@ -103,6 +103,8 @@ public final class GLTracer implements InvocationHandler {
noEnumArgs("glUniformMatrix4", 0);
noEnumArgs("glUniform1i", 0, 1);
noEnumArgs("glUniform1f", 0);
noEnumArgs("glUniform2f", 0);
noEnumArgs("glUniform3f", 0);
noEnumArgs("glUniform4f", 0);
noEnumArgs("glGetAttribLocation", 0, -1);
noEnumArgs("glDetachShader", 0, 1);