Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9294 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
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4155cacf74
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@ -63,6 +63,7 @@ import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.shader.ShaderDebug;
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public class OGLESShaderRenderer implements Renderer {
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@ -1049,8 +1050,8 @@ public class OGLESShaderRenderer implements Renderer {
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logger.log(Level.FINE, "compile success: " + source.getName());
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}
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} else {
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logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
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new Object[]{source.getDefines(), source.getSource()});
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logger.log(Level.WARNING, "Bad compile of:\n{0}",
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new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource())});
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if (infoLog != null) {
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throw new RendererException("compile error in:" + source + " error:" + infoLog);
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} else {
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@ -65,6 +65,7 @@ import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.converters.MipMapGenerator;
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import jme3tools.shader.ShaderDebug;
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import static org.lwjgl.opengl.ARBTextureMultisample.*;
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import static org.lwjgl.opengl.EXTFramebufferBlit.*;
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import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
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@ -505,8 +506,8 @@ public class LwjglRenderer implements Renderer {
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if (state.isPointSprite() && !context.pointSprite) {
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// Only enable/disable sprite
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if (context.boundTextures[0] != null){
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if (context.boundTextureUnit != 0){
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if (context.boundTextures[0] != null) {
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if (context.boundTextureUnit != 0) {
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glActiveTexture(GL_TEXTURE0);
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context.boundTextureUnit = 0;
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}
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@ -515,8 +516,8 @@ public class LwjglRenderer implements Renderer {
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}
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context.pointSprite = true;
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} else if (!state.isPointSprite() && context.pointSprite) {
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if (context.boundTextures[0] != null){
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if (context.boundTextureUnit != 0){
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if (context.boundTextures[0] != null) {
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if (context.boundTextureUnit != 0) {
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glActiveTexture(GL_TEXTURE0);
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context.boundTextureUnit = 0;
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}
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@ -771,7 +772,7 @@ public class LwjglRenderer implements Renderer {
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}
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}
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protected void bindProgram(Shader shader){
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protected void bindProgram(Shader shader) {
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int shaderId = shader.getId();
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if (context.boundShaderProgram != shaderId) {
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glUseProgram(shaderId);
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@ -782,7 +783,7 @@ public class LwjglRenderer implements Renderer {
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statistics.onShaderUse(shader, false);
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}
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}
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protected void updateUniform(Shader shader, Uniform uniform) {
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int shaderId = shader.getId();
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@ -933,7 +934,7 @@ public class LwjglRenderer implements Renderer {
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}
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source.setId(id);
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}else{
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} else {
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throw new RendererException("Cannot recompile shader source");
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}
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@ -995,9 +996,9 @@ public class LwjglRenderer implements Renderer {
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} else {
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logger.log(Level.FINE, "{0} compile success", source.getName());
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}
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} else {
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logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
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new Object[]{source.getDefines(), source.getSource()});
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} else {
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logger.log(Level.WARNING, "Bad compile of:\n{0}",
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new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource())});
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if (infoLog != null) {
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throw new RendererException("compile error in:" + source + " error:" + infoLog);
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} else {
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@ -1231,39 +1232,42 @@ public class LwjglRenderer implements Renderer {
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// TODO: support non-blit copies?
