Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9294 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -63,6 +63,7 @@ import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.shader.ShaderDebug;
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public class OGLESShaderRenderer implements Renderer {
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@ -1049,8 +1050,8 @@ public class OGLESShaderRenderer implements Renderer {
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logger.log(Level.FINE, "compile success: " + source.getName());
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}
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} else {
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logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
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new Object[]{source.getDefines(), source.getSource()});
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logger.log(Level.WARNING, "Bad compile of:\n{0}",
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new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource())});
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if (infoLog != null) {
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throw new RendererException("compile error in:" + source + " error:" + infoLog);
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} else {
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@ -65,6 +65,7 @@ import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.converters.MipMapGenerator;
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import jme3tools.shader.ShaderDebug;
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import static org.lwjgl.opengl.ARBTextureMultisample.*;
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import static org.lwjgl.opengl.EXTFramebufferBlit.*;
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import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
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@ -996,8 +997,8 @@ public class LwjglRenderer implements Renderer {
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logger.log(Level.FINE, "{0} compile success", source.getName());
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}
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} else {
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logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
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new Object[]{source.getDefines(), source.getSource()});
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logger.log(Level.WARNING, "Bad compile of:\n{0}",
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new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource())});
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if (infoLog != null) {
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throw new RendererException("compile error in:" + source + " error:" + infoLog);
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} else {
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@ -1234,14 +1235,17 @@ public class LwjglRenderer implements Renderer {
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private String getTargetBufferName(int buffer) {
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switch (buffer) {
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case GL_NONE: return "NONE";
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case GL_FRONT: return "GL_FRONT";
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case GL_BACK: return "GL_BACK";
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case GL_NONE:
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return "NONE";
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case GL_FRONT:
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return "GL_FRONT";
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case GL_BACK:
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return "GL_BACK";
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default:
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if (buffer >= GL_COLOR_ATTACHMENT0_EXT
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&& buffer <= GL_COLOR_ATTACHMENT15_EXT) {
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return "GL_COLOR_ATTACHMENT" +
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(buffer - GL_COLOR_ATTACHMENT0_EXT);
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return "GL_COLOR_ATTACHMENT"
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+ (buffer - GL_COLOR_ATTACHMENT0_EXT);
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} else {
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return "UNKNOWN? " + buffer;
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}
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@ -1531,8 +1535,8 @@ public class LwjglRenderer implements Renderer {
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lastFb = null;
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} else {
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if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
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throw new IllegalArgumentException("The framebuffer: " + fb +
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"\nDoesn't have any color/depth buffers");
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throw new IllegalArgumentException("The framebuffer: " + fb
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+ "\nDoesn't have any color/depth buffers");
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}
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if (fb.isUpdateNeeded()) {
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63
engine/src/tools/jme3tools/shader/ShaderDebug.java
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63
engine/src/tools/jme3tools/shader/ShaderDebug.java
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@ -0,0 +1,63 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3tools.shader;
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/**
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* Static tool box class for convenient methods to help debug shaders
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* @author Nehon
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*/
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public class ShaderDebug {
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/**
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* Append the line numbers to the source code of a shader to output it
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* @param defines the defines
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* @param source the source
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* @return the formated source code
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*/
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public static String formatShaderSource(String defines, String source) {
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String[] lines = defines.split("\n");
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String[] lines2 = source.split("\n");
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int nblines = 0;
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StringBuilder out = new StringBuilder();
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if (!defines.equals("")) {
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for (String string : lines) {
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nblines++;
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out.append(nblines).append("\t").append(string).append("\n");
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}
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}
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for (String string : lines2) {
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nblines++;
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out.append(nblines).append("\t").append(string).append("\n");
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}
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return out.toString();
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}
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}
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