
|
||||||
if (bones.size() == 1) {
|
if (bones.size() == 1) {
|
||||||
@ -72,21 +72,21 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
|
|||||||
// in this case only one iteration will be needed, computed from the root to top bone
|
// in this case only one iteration will be needed, computed from the root to top bone
|
||||||
BoneContext rootBone = bones.get(bones.size() - 1);
|
BoneContext rootBone = bones.get(bones.size() - 1);
|
||||||
Transform rootBoneTransform = constraintHelper.getTransform(rootBone.getArmatureObjectOMA(), rootBone.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD);
|
Transform rootBoneTransform = constraintHelper.getTransform(rootBone.getArmatureObjectOMA(), rootBone.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD);
|
||||||
if (t.distance(rootBoneTransform.getTranslation()) >= chainLength) {
|
if (t.distance(new Vector3d(rootBoneTransform.getTranslation())) >= chainLength) {
|
||||||
Collections.reverse(bones);
|
Collections.reverse(bones);
|
||||||
|
|
||||||
for (BoneContext boneContext : bones) {
|
for (BoneContext boneContext : bones) {
|
||||||
Bone bone = boneContext.getBone();
|
Bone bone = boneContext.getBone();
|
||||||
Transform boneTransform = constraintHelper.getTransform(boneContext.getArmatureObjectOMA(), bone.getName(), Space.CONSTRAINT_SPACE_WORLD);
|
DTransform boneTransform = new DTransform(constraintHelper.getTransform(boneContext.getArmatureObjectOMA(), bone.getName(), Space.CONSTRAINT_SPACE_WORLD));
|
||||||
|
|
||||||
Vector3f e = boneTransform.getTranslation().add(boneTransform.getRotation().mult(Vector3f.UNIT_Y).multLocal(boneContext.getLength()));// effector
|
Vector3d e = boneTransform.getTranslation().add(boneTransform.getRotation().mult(Vector3d.UNIT_Y).multLocal(boneContext.getLength()));// effector
|
||||||
Vector3f j = boneTransform.getTranslation(); // current join position
|
Vector3d j = boneTransform.getTranslation(); // current join position
|
||||||
|
|
||||||
Vector3f currentDir = e.subtractLocal(j).normalizeLocal();
|
Vector3d currentDir = e.subtractLocal(j).normalizeLocal();
|
||||||
Vector3f target = t.subtract(j).normalizeLocal();
|
Vector3d target = t.subtract(j).normalizeLocal();
|
||||||
float angle = currentDir.angleBetween(target);
|
double angle = currentDir.angleBetween(target);
|
||||||
if (angle != 0) {
|
if (angle != 0) {
|
||||||
Vector3f cross = currentDir.crossLocal(target).normalizeLocal();
|
Vector3d cross = currentDir.crossLocal(target).normalizeLocal();
|
||||||
q.fromAngleAxis(angle, cross);
|
q.fromAngleAxis(angle, cross);
|
||||||
if (boneContext.isLockX()) {
|
if (boneContext.isLockX()) {
|
||||||
q.set(0, q.getY(), q.getZ(), q.getW());
|
q.set(0, q.getY(), q.getZ(), q.getW());
|
||||||
@ -99,7 +99,7 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
|
|||||||
}
|
}
|
||||||
|
|
||||||
boneTransform.getRotation().set(q.multLocal(boneTransform.getRotation()));
|
boneTransform.getRotation().set(q.multLocal(boneTransform.getRotation()));
|
||||||
constraintHelper.applyTransform(boneContext.getArmatureObjectOMA(), bone.getName(), Space.CONSTRAINT_SPACE_WORLD, boneTransform);
|
constraintHelper.applyTransform(boneContext.getArmatureObjectOMA(), bone.getName(), Space.CONSTRAINT_SPACE_WORLD, boneTransform.toTransform());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,17 +111,17 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
|
|||||||
for (int i = 0; i < iterations && distanceFromTarget > MIN_DISTANCE; ++i) {
|
for (int i = 0; i < iterations && distanceFromTarget > MIN_DISTANCE; ++i) {
|
||||||
for (BoneContext boneContext : bones) {
|
for (BoneContext boneContext : bones) {
|
||||||
Bone bone = boneContext.getBone();
|
Bone bone = boneContext.getBone();
|
||||||
Transform topBoneTransform = constraintHelper.getTransform(topBone.getArmatureObjectOMA(), topBone.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD);
|
DTransform topBoneTransform = new DTransform(constraintHelper.getTransform(topBone.getArmatureObjectOMA(), topBone.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD));
|
||||||
Transform boneWorldTransform = constraintHelper.getTransform(boneContext.getArmatureObjectOMA(), bone.getName(), Space.CONSTRAINT_SPACE_WORLD);
|
DTransform boneWorldTransform = new DTransform(constraintHelper.getTransform(boneContext.getArmatureObjectOMA(), bone.getName(), Space.CONSTRAINT_SPACE_WORLD));
|
||||||
|
|
||||||
Vector3f e = topBoneTransform.getTranslation().addLocal(topBoneTransform.getRotation().mult(Vector3f.UNIT_Y).multLocal(topBone.getLength()));// effector
|
Vector3d e = topBoneTransform.getTranslation().addLocal(topBoneTransform.getRotation().mult(Vector3d.UNIT_Y).multLocal(topBone.getLength()));// effector
|
||||||
Vector3f j = boneWorldTransform.getTranslation(); // current join position
|
Vector3d j = boneWorldTransform.getTranslation(); // current join position
|
||||||
|
|
||||||
Vector3f currentDir = e.subtractLocal(j).normalizeLocal();
|
Vector3d currentDir = e.subtractLocal(j).normalizeLocal();
|
||||||
Vector3f target = t.subtract(j).normalizeLocal();
|
Vector3d target = t.subtract(j).normalizeLocal();
|
||||||
float angle = currentDir.angleBetween(target);
|
double angle = currentDir.angleBetween(target);
|
||||||
if (angle != 0) {
|
if (angle != 0) {
|
||||||
Vector3f cross = currentDir.crossLocal(target).normalizeLocal();
|
Vector3d cross = currentDir.crossLocal(target).normalizeLocal();
|
||||||
q.fromAngleAxis(angle, cross);
|
q.fromAngleAxis(angle, cross);
|
||||||
|
|
||||||
if (boneContext.isLockX()) {
|
if (boneContext.isLockX()) {
|
||||||
@ -135,12 +135,15 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
|
|||||||
}
|
}
|
||||||
|
|
||||||
boneWorldTransform.getRotation().set(q.multLocal(boneWorldTransform.getRotation()));
|
boneWorldTransform.getRotation().set(q.multLocal(boneWorldTransform.getRotation()));
|
||||||
constraintHelper.applyTransform(boneContext.getArmatureObjectOMA(), bone.getName(), Space.CONSTRAINT_SPACE_WORLD, boneWorldTransform);
|
constraintHelper.applyTransform(boneContext.getArmatureObjectOMA(), bone.getName(), Space.CONSTRAINT_SPACE_WORLD, boneWorldTransform.toTransform());
|
||||||
|
} else {
|
||||||
|
iterations = 0;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform topBoneTransform = constraintHelper.getTransform(topBone.getArmatureObjectOMA(), topBone.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD);
|
DTransform topBoneTransform = new DTransform(constraintHelper.getTransform(topBone.getArmatureObjectOMA(), topBone.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD));
|
||||||
Vector3f e = topBoneTransform.getTranslation().addLocal(topBoneTransform.getRotation().mult(Vector3f.UNIT_Y).multLocal(topBone.getLength()));// effector
|
Vector3d e = topBoneTransform.getTranslation().addLocal(topBoneTransform.getRotation().mult(Vector3d.UNIT_Y).multLocal(topBone.getLength()));// effector
|
||||||
distanceFromTarget = e.distance(t);
|
distanceFromTarget = e.distance(t);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -186,4 +189,20 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
|
|||||||
}
|
}
|
||||||
return bones;
|
return bones;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTrackToBeChanged() {
|
||||||
|
if (trackToBeChanged) {
|
||||||
|
// need to check the bone structure too (when constructor was called not all of the bones might have been loaded yet)
|
||||||
|
// that is why it is also checked here
|
||||||
|
List<BoneContext> bones = this.loadBones();
|
||||||
|
trackToBeChanged = bones.size() > 0;
|
||||||
|
}
|
||||||
|
return trackToBeChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,18 +39,21 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
flag |= invY << 1;
|
flag |= invY << 1;
|
||||||
flag |= z >> 1;
|
flag |= z >> 1;
|
||||||
flag |= invZ >> 1;
|
flag |= invZ >> 1;
|
||||||
|
|
||||||
|
trackToBeChanged = (flag & LOCLIKE_X) != 0 || (flag & LOCLIKE_Y) != 0 || (flag & LOCLIKE_Z) != 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public boolean isTrackToBeChanged() {
|
||||||
if (this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null &&
|
|
||||||
blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT)) {
|
|
||||||
// location copy does not work on bones who are connected to their parent
|
// location copy does not work on bones who are connected to their parent
|
||||||
return;
|
return trackToBeChanged && !(this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null && blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT));
|
||||||
}
|
}
|
||||||
if(influence == 0 || targetTransform == null) {
|
|
||||||
return ;// no need to do anything
|
@Override
|
||||||
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
|
if (influence == 0 || targetTransform == null || !this.isTrackToBeChanged()) {
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
||||||
@ -96,4 +99,9 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Copy location";
|
return "Copy location";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -52,14 +52,20 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
limits[2][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
|
limits[2][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
|
||||||
limits[2][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
|
limits[2][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
trackToBeChanged = (flag & (LIMIT_XMIN | LIMIT_XMAX | LIMIT_YMIN | LIMIT_YMAX | LIMIT_ZMIN | LIMIT_ZMAX)) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTrackToBeChanged() {
|
||||||
|
// location limit does not work on bones who are connected to their parent
|
||||||
|
return trackToBeChanged && !(this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null && blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
if (this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null &&
|
if (influence == 0 || !this.isTrackToBeChanged()) {
|
||||||
blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT)) {
|
return;// no need to do anything
|
||||||
// location limit does not work on bones who are connected to their parent
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
||||||
@ -92,4 +98,9 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Limit location";
|
return "Limit location";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,11 @@ import com.jme3.scene.plugins.blender.BlenderContext;
|
|||||||
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
|
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
|
||||||
import com.jme3.scene.plugins.blender.file.Structure;
|
import com.jme3.scene.plugins.blender.file.Structure;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This class represents 'Maintain volume' constraint type in blender.