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}
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}
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private String getTargetBufferName(int buffer){
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switch (buffer){
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case GL_NONE: return "NONE";
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case GL_FRONT: return "GL_FRONT";
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case GL_BACK: return "GL_BACK";
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private String getTargetBufferName(int buffer) {
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switch (buffer) {
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case GL_NONE:
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return "NONE";
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case GL_FRONT:
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return "GL_FRONT";
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case GL_BACK:
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return "GL_BACK";
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default:
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if ( buffer >= GL_COLOR_ATTACHMENT0_EXT
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&& buffer <= GL_COLOR_ATTACHMENT15_EXT){
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return "GL_COLOR_ATTACHMENT" +
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(buffer - GL_COLOR_ATTACHMENT0_EXT);
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}else{
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if (buffer >= GL_COLOR_ATTACHMENT0_EXT
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&& buffer <= GL_COLOR_ATTACHMENT15_EXT) {
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return "GL_COLOR_ATTACHMENT"
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+ (buffer - GL_COLOR_ATTACHMENT0_EXT);
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} else {
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return "UNKNOWN? " + buffer;
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}
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}
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}
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private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name){
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private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
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System.out.println("== Renderbuffer " + name + " ==");
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System.out.println("RB ID: " + rb.getId());
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System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId()));
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int attachment = convertAttachmentSlot(rb.getSlot());
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int type = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
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attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
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attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
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int rbName = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
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attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
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switch (type){
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attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
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switch (type) {
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case GL_NONE:
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System.out.println("Type: None");
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return; // note: return from method as other queries will be invalid
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@ -1275,20 +1279,20 @@ public class LwjglRenderer implements Renderer {
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System.out.println("RB ID: " + rbName);
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break;
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}
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}
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private void printRealFrameBufferInfo(FrameBuffer fb) {
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boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
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String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
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String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
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int fbId = fb.getId();
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int curDrawBinding = glGetInteger(ARBFramebufferObject.GL_DRAW_FRAMEBUFFER_BINDING);
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int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
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System.out.println("=== OpenGL FBO State ===");
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System.out.println("Context doublebuffered? " + doubleBuffer);
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System.out.println("FBO ID: " + fbId);
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@ -1297,20 +1301,20 @@ public class LwjglRenderer implements Renderer {
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System.out.println("Is bound to read? " + (fbId == curReadBinding));
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System.out.println("Draw buffer: " + drawBuf);
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System.out.println("Read buffer: " + readBuf);
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if (context.boundFBO != fbId){
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if (context.boundFBO != fbId) {
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glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
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context.boundFBO = fbId;
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}
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if (fb.getDepthBuffer() != null){
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if (fb.getDepthBuffer() != null) {
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printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
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}
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for (int i = 0; i < fb.getNumColorBuffers(); i++){
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for (int i = 0; i < fb.getNumColorBuffers(); i++) {
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printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
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}
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}
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private void checkFrameBufferError() {
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int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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switch (status) {
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@ -1477,18 +1481,18 @@ public class LwjglRenderer implements Renderer {
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}
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return samplePositions;
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}
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public void setMainFrameBufferOverride(FrameBuffer fb){
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public void setMainFrameBufferOverride(FrameBuffer fb) {
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mainFbOverride = fb;
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}
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public void setFrameBuffer(FrameBuffer fb) {
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if (fb == null && mainFbOverride != null){
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if (fb == null && mainFbOverride != null) {
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fb = mainFbOverride;
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}
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if (lastFb == fb) {
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if (fb == null || !fb.isUpdateNeeded()){
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if (fb == null || !fb.isUpdateNeeded()) {
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return;
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}
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}
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@ -1530,11 +1534,11 @@ public class LwjglRenderer implements Renderer {
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lastFb = null;
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} else {
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if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null){
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throw new IllegalArgumentException("The framebuffer: " + fb +
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"\nDoesn't have any color/depth buffers");
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if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
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throw new IllegalArgumentException("The framebuffer: " + fb
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+ "\nDoesn't have any color/depth buffers");
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}
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if (fb.isUpdateNeeded()) {
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updateFrameBuffer(fb);
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}
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@ -1591,9 +1595,9 @@ public class LwjglRenderer implements Renderer {
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assert fb.getId() >= 0;
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assert context.boundFBO == fb.getId();
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lastFb = fb;
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try {
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checkFrameBufferError();
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} catch (IllegalStateException ex) {
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@ -1998,7 +2002,7 @@ public class LwjglRenderer implements Renderer {
