Make LwjglGL implement the GL3 interface (for OpenGL3+ function names)
This commit is contained in:
parent
d4e85382db
commit
3a61032575
@ -2,6 +2,7 @@ package com.jme3.renderer.lwjgl;
|
||||
|
||||
import com.jme3.renderer.opengl.GL;
|
||||
import com.jme3.renderer.opengl.GL2;
|
||||
import com.jme3.renderer.opengl.GL3;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
@ -11,8 +12,9 @@ import org.lwjgl.opengl.GL12;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
public class LwjglGL implements GL, GL2 {
|
||||
public class LwjglGL implements GL, GL2, GL3 {
|
||||
|
||||
public void glActiveTexture(int param1) {
|
||||
GL13.glActiveTexture(param1);
|
||||
@ -363,4 +365,19 @@ public class LwjglGL implements GL, GL2 {
|
||||
public String glGetShaderInfoLog(int shader, int maxSize) {
|
||||
return GL20.glGetShaderInfoLog(shader, maxSize);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glBindFragDataLocation(int param1, int param2, String param3) {
|
||||
GL30.glBindFragDataLocation(param1, param2, param3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glBindVertexArray(int param1) {
|
||||
GL30.glBindVertexArray(param1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glGenVertexArrays(IntBuffer param1) {
|
||||
GL30.glGenVertexArrays(param1);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user