|
||||||
|
*
|
||||||
|
* @author Marcin Roguski (Kaelthas)
|
||||||
|
*/
|
||||||
public class ConstraintDefinitionMaintainVolume extends ConstraintDefinition {
|
public class ConstraintDefinitionMaintainVolume extends ConstraintDefinition {
|
||||||
private static final int FLAG_MASK_X = 0;
|
private static final int FLAG_MASK_X = 0;
|
||||||
private static final int FLAG_MASK_Y = 1;
|
private static final int FLAG_MASK_Y = 1;
|
||||||
@ -16,11 +21,12 @@ public class ConstraintDefinitionMaintainVolume extends ConstraintDefinition {
|
|||||||
public ConstraintDefinitionMaintainVolume(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
|
public ConstraintDefinitionMaintainVolume(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
|
||||||
super(constraintData, ownerOMA, blenderContext);
|
super(constraintData, ownerOMA, blenderContext);
|
||||||
volume = (float) Math.sqrt(((Number) constraintData.getFieldValue("volume")).floatValue());
|
volume = (float) Math.sqrt(((Number) constraintData.getFieldValue("volume")).floatValue());
|
||||||
|
trackToBeChanged = volume != 1 && (flag & (FLAG_MASK_X | FLAG_MASK_Y | FLAG_MASK_Z)) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
if (volume != 1 && influence > 0) {
|
if (trackToBeChanged && influence > 0) {
|
||||||
// the maintain volume constraint is applied directly to object's scale, so no need to do it again
|
// the maintain volume constraint is applied directly to object's scale, so no need to do it again
|
||||||
// but in case of bones we need to make computations
|
// but in case of bones we need to make computations
|
||||||
if (this.getOwner() instanceof Bone) {
|
if (this.getOwner() instanceof Bone) {
|
||||||
@ -47,4 +53,9 @@ public class ConstraintDefinitionMaintainVolume extends ConstraintDefinition {
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Maintain volume";
|
return "Maintain volume";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,7 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
|
|
||||||
public ConstraintDefinitionNull(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
|
public ConstraintDefinitionNull(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
|
||||||
super(constraintData, ownerOMA, blenderContext);
|
super(constraintData, ownerOMA, blenderContext);
|
||||||
|
trackToBeChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -25,4 +26,9 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Null";
|
return "Null";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,11 +25,12 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
|
|
||||||
public ConstraintDefinitionRotLike(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
|
public ConstraintDefinitionRotLike(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
|
||||||
super(constraintData, ownerOMA, blenderContext);
|
super(constraintData, ownerOMA, blenderContext);
|
||||||
|
trackToBeChanged = (flag & (ROTLIKE_X | ROTLIKE_Y | ROTLIKE_Z)) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
if(influence == 0 || targetTransform == null) {
|
if (influence == 0 || targetTransform == null || !trackToBeChanged) {
|
||||||
return;// no need to do anything
|
return;// no need to do anything
|
||||||
}
|
}
|
||||||
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
||||||
@ -78,4 +79,9 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Copy rotation";
|
return "Copy rotation";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -65,10 +65,15 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
* if(limits[i][0] > limits[i][1]) { float temp = limits[i][0];
|
* if(limits[i][0] > limits[i][1]) { float temp = limits[i][0];
|
||||||
* limits[i][0] = limits[i][1]; limits[i][1] = temp; } }
|
* limits[i][0] = limits[i][1]; limits[i][1] = temp; } }
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
trackToBeChanged = (flag & (LIMIT_XROT | LIMIT_YROT | LIMIT_ZROT)) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
|
if (influence == 0 || !trackToBeChanged) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
||||||
|
|
||||||
ownerTransform.getRotation().toAngles(angles);
|
ownerTransform.getRotation().toAngles(angles);
|
||||||
@ -116,4 +121,9 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Limit rotation";
|
return "Limit rotation";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,12 +27,14 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
// them
|
// them
|
||||||
flag |= y << 1;
|
flag |= y << 1;
|
||||||
flag |= z >> 1;
|
flag |= z >> 1;
|
||||||
|
|
||||||
|
trackToBeChanged = (flag & (SIZELIKE_X | SIZELIKE_Y | SIZELIKE_Z)) != 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
if(influence == 0 || targetTransform == null) {
|
if (influence == 0 || targetTransform == null || !trackToBeChanged) {
|
||||||
return;// no need to do anything
|
return;// no need to do anything
|
||||||
}
|
}
|
||||||
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
||||||
@ -64,4 +66,9 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Copy scale";
|
return "Copy scale";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -50,10 +50,15 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
limits[2][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
|
limits[2][0] = ((Number) constraintData.getFieldValue("zmin")).floatValue();
|
||||||
limits[2][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
|
limits[2][1] = ((Number) constraintData.getFieldValue("zmax")).floatValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
trackToBeChanged = (flag & (LIMIT_XMIN | LIMIT_XMAX | LIMIT_YMIN | LIMIT_YMAX | LIMIT_ZMIN | LIMIT_ZMAX)) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
|
||||||
|
if (influence == 0 || !trackToBeChanged) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
|
||||||
|
|
||||||
Vector3f scale = ownerTransform.getScale();
|
Vector3f scale = ownerTransform.getScale();
|
||||||
@ -83,4 +88,9 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Limit scale";
|
return "Limit scale";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -73,4 +73,9 @@ public class ConstraintDefinitionTransLike extends ConstraintDefinition {
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return "Copy transforms";
|
return "Copy transforms";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,7 @@ import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
|
|||||||
public UnsupportedConstraintDefinition(String typeName) {
|
public UnsupportedConstraintDefinition(String typeName) {
|
||||||
super(null, null, null);
|
super(null, null, null);
|
||||||
this.typeName = typeName;
|
this.typeName = typeName;
|
||||||
|
trackToBeChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -31,4 +32,9 @@ import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
|
|||||||
public String getConstraintTypeName() {
|
public String getConstraintTypeName() {
|
||||||
return typeName;
|
return typeName;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTargetRequired() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,453 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are
|
||||||
|
* met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||||
|
* may be used to endorse or promote products derived from this software
|
||||||
|
* without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
package com.jme3.scene.plugins.blender.math;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
import com.jme3.export.InputCapsule;
|
||||||
|
import com.jme3.export.JmeExporter;
|
||||||
|
import com.jme3.export.JmeImporter;
|
||||||
|
import com.jme3.export.OutputCapsule;
|
||||||
|
import com.jme3.export.Savable;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>DQuaternion</code> defines a single example of a more general class of
|
||||||
|
* hypercomplex numbers. DQuaternions extends a rotation in three dimensions to a
|
||||||
|
* rotation in four dimensions. This avoids "gimbal lock" and allows for smooth
|
||||||
|
* continuous rotation.
|
||||||
|
*
|
||||||
|
* <code>DQuaternion</code> is defined by four double point numbers: {x y z w}.
|
||||||
|
*
|
||||||
|
* This class's only purpose is to give better accuracy in floating point operations during computations.
|
||||||
|
* This is made by copying the original Quaternion class from jme3 core and leaving only required methods and basic computation methods, so that
|
||||||
|
* the class is smaller and easier to maintain.
|
||||||
|
* Should any other methods be needed, they will be added.
|
||||||
|
*
|
||||||
|
* @author Mark Powell
|
||||||
|
* @author Joshua Slack
|
||||||
|
* @author Marcin Roguski (Kaelthas)
|
||||||
|
*/
|
||||||
|
public final class DQuaternion implements Savable, Cloneable, java.io.Serializable {
|
||||||
|
private static final long serialVersionUID = 5009180713885017539L;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the identity quaternion rotation (0, 0, 0, 1).
|
||||||
|
*/
|
||||||
|
public static final DQuaternion IDENTITY = new DQuaternion();
|
||||||
|
public static final DQuaternion DIRECTION_Z = new DQuaternion();
|
||||||
|
public static final DQuaternion ZERO = new DQuaternion(0, 0, 0, 0);
|
||||||
|
protected double x, y, z, w = 1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor instantiates a new <code>DQuaternion</code> object
|
||||||
|
* initializing all values to zero, except w which is initialized to 1.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public DQuaternion() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor instantiates a new <code>DQuaternion</code> object from the
|
||||||
|
* given list of parameters.
|
||||||
|
*
|
||||||
|
* @param x
|
||||||
|
* the x value of the quaternion.
|
||||||
|
* @param y
|
||||||
|
* the y value of the quaternion.
|
||||||
|
* @param z
|
||||||
|
* the z value of the quaternion.
|
||||||
|
* @param w
|
||||||
|
* the w value of the quaternion.
|
||||||
|
*/
|
||||||
|
public DQuaternion(double x, double y, double z, double w) {
|
||||||
|
this.set(x, y, z, w);
|
||||||
|
}
|
||||||
|
|
||||||
|
public DQuaternion(Quaternion q) {
|
||||||
|
this(q.getX(), q.getY(), q.getZ(), q.getW());
|
||||||
|
}
|
||||||
|
|
||||||
|
public Quaternion toQuaternion() {
|
||||||
|
return new Quaternion((float) x, (float) y, (float) z, (float) w);
|
||||||
|
}
|
||||||
|
|
||||||
|
public double getX() {
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
|
||||||
|
public double getY() {
|
||||||
|
return y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public double getZ() {
|
||||||
|
return z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public double getW() {
|
||||||
|
return w;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* sets the data in a <code>DQuaternion</code> object from the given list
|
||||||
|
* of parameters.
|
||||||
|
*
|
||||||
|
* @param x
|
||||||
|
* the x value of the quaternion.
|
||||||
|
* @param y
|
||||||
|
* the y value of the quaternion.
|
||||||
|
* @param z
|
||||||
|
* the z value of the quaternion.
|
||||||
|
* @param w
|
||||||
|
* the w value of the quaternion.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public DQuaternion set(double x, double y, double z, double w) {
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.z = z;
|
||||||
|
this.w = w;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the data in this <code>DQuaternion</code> object to be equal to the
|
||||||
|
* passed <code>DQuaternion</code> object. The values are copied producing
|
||||||
|
* a new object.
|
||||||
|
*
|
||||||
|
* @param q
|
||||||
|
* The DQuaternion to copy values from.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public DQuaternion set(DQuaternion q) {
|
||||||
|
x = q.x;
|
||||||
|
y = q.y;
|
||||||
|
z = q.z;
|
||||||
|
w = q.w;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets this DQuaternion to {0, 0, 0, 1}. Same as calling set(0,0,0,1).
|
||||||
|
*/
|
||||||
|
public void loadIdentity() {
|
||||||
|
x = y = z = 0;
|
||||||
|
w = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>fromAngleAxis</code> sets this quaternion to the values specified
|
||||||
|
* by an angle and an axis of rotation. This method creates an object, so
|
||||||
|
* use fromAngleNormalAxis if your axis is already normalized.
|
||||||
|
*
|
||||||
|
* @param angle
|
||||||
|
* the angle to rotate (in radians).
|
||||||
|
* @param axis
|
||||||
|
* the axis of rotation.
|
||||||
|
* @return this quaternion
|
||||||
|
*/
|
||||||
|
public DQuaternion fromAngleAxis(double angle, Vector3d axis) {
|
||||||
|
Vector3d normAxis = axis.normalize();
|
||||||
|
this.fromAngleNormalAxis(angle, normAxis);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>fromAngleNormalAxis</code> sets this quaternion to the values
|
||||||
|
* specified by an angle and a normalized axis of rotation.
|
||||||
|
*
|
||||||
|
* @param angle
|
||||||
|
* the angle to rotate (in radians).
|
||||||
|
* @param axis
|
||||||
|
* the axis of rotation (already normalized).
|
||||||
|
*/
|
||||||
|
public DQuaternion fromAngleNormalAxis(double angle, Vector3d axis) {
|
||||||
|
if (axis.x == 0 && axis.y == 0 && axis.z == 0) {
|
||||||
|
this.loadIdentity();
|
||||||
|
} else {
|
||||||
|
double halfAngle = 0.5f * angle;
|
||||||
|
double sin = Math.sin(halfAngle);
|
||||||
|
w = Math.cos(halfAngle);
|
||||||
|
x = sin * axis.x;
|
||||||
|
y = sin * axis.y;
|
||||||
|
z = sin * axis.z;
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>add</code> adds the values of this quaternion to those of the
|
||||||
|
* parameter quaternion. The result is returned as a new quaternion.
