GLRenderer: clear VBO bind state after bounding VAO
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@ -2689,6 +2689,10 @@ public class GLRenderer implements Renderer {
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private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
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private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
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setVertexArrayObject(mesh);
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setVertexArrayObject(mesh);
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// VAO clears current bound VBO automatically
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context.boundElementArrayVBO = 0;
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context.boundArrayVBO = 0;
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VertexBuffer indices = getIndexBuffer(mesh, lod);
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VertexBuffer indices = getIndexBuffer(mesh, lod);
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if (mesh.isUpdateNeeded()) {
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if (mesh.isUpdateNeeded()) {
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setupVertexBuffers(mesh, instanceData);
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setupVertexBuffers(mesh, instanceData);
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