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@ -103,6 +103,8 @@ public final class GLTracer implements InvocationHandler { |
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noEnumArgs("glUniformMatrix4", 0); |
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noEnumArgs("glUniformMatrix4", 0); |
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noEnumArgs("glUniform1i", 0, 1); |
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noEnumArgs("glUniform1i", 0, 1); |
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noEnumArgs("glUniform1f", 0); |
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noEnumArgs("glUniform1f", 0); |
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noEnumArgs("glUniform2f", 0); |
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noEnumArgs("glUniform3f", 0); |
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noEnumArgs("glUniform4f", 0); |
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noEnumArgs("glUniform4f", 0); |
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noEnumArgs("glGetAttribLocation", 0, -1); |
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noEnumArgs("glGetAttribLocation", 0, -1); |
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noEnumArgs("glDetachShader", 0, 1); |
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noEnumArgs("glDetachShader", 0, 1); |
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