|
||||||
|
*
|
||||||
|
* @param q
|
||||||
|
* the quaternion to add to this.
|
||||||
|
* @return the new quaternion.
|
||||||
|
*/
|
||||||
|
public DQuaternion add(DQuaternion q) {
|
||||||
|
return new DQuaternion(x + q.x, y + q.y, z + q.z, w + q.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>add</code> adds the values of this quaternion to those of the
|
||||||
|
* parameter quaternion. The result is stored in this DQuaternion.
|
||||||
|
*
|
||||||
|
* @param q
|
||||||
|
* the quaternion to add to this.
|
||||||
|
* @return This DQuaternion after addition.
|
||||||
|
*/
|
||||||
|
public DQuaternion addLocal(DQuaternion q) {
|
||||||
|
x += q.x;
|
||||||
|
y += q.y;
|
||||||
|
z += q.z;
|
||||||
|
w += q.w;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>subtract</code> subtracts the values of the parameter quaternion
|
||||||
|
* from those of this quaternion. The result is returned as a new
|
||||||
|
* quaternion.
|
||||||
|
*
|
||||||
|
* @param q
|
||||||
|
* the quaternion to subtract from this.
|
||||||
|
* @return the new quaternion.
|
||||||
|
*/
|
||||||
|
public DQuaternion subtract(DQuaternion q) {
|
||||||
|
return new DQuaternion(x - q.x, y - q.y, z - q.z, w - q.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>subtract</code> subtracts the values of the parameter quaternion
|
||||||
|
* from those of this quaternion. The result is stored in this DQuaternion.
|
||||||
|
*
|
||||||
|
* @param q
|
||||||
|
* the quaternion to subtract from this.
|
||||||
|
* @return This DQuaternion after subtraction.
|
||||||
|
*/
|
||||||
|
public DQuaternion subtractLocal(DQuaternion q) {
|
||||||
|
x -= q.x;
|
||||||
|
y -= q.y;
|
||||||
|
z -= q.z;
|
||||||
|
w -= q.w;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>mult</code> multiplies this quaternion by a parameter quaternion.
|
||||||
|
* The result is returned as a new quaternion. It should be noted that
|
||||||
|
* quaternion multiplication is not commutative so q * p != p * q.
|
||||||
|
*
|
||||||
|
* @param q
|
||||||
|
* the quaternion to multiply this quaternion by.
|
||||||
|
* @return the new quaternion.
|
||||||
|
*/
|
||||||
|
public DQuaternion mult(DQuaternion q) {
|
||||||
|
return this.mult(q, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>mult</code> multiplies this quaternion by a parameter quaternion.
|
||||||
|
* The result is returned as a new quaternion. It should be noted that
|
||||||
|
* quaternion multiplication is not commutative so q * p != p * q.
|
||||||
|
*
|
||||||
|
* It IS safe for q and res to be the same object.
|
||||||
|
* It IS NOT safe for this and res to be the same object.
|
||||||
|
*
|
||||||
|
* @param q
|
||||||
|
* the quaternion to multiply this quaternion by.
|
||||||
|
* @param res
|
||||||
|
* the quaternion to store the result in.
|
||||||
|
* @return the new quaternion.
|
||||||
|
*/
|
||||||
|
public DQuaternion mult(DQuaternion q, DQuaternion res) {
|
||||||
|
if (res == null) {
|
||||||
|
res = new DQuaternion();
|
||||||
|
}
|
||||||
|
double qw = q.w, qx = q.x, qy = q.y, qz = q.z;
|
||||||
|
res.x = x * qw + y * qz - z * qy + w * qx;
|
||||||
|
res.y = -x * qz + y * qw + z * qx + w * qy;
|
||||||
|
res.z = x * qy - y * qx + z * qw + w * qz;
|
||||||
|
res.w = -x * qx - y * qy - z * qz + w * qw;
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>mult</code> multiplies this quaternion by a parameter vector. The
|
||||||
|
* result is returned as a new vector.
|
||||||
|
*
|
||||||
|
* @param v
|
||||||
|
* the vector to multiply this quaternion by.
|
||||||
|
* @return the new vector.
|
||||||
|
*/
|
||||||
|
public Vector3d mult(Vector3d v) {
|
||||||
|
return this.mult(v, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Multiplies this DQuaternion by the supplied quaternion. The result is
|
||||||
|
* stored in this DQuaternion, which is also returned for chaining. Similar
|
||||||
|
* to this *= q.
|
||||||
|
*
|
||||||
|
* @param q
|
||||||
|
* The DQuaternion to multiply this one by.
|
||||||
|
* @return This DQuaternion, after multiplication.
|
||||||
|
*/
|
||||||
|
public DQuaternion multLocal(DQuaternion q) {
|
||||||
|
double x1 = x * q.w + y * q.z - z * q.y + w * q.x;
|
||||||
|
double y1 = -x * q.z + y * q.w + z * q.x + w * q.y;
|
||||||
|
double z1 = x * q.y - y * q.x + z * q.w + w * q.z;
|
||||||
|
w = -x * q.x - y * q.y - z * q.z + w * q.w;
|
||||||
|
x = x1;
|
||||||
|
y = y1;
|
||||||
|
z = z1;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>mult</code> multiplies this quaternion by a parameter vector. The
|
||||||
|
* result is returned as a new vector.
|
||||||
|
*
|
||||||
|
* @param v
|
||||||
|
* the vector to multiply this quaternion by.
|
||||||
|
* @param store
|
||||||
|
* the vector to store the result in. It IS safe for v and store
|
||||||
|
* to be the same object.
|
||||||
|
* @return the result vector.
|
||||||
|
*/
|
||||||
|
public Vector3d mult(Vector3d v, Vector3d store) {
|
||||||
|
if (store == null) {
|
||||||
|
store = new Vector3d();
|
||||||
|
}
|
||||||
|
if (v.x == 0 && v.y == 0 && v.z == 0) {
|
||||||
|
store.set(0, 0, 0);
|
||||||
|
} else {
|
||||||
|
double vx = v.x, vy = v.y, vz = v.z;
|
||||||
|
store.x = w * w * vx + 2 * y * w * vz - 2 * z * w * vy + x * x * vx + 2 * y * x * vy + 2 * z * x * vz - z * z * vx - y * y * vx;
|
||||||
|
store.y = 2 * x * y * vx + y * y * vy + 2 * z * y * vz + 2 * w * z * vx - z * z * vy + w * w * vy - 2 * x * w * vz - x * x * vy;
|
||||||
|
store.z = 2 * x * z * vx + 2 * y * z * vy + z * z * vz - 2 * w * y * vx - y * y * vz + 2 * w * x * vy - x * x * vz + w * w * vz;
|
||||||
|
}
|
||||||
|
return store;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>toString</code> creates the string representation of this <code>DQuaternion</code>. The values of the quaternion are displaced (x,
|
||||||
|
* y, z, w), in the following manner: <br>
|
||||||
|
* (x, y, z, w)
|
||||||
|
*
|
||||||
|
* @return the string representation of this object.
|
||||||
|
* @see java.lang.Object#toString()
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "(" + x + ", " + y + ", " + z + ", " + w + ")";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>equals</code> determines if two quaternions are logically equal,
|
||||||
|
* that is, if the values of (x, y, z, w) are the same for both quaternions.
|
||||||
|
*
|
||||||
|
* @param o
|
||||||
|
* the object to compare for equality
|
||||||
|
* @return true if they are equal, false otherwise.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public boolean equals(Object o) {
|
||||||
|
if (!(o instanceof DQuaternion)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this == o) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
DQuaternion comp = (DQuaternion) o;
|
||||||
|
if (Double.compare(x, comp.x) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (Double.compare(y, comp.y) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (Double.compare(z, comp.z) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (Double.compare(w, comp.w) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>hashCode</code> returns the hash code value as an integer and is
|
||||||
|
* supported for the benefit of hashing based collection classes such as
|
||||||
|
* Hashtable, HashMap, HashSet etc.
|
||||||
|
*
|
||||||
|
* @return the hashcode for this instance of DQuaternion.
|
||||||
|
* @see java.lang.Object#hashCode()
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public int hashCode() {
|
||||||
|
long hash = 37;
|
||||||
|
hash = 37 * hash + Double.doubleToLongBits(x);
|
||||||
|
hash = 37 * hash + Double.doubleToLongBits(y);
|
||||||
|
hash = 37 * hash + Double.doubleToLongBits(z);
|
||||||
|
hash = 37 * hash + Double.doubleToLongBits(w);
|
||||||
|
return (int) hash;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void write(JmeExporter e) throws IOException {
|
||||||
|
OutputCapsule cap = e.getCapsule(this);
|
||||||
|
cap.write(x, "x", 0);
|
||||||
|
cap.write(y, "y", 0);
|
||||||
|
cap.write(z, "z", 0);
|
||||||
|
cap.write(w, "w", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void read(JmeImporter e) throws IOException {
|
||||||
|
InputCapsule cap = e.getCapsule(this);
|
||||||
|
x = cap.readFloat("x", 0);
|
||||||
|
y = cap.readFloat("y", 0);
|
||||||
|
z = cap.readFloat("z", 0);
|
||||||
|
w = cap.readFloat("w", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DQuaternion clone() {
|
||||||
|
try {
|
||||||
|
return (DQuaternion) super.clone();
|
||||||
|
} catch (CloneNotSupportedException e) {
|
||||||
|
throw new AssertionError(); // can not happen
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,170 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are
|
||||||
|
* met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||||
|
* may be used to endorse or promote products derived from this software
|
||||||
|
* without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
package com.jme3.scene.plugins.blender.math;
|
||||||
|
|
||||||
|
import com.jme3.export.*;
|
||||||
|
import com.jme3.math.Transform;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Started Date: Jul 16, 2004<br>
|
||||||
|
* <br>
|
||||||
|
* Represents a translation, rotation and scale in one object.
|
||||||
|
*
|
||||||
|
* This class's only purpose is to give better accuracy in floating point operations during computations.
|
||||||
|
* This is made by copying the original Transfrom class from jme3 core and removing unnecessary methods so that
|
||||||
|
* the class is smaller and easier to maintain.
|
||||||
|
* Should any other methods be needed, they will be added.
|
||||||
|
*
|
||||||
|
* @author Jack Lindamood
|
||||||
|
* @author Joshua Slack
|
||||||
|
* @author Marcin Roguski (Kaelthas)
|
||||||
|
*/
|
||||||
|
public final class DTransform implements Savable, Cloneable, java.io.Serializable {
|
||||||
|
private static final long serialVersionUID = 7812915425940606722L;
|
||||||
|
|
||||||
|
private DQuaternion rotation;
|
||||||
|
private Vector3d translation;
|
||||||
|
private Vector3d scale;
|
||||||
|
|
||||||
|
public DTransform(Transform transform) {
|
||||||
|
translation = new Vector3d(transform.getTranslation());
|
||||||
|
rotation = new DQuaternion(transform.getRotation());
|
||||||
|
scale = new Vector3d(transform.getScale());
|
||||||
|
}
|
||||||
|
|
||||||
|
public Transform toTransform() {
|
||||||
|
return new Transform(translation.toVector3f(), rotation.toQuaternion(), scale.toVector3f());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets this translation to the given value.