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objManager.registerForCleanup(vb);
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//statistics.onNewVertexBuffer();
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created = true;
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}
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@ -2010,7 +2014,7 @@ public class LwjglRenderer implements Renderer {
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glBindBuffer(target, bufId);
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context.boundElementArrayVBO = bufId;
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//statistics.onVertexBufferUse(vb, true);
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}else{
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} else {
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//statistics.onVertexBufferUse(vb, false);
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}
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} else {
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@ -2019,7 +2023,7 @@ public class LwjglRenderer implements Renderer {
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glBindBuffer(target, bufId);
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context.boundArrayVBO = bufId;
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//statistics.onVertexBufferUse(vb, true);
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}else{
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} else {
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//statistics.onVertexBufferUse(vb, false);
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}
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}
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@ -2128,7 +2132,7 @@ public class LwjglRenderer implements Renderer {
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intBuf1.position(0).limit(1);
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glDeleteBuffers(intBuf1);
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vb.resetObject();
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//statistics.onDeleteVertexBuffer();
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}
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}
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@ -2170,11 +2174,11 @@ public class LwjglRenderer implements Renderer {
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attrib.setLocation(loc);
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}
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}
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if (vb.isUpdateNeeded() && idb == null) {
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updateBufferData(vb);
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}
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VertexBuffer[] attribs = context.boundAttribs;
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if (!context.attribIndexList.moveToNew(loc)) {
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glEnableVertexAttribArray(loc);
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@ -2188,7 +2192,7 @@ public class LwjglRenderer implements Renderer {
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glBindBuffer(GL_ARRAY_BUFFER, bufId);
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context.boundArrayVBO = bufId;
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//statistics.onVertexBufferUse(vb, true);
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}else{
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} else {
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//statistics.onVertexBufferUse(vb, false);
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}
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@ -2235,7 +2239,7 @@ public class LwjglRenderer implements Renderer {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId);
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context.boundElementArrayVBO = bufId;
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//statistics.onVertexBufferUse(indexBuf, true);
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}else{
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} else {
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//statistics.onVertexBufferUse(indexBuf, true);
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}
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@ -2360,9 +2364,9 @@ public class LwjglRenderer implements Renderer {
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}
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private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
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if (mesh.getId() == -1){
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if (mesh.getId() == -1) {
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updateVertexArray(mesh);
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}else{
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} else {
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// TODO: Check if it was updated
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}
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@ -2403,10 +2407,10 @@ public class LwjglRenderer implements Renderer {
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} else {
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indices = mesh.getBuffer(Type.Index);
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}
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// for (Entry<VertexBuffer> entry : buffers) {
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// VertexBuffer vb = entry.getValue();
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for (VertexBuffer vb : mesh.getBufferList().getArray()){
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for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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if (vb.getBufferType() == Type.InterleavedData
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|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
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|| vb.getBufferType() == Type.Index) {
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@ -2436,10 +2440,10 @@ public class LwjglRenderer implements Renderer {
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return;
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}
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if (context.pointSprite && mesh.getMode() != Mode.Points){
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if (context.pointSprite && mesh.getMode() != Mode.Points) {
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// XXX: Hack, disable point sprite mode if mesh not in point mode
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if (context.boundTextures[0] != null){
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if (context.boundTextureUnit != 0){
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if (context.boundTextures[0] != null) {
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if (context.boundTextureUnit != 0) {
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glActiveTexture(GL_TEXTURE0);
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context.boundTextureUnit = 0;
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}
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@ -2462,7 +2466,7 @@ public class LwjglRenderer implements Renderer {
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// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
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// renderMeshVertexArray(mesh, lod, count);
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// }else{
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renderMeshDefault(mesh, lod, count);
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renderMeshDefault(mesh, lod, count);
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// }
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}
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}
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63
engine/src/tools/jme3tools/shader/ShaderDebug.java
Normal file
63
engine/src/tools/jme3tools/shader/ShaderDebug.java
Normal file
@ -0,0 +1,63 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3tools.shader;
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/**
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* Static tool box class for convenient methods to help debug shaders
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* @author Nehon
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*/
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public class ShaderDebug {
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/**
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* Append the line numbers to the source code of a shader to output it
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* @param defines the defines
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* @param source the source
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* @return the formated source code
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*/
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public static String formatShaderSource(String defines, String source) {
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String[] lines = defines.split("\n");
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String[] lines2 = source.split("\n");
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int nblines = 0;
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StringBuilder out = new StringBuilder();
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if (!defines.equals("")) {
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for (String string : lines) {
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nblines++;
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out.append(nblines).append("\t").append(string).append("\n");
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}
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}
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for (String string : lines2) {
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nblines++;
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out.append(nblines).append("\t").append(string).append("\n");
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}
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return out.toString();
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}
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}
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