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@ -581,7 +581,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator { |
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} |
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} |
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/** |
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/** |
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* makes sure inPosition attribut is of type vec or vec4 |
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* makes sure inPosition attribute is of type vec3 or vec4 |
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* @param var the inPosition attribute |
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* @param var the inPosition attribute |
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*/ |
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*/ |
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private void fixInPositionType(ShaderNodeVariable var) { |
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private void fixInPositionType(ShaderNodeVariable var) { |
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