|
||||||
|
* @param trans
|
||||||
|
* The new translation for this matrix.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public DTransform setTranslation(Vector3d trans) {
|
||||||
|
translation.set(trans);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets this rotation to the given DQuaternion value.
|
||||||
|
* @param rot
|
||||||
|
* The new rotation for this matrix.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public DTransform setRotation(DQuaternion rot) {
|
||||||
|
rotation.set(rot);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets this scale to the given value.
|
||||||
|
* @param scale
|
||||||
|
* The new scale for this matrix.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public DTransform setScale(Vector3d scale) {
|
||||||
|
this.scale.set(scale);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets this scale to the given value.
|
||||||
|
* @param scale
|
||||||
|
* The new scale for this matrix.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public DTransform setScale(float scale) {
|
||||||
|
this.scale.set(scale, scale, scale);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the translation vector in this matrix.
|
||||||
|
* @return translation vector.
|
||||||
|
*/
|
||||||
|
public Vector3d getTranslation() {
|
||||||
|
return translation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the rotation quaternion in this matrix.
|
||||||
|
* @return rotation quaternion.
|
||||||
|
*/
|
||||||
|
public DQuaternion getRotation() {
|
||||||
|
return rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the scale vector in this matrix.
|
||||||
|
* @return scale vector.
|
||||||
|
*/
|
||||||
|
public Vector3d getScale() {
|
||||||
|
return scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return this.getClass().getSimpleName() + "[ " + translation.x + ", " + translation.y + ", " + translation.z + "]\n" + "[ " + rotation.x + ", " + rotation.y + ", " + rotation.z + ", " + rotation.w + "]\n" + "[ " + scale.x + " , " + scale.y + ", " + scale.z + "]";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void write(JmeExporter e) throws IOException {
|
||||||
|
OutputCapsule capsule = e.getCapsule(this);
|
||||||
|
capsule.write(rotation, "rot", new DQuaternion());
|
||||||
|
capsule.write(translation, "translation", Vector3d.ZERO);
|
||||||
|
capsule.write(scale, "scale", Vector3d.UNIT_XYZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void read(JmeImporter e) throws IOException {
|
||||||
|
InputCapsule capsule = e.getCapsule(this);
|
||||||
|
|
||||||
|
rotation = (DQuaternion) capsule.readSavable("rot", new DQuaternion());
|
||||||
|
translation = (Vector3d) capsule.readSavable("translation", Vector3d.ZERO);
|
||||||
|
scale = (Vector3d) capsule.readSavable("scale", Vector3d.UNIT_XYZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DTransform clone() {
|
||||||
|
try {
|
||||||
|
DTransform tq = (DTransform) super.clone();
|
||||||
|
tq.rotation = rotation.clone();
|
||||||
|
tq.scale = scale.clone();
|
||||||
|
tq.translation = translation.clone();
|
||||||
|
return tq;
|
||||||
|
} catch (CloneNotSupportedException e) {
|
||||||
|
throw new AssertionError();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,867 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are
|
||||||
|
* met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||||
|
* may be used to endorse or promote products derived from this software
|
||||||
|
* without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.jme3.scene.plugins.blender.math;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.io.Serializable;
|
||||||
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
|
import com.jme3.export.InputCapsule;
|
||||||
|
import com.jme3.export.JmeExporter;
|
||||||
|
import com.jme3.export.JmeImporter;
|
||||||
|
import com.jme3.export.OutputCapsule;
|
||||||
|
import com.jme3.export.Savable;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* -- Added *Local methods to cut down on object creation - JS
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>Vector3d</code> defines a Vector for a three float value tuple. <code>Vector3d</code> can represent any three dimensional value, such as a
|
||||||
|
* vertex, a normal, etc. Utility methods are also included to aid in
|
||||||
|
* mathematical calculations.
|
||||||
|
*
|
||||||
|
* This class's only purpose is to give better accuracy in floating point operations during computations.
|
||||||
|
* This is made by copying the original Vector3f class from jme3 core and leaving only required methods and basic computation methods, so that
|
||||||
|
* the class is smaller and easier to maintain.
|
||||||
|
* Should any other methods be needed, they will be added.
|
||||||
|
*
|
||||||
|
* @author Mark Powell
|
||||||
|
* @author Joshua Slack
|
||||||
|
* @author Marcin Roguski (Kaelthas)
|
||||||
|
*/
|
||||||
|
public final class Vector3d implements Savable, Cloneable, Serializable {
|
||||||
|
private static final long serialVersionUID = 3090477054277293078L;
|
||||||
|
|
||||||
|
private static final Logger LOGGER = Logger.getLogger(Vector3d.class.getName());
|
||||||
|
|
||||||
|
public final static Vector3d ZERO = new Vector3d();
|
||||||
|
public final static Vector3d UNIT_XYZ = new Vector3d(1, 1, 1);
|
||||||
|
public final static Vector3d UNIT_X = new Vector3d(1, 0, 0);
|
||||||
|
public final static Vector3d UNIT_Y = new Vector3d(0, 1, 0);
|
||||||
|
public final static Vector3d UNIT_Z = new Vector3d(0, 0, 1);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* the x value of the vector.
|
||||||
|
*/
|
||||||
|
public double x;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* the y value of the vector.
|
||||||
|
*/
|
||||||
|
public double y;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* the z value of the vector.
|
||||||
|
*/
|
||||||
|
public double z;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor instantiates a new <code>Vector3d</code> with default
|
||||||
|
* values of (0,0,0).
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public Vector3d() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor instantiates a new <code>Vector3d</code> with provides
|
||||||
|
* values.
|
||||||
|
*
|
||||||
|
* @param x
|
||||||
|
* the x value of the vector.
|
||||||
|
* @param y
|
||||||
|
* the y value of the vector.
|
||||||
|
* @param z
|
||||||
|
* the z value of the vector.
|
||||||
|
*/
|
||||||
|
public Vector3d(double x, double y, double z) {
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.z = z;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor instantiates a new <code>Vector3d</code> that is a copy
|
||||||
|
* of the provided vector
|
||||||
|
* @param copy
|
||||||
|
* The Vector3d to copy
|
||||||
|
*/
|
||||||
|
public Vector3d(Vector3f vector3f) {
|
||||||
|
this(vector3f.x, vector3f.y, vector3f.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3f toVector3f() {
|
||||||
|
return new Vector3f((float) x, (float) y, (float) z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>set</code> sets the x,y,z values of the vector based on passed
|
||||||
|
* parameters.
|
||||||
|
*
|
||||||
|
* @param x
|
||||||
|
* the x value of the vector.
|
||||||
|
* @param y
|
||||||
|
* the y value of the vector.
|
||||||
|
* @param z
|
||||||
|
* the z value of the vector.
|
||||||
|
* @return this vector
|
||||||
|
*/
|
||||||
|
public Vector3d set(double x, double y, double z) {
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.z = z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>set</code> sets the x,y,z values of the vector by copying the
|
||||||
|
* supplied vector.
|
||||||
|
*
|
||||||
|
* @param vect
|
||||||
|
* the vector to copy.
|
||||||
|
* @return this vector
|
||||||
|
*/
|
||||||
|
public Vector3d set(Vector3d vect) {
|
||||||
|
return this.set(vect.x, vect.y, vect.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>add</code> adds a provided vector to this vector creating a
|
||||||
|
* resultant vector which is returned. If the provided vector is null, null
|
||||||
|
* is returned.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to add to this.
|
||||||
|
* @return the resultant vector.
|
||||||
|
*/
|
||||||
|
public Vector3d add(Vector3d vec) {
|
||||||
|
if (null == vec) {
|
||||||
|
LOGGER.warning("Provided vector is null, null returned.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new Vector3d(x + vec.x, y + vec.y, z + vec.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>add</code> adds the values of a provided vector storing the
|
||||||
|
* values in the supplied vector.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to add to this
|
||||||
|
* @param result
|
||||||
|
* the vector to store the result in
|
||||||
|
* @return result returns the supplied result vector.
|
||||||
|
*/
|
||||||
|
public Vector3d add(Vector3d vec, Vector3d result) {
|
||||||
|
result.x = x + vec.x;
|
||||||
|
result.y = y + vec.y;
|
||||||
|
result.z = z + vec.z;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>addLocal</code> adds a provided vector to this vector internally,
|
||||||
|
* and returns a handle to this vector for easy chaining of calls. If the
|
||||||
|
* provided vector is null, null is returned.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to add to this vector.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d addLocal(Vector3d vec) {
|
||||||
|
if (null == vec) {
|
||||||
|
LOGGER.warning("Provided vector is null, null returned.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
x += vec.x;
|
||||||
|
y += vec.y;
|
||||||
|
z += vec.z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>add</code> adds the provided values to this vector, creating a
|
||||||
|
* new vector that is then returned.
|
||||||
|
*
|
||||||
|
* @param addX
|
||||||
|
* the x value to add.
|
||||||
|
* @param addY
|
||||||
|
* the y value to add.
|
||||||
|
* @param addZ
|
||||||
|
* the z value to add.
|
||||||
|
* @return the result vector.
|
||||||
|
*/
|
||||||
|
public Vector3d add(double addX, double addY, double addZ) {
|
||||||
|
return new Vector3d(x + addX, y + addY, z + addZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>addLocal</code> adds the provided values to this vector
|
||||||
|
* internally, and returns a handle to this vector for easy chaining of
|
||||||
|
* calls.
|
||||||
|
*
|
||||||
|
* @param addX
|
||||||
|
* value to add to x
|
||||||
|
* @param addY
|
||||||
|
* value to add to y
|
||||||
|
* @param addZ
|
||||||
|
* value to add to z
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d addLocal(double addX, double addY, double addZ) {
|
||||||
|
x += addX;
|
||||||
|
y += addY;
|
||||||
|
z += addZ;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>scaleAdd</code> multiplies this vector by a scalar then adds the
|
||||||
|
* given Vector3d.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the value to multiply this vector by.
|
||||||
|
* @param add
|
||||||
|
* the value to add
|
||||||
|
*/
|
||||||
|
public Vector3d scaleAdd(double scalar, Vector3d add) {
|
||||||
|
x = x * scalar + add.x;
|
||||||
|
y = y * scalar + add.y;
|
||||||
|
z = z * scalar + add.z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>scaleAdd</code> multiplies the given vector by a scalar then adds
|
||||||
|
* the given vector.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the value to multiply this vector by.
|
||||||
|
* @param mult
|
||||||
|
* the value to multiply the scalar by
|
||||||
|
* @param add
|
||||||
|
* the value to add
|
||||||
|
*/
|
||||||
|
public Vector3d scaleAdd(double scalar, Vector3d mult, Vector3d add) {
|
||||||
|
x = mult.x * scalar + add.x;
|
||||||
|
y = mult.y * scalar + add.y;
|
||||||
|
z = mult.z * scalar + add.z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>dot</code> calculates the dot product of this vector with a
|
||||||
|
* provided vector. If the provided vector is null, 0 is returned.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to dot with this vector.
|
||||||
|
* @return the resultant dot product of this vector and a given vector.
|
||||||
|
*/
|
||||||
|
public double dot(Vector3d vec) {
|
||||||
|
if (null == vec) {
|
||||||
|
LOGGER.warning("Provided vector is null, 0 returned.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return x * vec.x + y * vec.y + z * vec.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>cross</code> calculates the cross product of this vector with a
|
||||||
|
* parameter vector v.
|
||||||
|
*
|
||||||
|
* @param v
|
||||||
|
* the vector to take the cross product of with this.
|
||||||
|
* @return the cross product vector.
|
||||||
|
*/
|
||||||
|
public Vector3d cross(Vector3d v) {
|
||||||
|
return this.cross(v, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>cross</code> calculates the cross product of this vector with a
|
||||||
|
* parameter vector v. The result is stored in <code>result</code>
|
||||||
|
*
|
||||||
|
* @param v
|
||||||
|
* the vector to take the cross product of with this.
|
||||||
|
* @param result
|
||||||
|
* the vector to store the cross product result.
|
||||||
|
* @return result, after recieving the cross product vector.
|
||||||
|
*/
|
||||||
|
public Vector3d cross(Vector3d v, Vector3d result) {
|
||||||
|
return this.cross(v.x, v.y, v.z, result);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>cross</code> calculates the cross product of this vector with a
|
||||||
|
* parameter vector v. The result is stored in <code>result</code>
|
||||||
|
*
|
||||||
|
* @param otherX
|
||||||
|
* x component of the vector to take the cross product of with this.
|
||||||
|
* @param otherY
|
||||||
|
* y component of the vector to take the cross product of with this.
|
||||||
|
* @param otherZ
|
||||||
|
* z component of the vector to take the cross product of with this.
|
||||||
|
* @param result
|
||||||
|
* the vector to store the cross product result.
|
||||||
|
* @return result, after recieving the cross product vector.
|
||||||
|
*/
|
||||||
|
public Vector3d cross(double otherX, double otherY, double otherZ, Vector3d result) {
|
||||||
|
if (result == null) {
|
||||||
|
result = new Vector3d();
|
||||||
|
}
|
||||||
|
double resX = y * otherZ - z * otherY;
|
||||||
|
double resY = z * otherX - x * otherZ;
|
||||||
|
double resZ = x * otherY - y * otherX;
|
||||||
|
result.set(resX, resY, resZ);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>crossLocal</code> calculates the cross product of this vector
|
||||||
|
* with a parameter vector v.
|
||||||
|
*
|
||||||
|
* @param v
|
||||||
|
* the vector to take the cross product of with this.
|
||||||
|
* @return this.
|
||||||
|
*/
|
||||||
|
public Vector3d crossLocal(Vector3d v) {
|
||||||
|
return this.crossLocal(v.x, v.y, v.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>crossLocal</code> calculates the cross product of this vector
|
||||||
|
* with a parameter vector v.
|
||||||
|
*
|
||||||
|
* @param otherX
|
||||||
|
* x component of the vector to take the cross product of with this.
|
||||||
|
* @param otherY
|
||||||
|
* y component of the vector to take the cross product of with this.
|
||||||
|
* @param otherZ
|
||||||
|
* z component of the vector to take the cross product of with this.
|
||||||
|
* @return this.
|
||||||
|
*/
|
||||||
|
public Vector3d crossLocal(double otherX, double otherY, double otherZ) {
|
||||||
|
double tempx = y * otherZ - z * otherY;
|
||||||
|
double tempy = z * otherX - x * otherZ;
|
||||||
|
z = x * otherY - y * otherX;
|
||||||
|
x = tempx;
|
||||||
|
y = tempy;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>length</code> calculates the magnitude of this vector.
|
||||||
|
*
|
||||||
|
* @return the length or magnitude of the vector.
|
||||||
|
*/
|
||||||
|
public double length() {
|
||||||
|
return Math.sqrt(this.lengthSquared());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>lengthSquared</code> calculates the squared value of the
|
||||||
|
* magnitude of the vector.
|
||||||
|
*
|
||||||
|
* @return the magnitude squared of the vector.
|
||||||
|
*/
|
||||||
|
public double lengthSquared() {
|
||||||
|
return x * x + y * y + z * z;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>distanceSquared</code> calculates the distance squared between
|
||||||
|
* this vector and vector v.
|
||||||
|
*
|
||||||
|
* @param v
|
||||||
|
* the second vector to determine the distance squared.
|
||||||
|
* @return the distance squared between the two vectors.
|
||||||
|
*/
|
||||||
|
public double distanceSquared(Vector3d v) {
|
||||||
|
double dx = x - v.x;
|
||||||
|
double dy = y - v.y;
|
||||||
|
double dz = z - v.z;
|
||||||
|
return dx * dx + dy * dy + dz * dz;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>distance</code> calculates the distance between this vector and
|
||||||
|
* vector v.
|
||||||
|
*
|
||||||
|
* @param v
|
||||||
|
* the second vector to determine the distance.
|
||||||
|
* @return the distance between the two vectors.
|
||||||
|
*/
|
||||||
|
public double distance(Vector3d v) {
|
||||||
|
return Math.sqrt(this.distanceSquared(v));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>mult</code> multiplies this vector by a scalar. The resultant
|
||||||
|
* vector is returned.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the value to multiply this vector by.
|
||||||
|
* @return the new vector.
|
||||||
|
*/
|
||||||
|
public Vector3d mult(double scalar) {
|
||||||
|
return new Vector3d(x * scalar, y * scalar, z * scalar);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>mult</code> multiplies this vector by a scalar. The resultant
|
||||||
|
* vector is supplied as the second parameter and returned.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the scalar to multiply this vector by.
|
||||||
|
* @param product
|
||||||
|
* the product to store the result in.
|
||||||
|
* @return product
|
||||||
|
*/
|
||||||
|
public Vector3d mult(double scalar, Vector3d product) {
|
||||||
|
if (null == product) {
|
||||||
|
product = new Vector3d();
|
||||||
|
}
|
||||||
|
|
||||||
|
product.x = x * scalar;
|
||||||
|
product.y = y * scalar;
|
||||||
|
product.z = z * scalar;
|
||||||
|
return product;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>multLocal</code> multiplies this vector by a scalar internally,
|
||||||
|
* and returns a handle to this vector for easy chaining of calls.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the value to multiply this vector by.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d multLocal(double scalar) {
|
||||||
|
x *= scalar;
|
||||||
|
y *= scalar;
|
||||||
|
z *= scalar;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>multLocal</code> multiplies a provided vector to this vector
|
||||||
|
* internally, and returns a handle to this vector for easy chaining of
|
||||||
|
* calls. If the provided vector is null, null is returned.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to mult to this vector.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d multLocal(Vector3d vec) {
|
||||||
|
if (null == vec) {
|
||||||
|
LOGGER.warning("Provided vector is null, null returned.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
x *= vec.x;
|
||||||
|
y *= vec.y;
|
||||||
|
z *= vec.z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>multLocal</code> multiplies this vector by 3 scalars
|
||||||
|
* internally, and returns a handle to this vector for easy chaining of
|
||||||
|
* calls.
|
||||||
|
*
|
||||||
|
* @param x
|
||||||
|
* @param y
|
||||||
|
* @param z
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d multLocal(double x, double y, double z) {
|
||||||
|
this.x *= x;
|
||||||
|
this.y *= y;
|
||||||
|
this.z *= z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>multLocal</code> multiplies a provided vector to this vector
|
||||||
|
* internally, and returns a handle to this vector for easy chaining of
|
||||||
|
* calls. If the provided vector is null, null is returned.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to mult to this vector.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d mult(Vector3d vec) {
|
||||||
|
if (null == vec) {
|
||||||
|
LOGGER.warning("Provided vector is null, null returned.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return this.mult(vec, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>multLocal</code> multiplies a provided vector to this vector
|
||||||
|
* internally, and returns a handle to this vector for easy chaining of
|
||||||
|
* calls. If the provided vector is null, null is returned.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to mult to this vector.
|
||||||
|
* @param store
|
||||||
|
* result vector (null to create a new vector)
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d mult(Vector3d vec, Vector3d store) {
|
||||||
|
if (null == vec) {
|
||||||
|
LOGGER.warning("Provided vector is null, null returned.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
if (store == null) {
|
||||||
|
store = new Vector3d();
|
||||||
|
}
|
||||||
|
return store.set(x * vec.x, y * vec.y, z * vec.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>divide</code> divides the values of this vector by a scalar and
|
||||||
|
* returns the result. The values of this vector remain untouched.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the value to divide this vectors attributes by.
|
||||||
|
* @return the result <code>Vector</code>.
|
||||||
|
*/
|
||||||
|
public Vector3d divide(double scalar) {
|
||||||
|
scalar = 1f / scalar;
|
||||||
|
return new Vector3d(x * scalar, y * scalar, z * scalar);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>divideLocal</code> divides this vector by a scalar internally,
|
||||||
|
* and returns a handle to this vector for easy chaining of calls. Dividing
|
||||||
|
* by zero will result in an exception.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the value to divides this vector by.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d divideLocal(double scalar) {
|
||||||
|
scalar = 1f / scalar;
|
||||||
|
x *= scalar;
|
||||||
|
y *= scalar;
|
||||||
|
z *= scalar;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>divide</code> divides the values of this vector by a scalar and
|
||||||
|
* returns the result. The values of this vector remain untouched.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the value to divide this vectors attributes by.
|
||||||
|
* @return the result <code>Vector</code>.
|
||||||
|
*/
|
||||||
|
public Vector3d divide(Vector3d scalar) {
|
||||||
|
return new Vector3d(x / scalar.x, y / scalar.y, z / scalar.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>divideLocal</code> divides this vector by a scalar internally,
|
||||||
|
* and returns a handle to this vector for easy chaining of calls. Dividing
|
||||||
|
* by zero will result in an exception.
|
||||||
|
*
|
||||||
|
* @param scalar
|
||||||
|
* the value to divides this vector by.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d divideLocal(Vector3d scalar) {
|
||||||
|
x /= scalar.x;
|
||||||
|
y /= scalar.y;
|
||||||
|
z /= scalar.z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>negate</code> returns the negative of this vector. All values are
|
||||||
|
* negated and set to a new vector.
|
||||||
|
*
|
||||||
|
* @return the negated vector.
|
||||||
|
*/
|
||||||
|
public Vector3d negate() {
|
||||||
|
return new Vector3d(-x, -y, -z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>negateLocal</code> negates the internal values of this vector.
|
||||||
|
*
|
||||||
|
* @return this.
|
||||||
|
*/
|
||||||
|
public Vector3d negateLocal() {
|
||||||
|
x = -x;
|
||||||
|
y = -y;
|
||||||
|
z = -z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>subtract</code> subtracts the values of a given vector from those
|
||||||
|
* of this vector creating a new vector object. If the provided vector is
|
||||||
|
* null, null is returned.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to subtract from this vector.
|
||||||
|
* @return the result vector.
|
||||||
|
*/
|
||||||
|
public Vector3d subtract(Vector3d vec) {
|
||||||
|
return new Vector3d(x - vec.x, y - vec.y, z - vec.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>subtractLocal</code> subtracts a provided vector to this vector
|
||||||
|
* internally, and returns a handle to this vector for easy chaining of
|
||||||
|
* calls. If the provided vector is null, null is returned.
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to subtract
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d subtractLocal(Vector3d vec) {
|
||||||
|
if (null == vec) {
|
||||||
|
LOGGER.warning("Provided vector is null, null returned.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
x -= vec.x;
|
||||||
|
y -= vec.y;
|
||||||
|
z -= vec.z;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>subtract</code>
|
||||||
|
*
|
||||||
|
* @param vec
|
||||||
|
* the vector to subtract from this
|
||||||
|
* @param result
|
||||||
|
* the vector to store the result in
|
||||||
|
* @return result
|
||||||
|
*/
|
||||||
|
public Vector3d subtract(Vector3d vec, Vector3d result) {
|
||||||
|
if (result == null) {
|
||||||
|
result = new Vector3d();
|
||||||
|
}
|
||||||
|
result.x = x - vec.x;
|
||||||
|
result.y = y - vec.y;
|
||||||
|
result.z = z - vec.z;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* <code>subtract</code> subtracts the provided values from this vector,
|
||||||
|
* creating a new vector that is then returned.
|
||||||
|
*
|
||||||
|
* @param subtractX
|
||||||
|
* the x value to subtract.
|
||||||
|
* @param subtractY
|
||||||
|
* the y value to subtract.
|
||||||
|
* @param subtractZ
|
||||||
|
* the z value to subtract.
|
||||||
|
* @return the result vector.
|
||||||
|
*/
|
||||||
|
public Vector3d subtract(double subtractX, double subtractY, double subtractZ) {
|
||||||
|
return new Vector3d(x - subtractX, y - subtractY, z - subtractZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>subtractLocal</code> subtracts the provided values from this vector
|
||||||
|
* internally, and returns a handle to this vector for easy chaining of
|
||||||
|
* calls.
|
||||||
|
*
|
||||||
|
* @param subtractX
|
||||||
|
* the x value to subtract.
|
||||||
|
* @param subtractY
|
||||||
|
* the y value to subtract.
|
||||||
|
* @param subtractZ
|
||||||
|
* the z value to subtract.
|
||||||
|
* @return this
|
||||||
|
*/
|
||||||
|
public Vector3d subtractLocal(double subtractX, double subtractY, double subtractZ) {
|
||||||
|
x -= subtractX;
|
||||||
|
y -= subtractY;
|
||||||
|
z -= subtractZ;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>normalize</code> returns the unit vector of this vector.
|
||||||
|
*
|
||||||
|
* @return unit vector of this vector.
|
||||||
|
*/
|
||||||
|
public Vector3d normalize() {
|
||||||
|
double length = x * x + y * y + z * z;
|
||||||
|
if (length != 1f && length != 0f) {
|
||||||
|
length = 1.0f / Math.sqrt(length);
|
||||||
|
return new Vector3d(x * length, y * length, z * length);
|
||||||
|
}
|
||||||
|
return this.clone();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>normalizeLocal</code> makes this vector into a unit vector of
|
||||||
|
* itself.
|
||||||
|
*
|
||||||
|
* @return this.
|
||||||
|
*/
|
||||||
|
public Vector3d normalizeLocal() {
|
||||||
|
// NOTE: this implementation is more optimized
|
||||||
|
// than the old jme normalize as this method
|
||||||
|
// is commonly used.
|
||||||
|
double length = x * x + y * y + z * z;
|
||||||
|
if (length != 1f && length != 0f) {
|
||||||
|
length = 1.0f / Math.sqrt(length);
|
||||||
|
x *= length;
|
||||||
|
y *= length;
|
||||||
|
z *= length;
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>angleBetween</code> returns (in radians) the angle between two vectors.
|
||||||
|
* It is assumed that both this vector and the given vector are unit vectors (iow, normalized).
|
||||||
|
*
|
||||||
|
* @param otherVector
|
||||||
|
* a unit vector to find the angle against
|
||||||
|
* @return the angle in radians.
|
||||||
|
*/
|
||||||
|
public double angleBetween(Vector3d otherVector) {
|
||||||
|
double dot = this.dot(otherVector);
|
||||||
|
// the vectors are normalized, but if they are parallel then the dot product migh get a value like: 1.000000000000000002
|
||||||
|
// which is caused by floating point operations; in such case, the acos function will return NaN so we need to clamp this value
|
||||||
|
dot = FastMath.clamp((float) dot, -1, 1);
|
||||||
|
return Math.acos(dot);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3d clone() {
|
||||||
|
try {
|
||||||
|
return (Vector3d) super.clone();
|
||||||
|
} catch (CloneNotSupportedException e) {
|
||||||
|
throw new AssertionError(); // can not happen
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* are these two vectors the same? they are is they both have the same x,y,
|
||||||
|
* and z values.
|
||||||
|
*
|
||||||
|
* @param o
|
||||||
|
* the object to compare for equality
|
||||||
|
* @return true if they are equal
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public boolean equals(Object o) {
|
||||||
|
if (!(o instanceof Vector3d)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this == o) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3d comp = (Vector3d) o;
|
||||||
|
if (Double.compare(x, comp.x) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (Double.compare(y, comp.y) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (Double.compare(z, comp.z) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>hashCode</code> returns a unique code for this vector object based
|
||||||
|
* on it's values. If two vectors are logically equivalent, they will return
|
||||||
|
* the same hash code value.
|
||||||
|
* @return the hash code value of this vector.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public int hashCode() {
|
||||||
|
long hash = 37;
|
||||||
|
hash += 37 * hash + Double.doubleToLongBits(x);
|
||||||
|
hash += 37 * hash + Double.doubleToLongBits(y);
|
||||||
|
hash += 37 * hash + Double.doubleToLongBits(z);
|
||||||
|
return (int) hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* <code>toString</code> returns the string representation of this vector.
|
||||||
|
* The format is:
|
||||||
|
*
|
||||||
|
* org.jme.math.Vector3d [X=XX.XXXX, Y=YY.YYYY, Z=ZZ.ZZZZ]
|
||||||
|
*
|
||||||
|
* @return the string representation of this vector.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "(" + x + ", " + y + ", " + z + ")";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void write(JmeExporter e) throws IOException {
|
||||||
|
OutputCapsule capsule = e.getCapsule(this);
|
||||||
|
capsule.write(x, "x", 0);
|
||||||
|
capsule.write(y, "y", 0);
|
||||||
|
capsule.write(z, "z", 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void read(JmeImporter e) throws IOException {
|
||||||
|
InputCapsule capsule = e.getCapsule(this);
|
||||||
|
x = capsule.readDouble("x", 0);
|
||||||
|
y = capsule.readDouble("y", 0);
|
||||||
|
z = capsule.readDouble("z", 0);
|
||||||
|
}
|
||||||
|
}
|
@ -44,6 +44,7 @@ import com.jme3.renderer.ViewPort;
|
|||||||
import com.jme3.renderer.queue.RenderQueue;
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
import com.jme3.system.JmeSystem;
|
import com.jme3.system.JmeSystem;
|
||||||
import com.jme3.texture.FrameBuffer;
|
import com.jme3.texture.FrameBuffer;
|
||||||
|
import com.jme3.texture.Image;
|
||||||
import com.jme3.util.BufferUtils;
|
import com.jme3.util.BufferUtils;
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
import java.io.FileOutputStream;
|
import java.io.FileOutputStream;
|
||||||
@ -229,7 +230,7 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
|
|||||||
int viewHeight = (int) ((curCamera.getViewPortTop() - curCamera.getViewPortBottom()) * curCamera.getHeight());
|
int viewHeight = (int) ((curCamera.getViewPortTop() - curCamera.getViewPortBottom()) * curCamera.getHeight());
|
||||||
|
|
||||||
renderer.setViewPort(0, 0, width, height);
|
renderer.setViewPort(0, 0, width, height);
|
||||||
renderer.readFrameBuffer(out, outBuf);
|
renderer.readFrameBufferWithFormat(out, outBuf, Image.Format.BGRA8);
|
||||||
renderer.setViewPort(viewX, viewY, viewWidth, viewHeight);
|
renderer.setViewPort(viewX, viewY, viewWidth, viewHeight);
|
||||||
|
|
||||||
File file;
|
File file;
|
||||||
|
@ -222,7 +222,7 @@ public interface Renderer {
|
|||||||
/**
|
/**
|
||||||
* Reads the pixels currently stored in the specified framebuffer
|
* Reads the pixels currently stored in the specified framebuffer
|
||||||
* into the given ByteBuffer object.
|
* into the given ByteBuffer object.
|
||||||
* Only color pixels are transferred, the format is BGRA with 8 bits
|
* Only color pixels are transferred, the format is RGBA with 8 bits
|
||||||
* per component. The given byte buffer should have at least
|
* per component. The given byte buffer should have at least
|
||||||
* fb.getWidth() * fb.getHeight() * 4 bytes remaining.
|
* fb.getWidth() * fb.getHeight() * 4 bytes remaining.
|
||||||
*
|
*
|
||||||
@ -231,6 +231,19 @@ public interface Renderer {
|
|||||||
*/
|
*/
|
||||||
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf);
|
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the pixels currently stored in the specified framebuffer
|
||||||
|
* into the given ByteBuffer object.
|
||||||
|
* Only color pixels are transferred, witht hte given format.
|
||||||
|
* The given byte buffer should have at least
|
||||||
|
* fb.getWidth() * fb.getHeight() * 4 bytes remaining.
|
||||||
|
*
|
||||||
|
* @param fb The framebuffer to read from
|
||||||
|
* @param byteBuf The bytebuffer to transfer color data to
|
||||||
|
* @param format the image format to use when reading the frameBuffer.
|
||||||
|
*/
|
||||||
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Deletes a framebuffer and all attached renderbuffers
|
* Deletes a framebuffer and all attached renderbuffers
|
||||||
*/
|
*/
|
||||||
|
@ -1629,6 +1629,10 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
||||||
|
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
|
||||||
if (fb != null) {
|
if (fb != null) {
|
||||||
RenderBuffer rb = fb.getColorBuffer();
|
RenderBuffer rb = fb.getColorBuffer();
|
||||||
if (rb == null) {
|
if (rb == null) {
|
||||||
@ -1647,7 +1651,12 @@ public class GLRenderer implements Renderer {
|
|||||||
setFrameBuffer(null);
|
setFrameBuffer(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
gl.glReadPixels(vpX, vpY, vpW, vpH, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, byteBuf);
|
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||||
|
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
|
||||||
|
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
||||||
|
@ -161,4 +161,7 @@ public class NullRenderer implements Renderer {
|
|||||||
public void setLinearizeSrgbImages(boolean linearize) {
|
public void setLinearizeSrgbImages(boolean linearize) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -55,6 +55,32 @@ import java.util.ArrayList;
|
|||||||
*/
|
*/
|
||||||
public class SkyFactory {
|
public class SkyFactory {
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The type of map fed to the shader
|
||||||
|
*/
|
||||||
|
public enum EnvMapType{
|
||||||
|
/**
|
||||||
|
* The env map is a cube map see {@link TextureCubeMap} or 6 separate images that form a cube map
|
||||||
|
* The texture is either a {@link TextureCubeMap} or 6 {@link Texture2D}.
|
||||||
|
* In the latter case, a TextureCubeMap is build from the 6 2d maps.
|
||||||
|
*/
|
||||||
|
CubeMap,
|
||||||
|
/**
|
||||||
|
* The env map is a Sphere map. The texture is a Texture2D with the pixels arranged for
|
||||||
|
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
|
||||||
|
* mapping</a>.
|
||||||
|
*/
|
||||||
|
SphereMap,
|
||||||
|
/**
|
||||||
|
* The env map is an Equirectangular map. A 2D textures with pixels
|
||||||
|
* arranged for <a href="http://en.wikipedia.org/wiki/Equirectangular_projection">equirectangular
|
||||||
|
* projection mapping.</a>.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
EquirectMap
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a sky with radius=10 using the given cubemap or spheremap texture.
|
* Create a sky with radius=10 using the given cubemap or spheremap texture.
|
||||||
*
|
*
|
||||||
@ -77,12 +103,33 @@ public class SkyFactory {
|
|||||||
* </ul>
|
* </ul>
|
||||||
* @return a new spatial representing the sky, ready to be attached to the
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
* scene graph
|
* scene graph
|
||||||
|
* @deprecated use {@link SkyFactory#createSky(com.jme3.asset.AssetManager, com.jme3.texture.Texture, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType)}
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public static Spatial createSky(AssetManager assetManager, Texture texture,
|
public static Spatial createSky(AssetManager assetManager, Texture texture,
|
||||||
Vector3f normalScale, boolean sphereMap) {
|
Vector3f normalScale, boolean sphereMap) {
|
||||||
return createSky(assetManager, texture, normalScale, sphereMap, 10);
|
return createSky(assetManager, texture, normalScale, sphereMap, 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a sky with radius=10 using the given cubemap or spheremap texture.
|
||||||
|
*
|
||||||
|
* For the sky to be visible, its radius must fall between the near and far
|
||||||
|
* planes of the camera's frustrum.
|
||||||
|
*
|
||||||
|
* @param assetManager from which to load materials
|
||||||
|
* @param texture to use
|
||||||
|
* @param normalScale The normal scale is multiplied by the 3D normal to get
|
||||||
|
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
|
||||||
|
* transformation to the normal.
|
||||||
|
* @param envMapType see {@link EnvMapType}
|
||||||
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
|
* scene graph
|
||||||
|
*/
|
||||||
|
public static Spatial createSky(AssetManager assetManager, Texture texture,
|
||||||
|
Vector3f normalScale, EnvMapType envMapType) {
|
||||||
|
return createSky(assetManager, texture, normalScale, envMapType, 10);
|
||||||
|
}
|
||||||
/**
|
/**
|
||||||
* Create a sky using the given cubemap or spheremap texture.
|
* Create a sky using the given cubemap or spheremap texture.
|
||||||
*
|
*
|
||||||
@ -105,9 +152,31 @@ public class SkyFactory {
|
|||||||
* frustrum
|
* frustrum
|
||||||
* @return a new spatial representing the sky, ready to be attached to the
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
* scene graph
|
* scene graph
|
||||||
|
* @deprecated use {@link SkyFactory#createSky(com.jme3.asset.AssetManager, com.jme3.texture.Texture, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType, int)}
|
||||||
*/
|
*/
|
||||||
|
@Deprecated
|
||||||
public static Spatial createSky(AssetManager assetManager, Texture texture,
|
public static Spatial createSky(AssetManager assetManager, Texture texture,
|
||||||
Vector3f normalScale, boolean sphereMap, int sphereRadius) {
|
Vector3f normalScale, boolean sphereMap, int sphereRadius) {
|
||||||
|
return createSky(assetManager, texture, normalScale, sphereMap?EnvMapType.SphereMap:EnvMapType.CubeMap, sphereRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a sky using the given cubemap or spheremap texture.
|
||||||
|
*
|
||||||
|
* @param assetManager from which to load materials
|
||||||
|
* @param texture to use
|
||||||
|
* @param normalScale The normal scale is multiplied by the 3D normal to get
|
||||||
|
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
|
||||||
|
* transformation to the normal.
|
||||||
|
* @param envMapType see {@link EnvMapType}
|
||||||
|
* @param sphereRadius the sky sphere's radius: for the sky to be visible,
|
||||||
|
* its radius must fall between the near and far planes of the camera's
|
||||||
|
* frustrum
|
||||||
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
|
* scene graph
|
||||||
|
*/
|
||||||
|
public static Spatial createSky(AssetManager assetManager, Texture texture,
|
||||||
|
Vector3f normalScale, EnvMapType envMapType, int sphereRadius) {
|
||||||
if (texture == null) {
|
if (texture == null) {
|
||||||
throw new IllegalArgumentException("texture cannot be null");
|
throw new IllegalArgumentException("texture cannot be null");
|
||||||
}
|
}
|
||||||
@ -121,13 +190,19 @@ public class SkyFactory {
|
|||||||
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
|
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
|
||||||
|
|
||||||
skyMat.setVector3("NormalScale", normalScale);
|
skyMat.setVector3("NormalScale", normalScale);
|
||||||
if (sphereMap) {
|
switch (envMapType){
|
||||||
skyMat.setBoolean("SphereMap", sphereMap);
|
case CubeMap :
|
||||||
} else if (!(texture instanceof TextureCubeMap)) {
|
|
||||||
// make sure its a cubemap
|
// make sure its a cubemap
|
||||||
Image img = texture.getImage();
|
Image img = texture.getImage();
|
||||||
texture = new TextureCubeMap();
|
texture = new TextureCubeMap();
|
||||||
texture.setImage(img);
|
texture.setImage(img);
|
||||||
|
break;
|
||||||
|
case SphereMap :
|
||||||
|
skyMat.setBoolean("SphereMap", true);
|
||||||
|
break;
|
||||||
|
case EquirectMap :
|
||||||
|
skyMat.setBoolean("EquirectMap", true);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
texture.setMagFilter(Texture.MagFilter.Bilinear);
|
texture.setMagFilter(Texture.MagFilter.Bilinear);
|
||||||
texture.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
|
texture.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
|
||||||
@ -137,6 +212,84 @@ public class SkyFactory {
|
|||||||
return sky;
|
return sky;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a sky using the given cubemap or spheremap texture.
|
||||||
|
*
|
||||||
|
* @param assetManager from which to load materials
|
||||||
|
* @param texture to use *
|
||||||
|
* @param sphereMap determines how the texture is used:<br>
|
||||||
|
* <ul>
|
||||||
|
* <li>true: The texture is a Texture2D with the pixels arranged for
|
||||||
|
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
|
||||||
|
* mapping</a>.</li>
|
||||||
|
* <li>false: The texture is either a TextureCubeMap or Texture2D. If it is
|
||||||
|
* a Texture2D then the image is taken from it and is inserted into a
|
||||||
|
* TextureCubeMap</li>
|
||||||
|
* </ul>
|
||||||
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
|
* scene graph
|
||||||
|
* @deprecated use {@link SkyFactory#createSky(com.jme3.asset.AssetManager, com.jme3.texture.Texture, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType)}
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
|
||||||
|
return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap?EnvMapType.SphereMap:EnvMapType.CubeMap);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a sky using the given cubemap or spheremap texture.
|
||||||
|
*
|
||||||
|
* @param assetManager from which to load materials
|
||||||
|
* @param textureName the path to the texture asset to use
|
||||||
|
* @param sphereMap determines how the texture is used:<br>
|
||||||
|
* <ul>
|
||||||
|
* <li>true: The texture is a Texture2D with the pixels arranged for
|
||||||
|
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
|
||||||
|
* mapping</a>.</li>
|
||||||
|
* <li>false: The texture is either a TextureCubeMap or Texture2D. If it is
|
||||||
|
* a Texture2D then the image is taken from it and is inserted into a
|
||||||
|
* TextureCubeMap</li>
|
||||||
|
* </ul>
|
||||||
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
|
* scene graph
|
||||||
|
* @deprecated use {@link SkyFactory#createSky(com.jme3.asset.AssetManager, java.lang.String, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType)}
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
|
||||||
|
return createSky(assetManager, textureName, sphereMap?EnvMapType.SphereMap:EnvMapType.CubeMap);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a sky using the given cubemap or spheremap texture.
|
||||||
|
*
|
||||||
|
* @param assetManager from which to load materials
|
||||||
|
* @param texture to use
|
||||||
|
* @param envMapType see {@link EnvMapType}
|
||||||
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
|
* scene graph
|
||||||
|
*/
|
||||||
|
public static Spatial createSky(AssetManager assetManager, Texture texture, EnvMapType envMapType) {
|
||||||
|
return createSky(assetManager, texture, Vector3f.UNIT_XYZ, envMapType);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a sky using the given cubemap or spheremap texture.
|
||||||
|
*
|
||||||
|
* @param assetManager from which to load materials
|
||||||
|
* @param textureName the path to the texture asset to use
|
||||||
|
* @param envMapType see {@link EnvMapType}
|
||||||
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
|
* scene graph
|
||||||
|
*/
|
||||||
|
public static Spatial createSky(AssetManager assetManager, String textureName, EnvMapType envMapType) {
|
||||||
|
TextureKey key = new TextureKey(textureName, true);
|
||||||
|
key.setGenerateMips(false);
|
||||||
|
if (envMapType == EnvMapType.CubeMap) {
|
||||||
|
key.setTextureTypeHint(Texture.Type.CubeMap);
|
||||||
|
}
|
||||||
|
Texture tex = assetManager.loadTexture(key);
|
||||||
|
return createSky(assetManager, tex, envMapType);
|
||||||
|
}
|
||||||
|
|
||||||
private static void checkImage(Image image) {
|
private static void checkImage(Image image) {
|
||||||
// if (image.getDepth() != 1)
|
// if (image.getDepth() != 1)
|
||||||
// throw new IllegalArgumentException("3D/Array images not allowed");
|
// throw new IllegalArgumentException("3D/Array images not allowed");
|
||||||
@ -282,21 +435,20 @@ public class SkyFactory {
|
|||||||
return sky;
|
return sky;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a cube-mapped sky using six textures.
|
||||||
|
*
|
||||||
|
* @param assetManager from which to load materials
|
||||||
|
* @param west texture for the western face of the cube
|
||||||
|
* @param east texture for the eastern face of the cube
|
||||||
|
* @param north texture for the northern face of the cube
|
||||||
|
* @param south texture for the southern face of the cube
|
||||||
|
* @param up texture for the top face of the cube
|
||||||
|
* @param down texture for the bottom face of the cube *
|
||||||
|
* @return a new spatial representing the sky, ready to be attached to the
|
||||||
|
* scene graph
|
||||||
|
*/
|
||||||
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
|
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
|
||||||
return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
|
return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
|
|
||||||
return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
|
|
||||||
TextureKey key = new TextureKey(textureName, true);
|
|
||||||
key.setGenerateMips(false);
|
|
||||||
if (!sphereMap) {
|
|
||||||
key.setTextureTypeHint(Texture.Type.CubeMap);
|
|
||||||
}
|
|
||||||
Texture tex = assetManager.loadTexture(key);
|
|
||||||
return createSky(assetManager, tex, sphereMap);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@ MaterialDef Sky Plane {
|
|||||||
MaterialParameters {
|
MaterialParameters {
|
||||||
TextureCubeMap Texture
|
TextureCubeMap Texture
|
||||||
Boolean SphereMap
|
Boolean SphereMap
|
||||||
|
Boolean EquirectMap
|
||||||
Vector3 NormalScale
|
Vector3 NormalScale
|
||||||
}
|
}
|
||||||
Technique {
|
Technique {
|
||||||
@ -20,6 +21,7 @@ MaterialDef Sky Plane {
|
|||||||
|
|
||||||
Defines {
|
Defines {
|
||||||
SPHERE_MAP : SphereMap
|
SPHERE_MAP : SphereMap
|
||||||
|
EQUIRECT_MAP : EquirectMap
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Technique {
|
Technique {
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
#ifdef SPHERE_MAP
|
#if defined(SPHERE_MAP) || defined(EQUIRECT_MAP)
|
||||||
#define ENVMAP sampler2D
|
#define ENVMAP sampler2D
|
||||||
#define TEXENV texture2D
|
#define TEXENV texture2D
|
||||||
#else
|
#else
|
||||||
@ -23,10 +23,25 @@ vec2 Optics_SphereCoord(in vec3 dir){
|
|||||||
return (dir.xy * vec2(inv_two_p)) + vec2(0.5);
|
return (dir.xy * vec2(inv_two_p)) + vec2(0.5);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifndef PI
|
||||||
|
#define PI 3.14159265358979323846264
|
||||||
|
#endif
|
||||||
|
//should be vec2(1.0 / (PI * 2.0), 1.0 / PI) but it's precomputed.
|
||||||
|
const vec2 Optics_Glsllib_Rads = vec2(0.159154943091895, 0.318309886183790);
|
||||||
|
vec2 Optics_LonLatCoords(in ENVMAP envMap, in vec3 dir){
|
||||||
|
float lon = atan(dir.z, dir.x)+ PI;
|
||||||
|
float lat = acos(dir.y);
|
||||||
|
return vec2(lon, lat) * Optics_Glsllib_Rads;
|
||||||
|
}
|
||||||
|
|
||||||
vec4 Optics_GetEnvColor(in ENVMAP envMap, in vec3 dir){
|
vec4 Optics_GetEnvColor(in ENVMAP envMap, in vec3 dir){
|
||||||
#ifdef SPHERE_MAP
|
#ifdef SPHERE_MAP
|
||||||
return texture2D(envMap, Optics_SphereCoord(dir));
|
return texture2D(envMap, Optics_SphereCoord(dir));
|
||||||
|
#else
|
||||||
|
#ifdef EQUIRECT_MAP
|
||||||
|
return texture2D(envMap, Optics_LonLatCoords(envMap,dir));
|
||||||
#else
|
#else
|
||||||
return textureCube(envMap, dir);
|
return textureCube(envMap, dir);
|
||||||
#endif
|
#endif
|
||||||
|
#endif
|
||||||
}
|
}
|
@ -40,6 +40,7 @@ import com.jme3.renderer.ViewPort;
|
|||||||
import com.jme3.renderer.queue.RenderQueue;
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
import com.jme3.system.Timer;
|
import com.jme3.system.Timer;
|
||||||
import com.jme3.texture.FrameBuffer;
|
import com.jme3.texture.FrameBuffer;
|
||||||
|
import com.jme3.texture.Image;
|
||||||
import com.jme3.util.BufferUtils;
|
import com.jme3.util.BufferUtils;
|
||||||
import com.jme3.util.Screenshots;
|
import com.jme3.util.Screenshots;
|
||||||
import java.awt.image.BufferedImage;
|
import java.awt.image.BufferedImage;
|
||||||
@ -228,7 +229,7 @@ public class VideoRecorderAppState extends AbstractAppState {
|
|||||||
final WorkItem item = freeItems.take();
|
final WorkItem item = freeItems.take();
|
||||||
usedItems.add(item);
|
usedItems.add(item);
|
||||||
item.buffer.clear();
|
item.buffer.clear();
|
||||||
renderer.readFrameBuffer(out, item.buffer);
|
renderer.readFrameBufferWithFormat(out, item.buffer, Image.Format.BGRA8);
|
||||||
executor.submit(new Callable<Void>() {
|
executor.submit(new Callable<Void>() {
|
||||||
|
|
||||||
public Void call() throws Exception {
|
public Void call() throws Exception {
|
||||||
|
@ -155,7 +155,7 @@ public class AwtPanel extends Canvas implements SceneProcessor {
|
|||||||
public void repaintInThread(){
|
public void repaintInThread(){
|
||||||
// Convert screenshot.
|
// Convert screenshot.
|
||||||
byteBuf.clear();
|
byteBuf.clear();
|
||||||
rm.getRenderer().readFrameBuffer(fb, byteBuf);
|
rm.getRenderer().readFrameBufferWithFormat(fb, byteBuf,Format.BGRA8);
|
||||||
|
|
||||||
synchronized (lock){
|
synchronized (lock){
|
||||||
// All operations on img must be synchronized
|
// All operations on img must be synchronized
|
||||||
@ -168,7 +168,7 @@ public class AwtPanel extends Canvas implements SceneProcessor {
|
|||||||
public void drawFrameInThread(){
|
public void drawFrameInThread(){
|
||||||
// Convert screenshot.
|
// Convert screenshot.
|
||||||
byteBuf.clear();
|
byteBuf.clear();
|
||||||
rm.getRenderer().readFrameBuffer(fb, byteBuf);
|
rm.getRenderer().readFrameBufferWithFormat(fb, byteBuf,Format.BGRA8);
|
||||||
Screenshots.convertScreenShot2(intBuf, img);
|
Screenshots.convertScreenShot2(intBuf, img);
|
||||||
|
|
||||||
synchronized (lock){
|
synchronized (lock){
|
||||||
|
@ -97,7 +97,7 @@ public class TestRenderToCubemap extends SimpleApplication {
|
|||||||
offView.setOutputFrameBuffer(offBuffer);
|
offView.setOutputFrameBuffer(offBuffer);
|
||||||
|
|
||||||
// setup framebuffer's scene
|
// setup framebuffer's scene
|
||||||
Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
|
Box boxMesh = new Box( 1,1,1);
|
||||||
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
||||||
offBox = new Geometry("box", boxMesh);
|
offBox = new Geometry("box", boxMesh);
|
||||||
offBox.setMaterial(material);
|
offBox.setMaterial(material);
|
||||||
|
@ -48,6 +48,7 @@ import com.jme3.scene.shape.Box;
|
|||||||
import com.jme3.system.AppSettings;
|
import com.jme3.system.AppSettings;
|
||||||
import com.jme3.system.JmeContext.Type;
|
import com.jme3.system.JmeContext.Type;
|
||||||
import com.jme3.texture.FrameBuffer;
|
import com.jme3.texture.FrameBuffer;
|
||||||
|
import com.jme3.texture.Image;
|
||||||
import com.jme3.texture.Image.Format;
|
import com.jme3.texture.Image.Format;
|
||||||
import com.jme3.texture.Texture2D;
|
import com.jme3.texture.Texture2D;
|
||||||
import com.jme3.util.BufferUtils;
|
import com.jme3.util.BufferUtils;
|
||||||
@ -158,7 +159,7 @@ public class TestRenderToMemory extends SimpleApplication implements SceneProces
|
|||||||
|
|
||||||
public void updateImageContents(){
|
public void updateImageContents(){
|
||||||
cpuBuf.clear();
|
cpuBuf.clear();
|
||||||
renderer.readFrameBuffer(offBuffer, cpuBuf);
|
renderer.readFrameBufferWithFormat(offBuffer, cpuBuf, Image.Format.BGRA8);
|
||||||
|
|
||||||
synchronized (image) {
|
synchronized (image) {
|
||||||
Screenshots.convertScreenShot(cpuBuf, image);
|
Screenshots.convertScreenShot(cpuBuf, image);
|
||||||
|
@ -2593,4 +2593,8 @@ public class IGLESShaderRenderer implements Renderer {
|
|||||||
public void setLinearizeSrgbImages(boolean linearize) {
|
public void setLinearizeSrgbImages(boolean linearize) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||||
|
throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly");
|
||||||
|
}
|
||||||
}
|
}
|
@ -2713,4 +2713,8 @@ public class JoglRenderer implements Renderer {
|
|||||||
public void setLinearizeSrgbImages(boolean linearize) {
|
public void setLinearizeSrgbImages(boolean linearize) {
|
||||||
linearizeSrgbImages = linearize;
|
linearizeSrgbImages = linearize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||||
|
throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -84,8 +84,13 @@ import static org.lwjgl.opengl.GL15.*;
|
|||||||
import static org.lwjgl.opengl.GL20.*;
|
import static org.lwjgl.opengl.GL20.*;
|
||||||
import org.lwjgl.opengl.GL30;
|
import org.lwjgl.opengl.GL30;
|
||||||
|
|
||||||
|
/**
|
||||||
public class LwjglRenderer implements Renderer {
|
*
|
||||||
|
* Should not be used, has been replaced by Unified Rendering Architechture.
|
||||||
|
* @deprecated
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public class LwjglRenderer {
|
||||||
|
|
||||||
private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
|
private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
|
||||||
private static final boolean VALIDATE_SHADER = false;
|
private static final boolean VALIDATE_SHADER = false;
|
||||||
@ -135,12 +140,12 @@ public class LwjglRenderer implements Renderer {
|
|||||||
nameBuf.rewind();
|
nameBuf.rewind();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
// @Override
|
||||||
public Statistics getStatistics() {
|
public Statistics getStatistics() {
|
||||||
return statistics;
|
return statistics;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
// @Override
|
||||||
public EnumSet<Caps> getCaps() {
|
public EnumSet<Caps> getCaps() {
|
||||||
return caps;
|
return caps;
|
||||||
}
|
}
|
||||||
|
@ -49,7 +49,6 @@ import static org.lwjgl.opengl.ARBTextureMultisample.*;
|
|||||||
import static org.lwjgl.opengl.EXTPackedDepthStencil.*;
|
import static org.lwjgl.opengl.EXTPackedDepthStencil.*;
|
||||||
import static org.lwjgl.opengl.EXTPackedFloat.*;
|
import static org.lwjgl.opengl.EXTPackedFloat.*;
|
||||||
import static org.lwjgl.opengl.EXTTextureArray.*;
|
import static org.lwjgl.opengl.EXTTextureArray.*;
|
||||||
import static org.lwjgl.opengl.EXTTextureCompressionLATC.*;
|
|
||||||
import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
|
import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
|
||||||
import static org.lwjgl.opengl.EXTTextureSRGB.*;
|
import static org.lwjgl.opengl.EXTTextureSRGB.*;
|
||||||
import static org.lwjgl.opengl.EXTTextureSharedExponent.*;
|
import static org.lwjgl.opengl.EXTTextureSharedExponent.*;
|
||||||
@ -58,6 +57,12 @@ import static org.lwjgl.opengl.GL12.*;
|
|||||||
import static org.lwjgl.opengl.GL13.*;
|
import static org.lwjgl.opengl.GL13.*;
|
||||||
import static org.lwjgl.opengl.GL14.*;
|
import static org.lwjgl.opengl.GL14.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* Should not be used, has been replaced by Unified Rendering Architechture.
|
||||||
|
* @deprecated
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
class TextureUtil {
|
class TextureUtil {
|
||||||
|
|
||||||
static class GLImageFormat {
|
static class GLImageFormat {
|
||||||
|
@ -159,6 +159,11 @@ public class MaterialLoader implements AssetLoader {
|
|||||||
String[] split = statement.getLine().split(" ", 2);
|
String[] split = statement.getLine().split(" ", 2);
|
||||||
String keyword = split[0];
|
String keyword = split[0];
|
||||||
if (keyword.equals("texture")){
|
if (keyword.equals("texture")){
|
||||||
|
if (split.length < 2) {
|
||||||
|
logger.log(Level.WARNING, "Invalid texture directive, no image specified at [{0}]",
|
||||||
|
statement.getLineNumber());
|
||||||
|
return;
|
||||||
|
}
|
||||||
readTextureImage(split[1]);
|
readTextureImage(split[1]);
|
||||||
}else if (keyword.equals("tex_address_mode")){
|
}else if (keyword.equals("tex_address_mode")){
|
||||||
String mode = split[1];
|
String mode = split[1];
|
||||||
|
Loading…
x
Reference in New Issue
Block a user